Rick Meints’ Forward to 𝘊𝘶𝘭𝘵 𝘊𝘰𝘮𝘱𝘦𝘯𝘥𝘪𝘶𝘮 (2002): “I find it amazing that virtually all of this material [basically what is contained in the 𝘎𝘭𝘰𝘳𝘢𝘯𝘵𝘩𝘢𝘯 𝘊𝘭𝘢𝘴𝘴𝘪𝘤𝘴] came out within the span of only three years.”

27 December 2013

Encumbrance

I am a “rules lite” GM. I hate it when narration or gameplay are bogged down by calculations or by having to look up tables in the rule book. But I am all in favour of verisimilitude, and I also hate it when player characters carry too much loot or gear. So it's quite a dilemma as to how to manage PC encumbrance.



In all honesty, in my 30+ years of GM'ing, I haven't found any satisfactory solution and, as a result, I've always ignored character encumbrance and relied on my judgement to referee situations like chases, maximum loot carried, influence of armour on skills, etc.

Now I have just stumbled upon a solution that seems simple enough that I want to try it out the next time I'm GM'ing Timinits and Trolls. Basically, here's how it works: there's a new (derived) characteristic called CAPacity. It is computed by taking the smallest score amongst STR, CON, and DEX, and adding 10 to it. This is the amount of stones the player character may carry.

So if Delh the Delver has STR 15, CON 19, and DEX 17, his CAP is equal to 25.

The other nice subtlety of the system is the following rule: “items which can be carried in one hand weigh 1 st. If you need two hands it weighs 2 st.” — this effectively removes the need to clutter up the character sheet with detailed weight calculations. For smaller items, 20 w.u. equal 1 st. [note– this is for encumbrance purposes only, since the maths don't add up: a T&T w.u. is equal to one-tenth of a pound, meaning 20 w.u. equal 2 lb, whereas 1 st is 14 lb].

A character who is too encumbered loses reactivity. The real SPD to be taken into account whenever it's needed is the lowest between “free” CAP and SPD. “Free” CAP is defined as the original CAPacity of the player character minus the gear and loot he's carrying as expressed in stones.

Delh the Delver has CAP 25 and SPD 17. He is carrying 5 st of gear; his “free” CAP is hence 20. Should the GM call for a SR on SPD, Delh would use his SPD of 17.

Now Delh is carrying 10 st of gear; his “free” CAP is hence 15. Should the GM call for a SR on SPD, Delh would use his “free” CAP of 15 instead of his SPD of 17.

Alternatively, the GM may use the difference between the lower “free” CAP and the SPD score as a malus for encumbrance-impacted Talents.

Delh the Delver has an Athletics Talent of 23. However, he is in the situation where he is carrying 10 st of gear and his “free” CAP is thus lower than his SPD by 2. Should the GM call for a SR on Athletics, Delh would use a reduced Talent of 23-2=21.

23 December 2013

Inspirational Pictures of Pamaltela

The north side of the Tarmo Mountains during the Storm season:

The south side of the Tarmo Mountains where they slowly roll down as hills towards Jolar:


Exile Island, off the coast of Umathela:




20 December 2013

Steve Perrin Interview - 2

Steve Perrin's works have always been extremely influential to me. I think he is really, really one of the most underrated people in the industry. Ah, well.

Anyway, as soon as the rare Mr Perrin gets mentioned anywhere in a publication or on the internet, I must read the piece. The last time I stumbled upon an interview of his, it was two years ago, and I blogged about it.

Well, there has been another interview recently, and I am promptly providing the link. This latter interview focuses on the early history of role-playing, on how much influence the Perrin Conventions/the RuneQuest rules have had on what is probably today's most heavily used set of frp rules — without due credit even being given to the pioneering work of Messrs Perrin, Turney et al. Sigh. Anyway, enjoy the interview! (which does not otherwise reveal any particular secrets)

19 December 2013

Castle Waiting

I love the Castle Waiting comic book series by Linda Medley. Drawn in a simple yet precise B&W style, it tells the stories of various characters set in a world reminiscent of Europe's fairy tales. Contrary to Fables, which focuses on the most famous characters of the fairy tales (Snow White, Cinderella, etc.), Castle Waiting focuses on the characters who live in the background of the main protagonists.

The landscape, architecture, and costumes depicted in Castle Waiting suggest a fantasy version of north-western Europe between the 15th and the 17th centuries. Supernatural creatures from both the Christian and Nordic mythologies abound, more so in less inhabited areas; cities, however, do have their share of anthropomorphic animals. In addition to these, there also are Slavic beings, which is cool because I am quite fond of Slavic mythology. On the other hand, I haven't really been able to connect the anthropomorphic animals with any particular tale or legend.

The eponymous Castle Waiting is Sleeping Beauty's former castle — after she's abandoned it to live with the handsome prince. Part of her retinue still lives in it, and it has attracted all manners of misfits from round the world, most notably Simple Simon and his mother, two beastmen (a stork-man and a horse-man), a bearded nun, a single mother with a leshyi child, Iron Henry, a plague doctor, and several smaller fairies/goblins. There's also a community of Hammerlings (dwarves) living in the vicinity of the castle, and gipsy-like travellers.

In my Second Age Glorantha [which varies a lot], Castle Waiting is set on a small promontory overlooking the Dashomo Sea, north of [Third Age] Fengwal. This corresponds to the top left part of map No.68 of the Argan Argar Atlas. It is a former fortified mansion owned by a kind of Malki trader prince, and which now functions as a refuge for those who have lost all due to the upheavals affecting Umathela:
 - Sentient animal-human hybrids who have escaped the cellars of the mad GodLearners
 - former GodLearners who were not really involved in this madness
 - Malki nuns
 - visiting vegetarian dwarves from the Mari Mountains
 - unemployed delvers

05 December 2013

Guide to Glorantha KS Update (cont'd)

OK, we knew the books would only be available in 2014. But Jeff promised that at least we'd receive the PDF of the Guide to Glorantha in December 2013. I had my doubts, and they have been confirmed; the latest update says the Guide will be split in two PDFs. One that we'll get at the end of the month, and another one that we'll receive in January. Well, I'm not surprised, and I'm not even angry because when you see art like this you are ready to condone pretty much anything. This is simply AMAZING.

Sog City

02 December 2013

The Latest Deluxe T&T Update Worries Me

The latest post on T&T aficionado Tori Bergquist's blog is titled "Deluxe T&T Update 43 is out...and it actually worried me a bit". Well... Same over here at Timinits & Trolls!

I have read Liz Danforth's long update message about the Deluxe T&T kickstarter, and the more I read, the more I grew worried!
There's been a number of illustrations made available on the kickstarter updates but, basically, I am under the impression that the real work on the text of DT&T hasn't started yet. I know Liz was severely ill but reading sentences like “we haven't decided yet whether we should go class-less” or “Ken wanted elves, fairies, hobs, trolls, or ratlings to be their own class” is simply mind-boggling. The former architectural decision would turn DT&T into BRP/RQ, the latter into classic fantasy! Most of us already own and play those games, we don't need yet another d100 based game or classic fantasy clone— what we need is a streamlined version of Tunnels & Trolls combining the best features of the 5th ed., of the 30th anniversary rules, and of the French edition. Period.


I am a sad Troll


Still from Liz: “One of the Kickstarter comments was a request for the Table of Contents. I can’t give that to you”. Er, this to me translates as: 'I haven't started yet so how could I possibly give you even a tentative ToC?'. Sigh.

At this stage, I don't even want DT&T to be shipped in 2014— That would mean the game hasn't been sufficiently play-tested before it's made available. Grr.

03 November 2013

Guide to Glorantha Update

Here are the latest news with regard to the Guide.

First, Rick has posted the following to the backers:
Being larger sized pages [賈尼: the Guide will be a coffee-table book, larger than the usual 8.5 by 11 inches; I was told the exact dimensions, but since they were not in understandable SI units, I've already forgotten them], we have a number of new opportunities to present information visually. Even though we have a lot of text, we try to avoid just pages of columns. All of the new art and maps are beauties to behold, but we have a lot of pages to fill.

In the end, as we're approaching the completion of the first third of the layout, we know that getting everything done is going to require a little bit more time than our previously published timetable allows. Thus, we now see the completion of the layout bumping up to the middle of December.

What we now envision is printing the books in January, based on completion of the PDFs of the Guide and Atlas in December. Fortunately, we can distribute those PDFs as they get completed, with Volume One of the Guide, followed by the Atlas, and shortly thereafter Volume Two of the Guide.


Second, I've talked to Jeff yesterday who confirmed the news above. Basically, the larger size of the pages plus the fact that there is AWESOME art on EVERY page of the book slows down the layout process. However, we backers should get the PDFs in December. Then, in January, the books will go to the printer, which should make them available in Q1 2014.

Yummy!

25 October 2013

My RPG Person Profile

OK, this is Zak's latest meme, to which I'm obviously succumbing. Here is my RPG Person Profile:

I'm currently running (at home): Oriental Monsters & Magic playtest campaign

Tabletop RPGs I'm currently playing (at home) include: HeroQuest

I'm currently running (online): nothing

Tabletop RPGs I'm currently playing (online) include: BRP, HeroQuest, RuneQuest 6

I would especially like to play/run: Monkey, Tunnels & Trolls, Wordplay

...but would also try: Aquelarre, Món de monstres

I live in: Paris

2 or 3 well-known RPG products other people made that I like: Death Frost Doom, Gloranthan Classics: Pavis & Big Rubble, Rome: Life and Death of the Republic

2 or 3 novels I like: The Age of Doubt, The Name of the Rose, The Water Margin

2 or 3 movies I like: A Chinese Ghost Story, North by Northwest, Yongseoneun Eopda

Best place to find me on-line: G+

I will read almost anything on tabletop RPGs if it's: set in Glorantha

I really do not want to hear about: theories about role-playing games -- I like to play rpg's not to think about rpg's

I think dead orc babies are: cliché'd

Games I'm in are like: http://eternal-con.de/

Free RPG Content I made for Glorantha is available here.

Free RPG Content I made for Imperial China is available here.

Free RPG Content I made for weird fantasy role-playing is available here.

You can buy RPG stuff I made about BRP China here.

If you know anything about East Asia, it'd help me with a project I'm working on.

11 October 2013

Cultural Maps from the Upcoming Guide to Glorantha

The Guide to Glorantha should be available by the end of the year. The text is fully written and has been proofread. Jeff et al are now busy with the artistic part: the illustrations and, of course, this being a fantasy product, the maps.

The two maps below have been 'leaked' on the Glorantha G+ community and on the new Glorantha web-site a few days ago. Funnily enough, they both cover my favourite part of Glorantha: Umathela. Enjoy!




27 September 2013

Nostalgia and Adolescence

I don't know if it's become some kind of meme already, but there are a few posts out there on G+ about what fantasy gamers enjoyed as novels, art, etc. during their formative years.

I spent my early teenage years in a relatively quiet town in south-western France, and then the family moved to the far suburbs of Paris when I was 15. As a result, I wasn't exposed to many novelties in terms of comics, games or novels. My foraging trips to Toulouse (first), and Paris (last) were important journeys to organise, and they would cost me a lot of pocket money, so they had to be well planned. Mostly, I needed to be sure that some "wow" stuff was to be found, else I'd simply postpone the trip.

Living in the sticks as I was, I hadn't access to any fanzines, etc., and mail order was still in its infancy for anything that wasn't clothes, so I could only rely on Jeux & Stratégie to learn about new games. Contrary to a lot of fellow gamers, I started with war games.


Jeux & Stratégie would carry a free pull-out war game in each issue, and one of these was a bizarre boardgame without any hexes and strange counters:


So the next time I went to my FLGS in Toulouse, I learnt about role-playing games. Apparently, they were fantasy-themed tactical war games that didn't need a board!


I bought the Holmes box and was instantly hooked. I soon bought all the issues of Casus Belli I could get my hands on, and GM'ed the adventures therein for my neighbours.

In terms of other items of geekdom, I didn't read any (US) comics at the time, and I hadn't been exposed to Anglo-Saxon fantasy either. My childhood fantasy world was the classic world of the Grimm stories or of Central European legend:



Again, contrary to what happened to most fellow gamers out there, I didn't start playing D&D because I had read Tolkien, but the other way round: I started reading Tolkien because it seemed so similar to D&D!


After we moved to Suburbia, I was lucky enough to have a huge library really close to home that carried all the Temps Futurs books: Leiber, Lovecraft, Moorcock, et al. I became an avid reader of fantasy novels.


In those same years, I bought the French translation of Tunnels & Trolls, which became my favourite role-playing game as a GM (never liked the solos).


This, in turn, prompted me to look for the Sorcerer's Apprentice the first time I went to the US.
 I bought a huge stack of past issues, and that in turn introduced me to the fantastic notion of house rules (as well as it introduced me to very fine fantasy short stories).


30 August 2013

Using Monster Island in Second-Age Glorantha

Monster Island for RuneQuest 6 by the Design Mechanism has been available for quite some time now, but due to very long holidays —not that I am going to complain— which have completely dried up my bank account, I haven't been able to lay my grubby hands on this mouth-watering tome yet.

I have already blogged about this S&S sandbox supplement, so I am not going to go through a description again, especially since I haven't seen the final product.

However, a recent thread on Google+ has sparked renewed interest in Monster Island, viz:

I want to set Monster Island in Second-Age Glorantha but my players are asking where exactly the Island is and what year in 2nd Age - would appreciate any advice on both?

to which I have answered along the lines of:

There is a monster island off the coast of Pamaltela— Loral. According to the upcoming Guide of Glorantha: “Loral was inhabited by humans before the Closing. Their land used to be called the Queendom of Loral”.
As for the year to set the campaign in, it could be just before the Closing, to add an impending sense of doom!

And if you rotate the map of Monster Island ninety degrees anticlockwise, it even becomes very similar to the map of Loral!

27 August 2013

Map of Second-Age Slontos before the Sinking

The title says it all:

click to enlarge
(from the Glorantha community on G+)

22 August 2013

New “glorantha.com” web-site

As I had announced on 21 May 2013, Moon Design have acquired from Greg Stafford the rights to the world of Glorantha. The acquisition has been finalised as of 14 August, and as a result Moon Design is reshuffling and restructuring its web-site.

The first step has been a change in the domain name (glorantha.com rather than moondesignpublishing.com), but more is in the works, as Moon Design are obviously going to take advantage of the acquisition to emphasise the world of Glorantha and to recentre their line of business by focusing more on Glorantha and, apparently, not only through HeroQuest if I am to believe what the good people at Moon Design have written on the various social networks. That was a long sentence.

One consequence is that the user credentials from moondesignpublishing.com are not necessarily going to be carried over to glorantha.com, so watch the latter and make sure your account is still working/has to be re-instated.

Another consequence is that you may lose the ability to download whatever PDFs you had bought from the online store so, again, watch the latter web-site and make sure you still have access to your purchases. If you don't, contact Moon Design through this page.

The forums re-start from scratch. Stop using the old forum and move on to the new one. You will have to re-create a user account ☹ and man does the interface suck.

13 August 2013

Guide to Glorantha KS Update (cont'd)

The upcoming Guide to Glorantha will include a massively detailed map of Glorantha, including Pamaltela!

Backers of the project have received 'sneak peek' PDFs of the atlas. Here's a small excerpt of central Umathela, just you give you an idea of the sheer detail of the maps:

click to enlarge

18 June 2013

Lioness Lamia

When it comes to inspirational art, Le Chaudron chromatique is definitely one of my favourite blogs. Cédric just keeps posting the most inspirational weird illustrations in an amazing black-and-white ligne claire style. I have already posted quite a few of his works (just click on the inspirational label on the left hand-side), which are usually inspired either by Slavic mythology or by weird fantasy à la Lamentations of the Flame Princess — and both of them are definitely cool with me!

click to enlarge


Today's picture is an awesome Lamia crawling out of her lioness body. Cédric presents various theories as to why Lamiæ should hide in a lioness body, and various consequences as to their ecology. They can all be adopted for a Second Age game.

04 June 2013

RuneQuest Ad

This is an October 1990 ad for the Spanish version of RuneQuest, published by Joc Internacional.



I really dig the drawing and the 'hand drawn' looks of the Runes.

29 May 2013

War in Glorantha KS

There's just too much Gloranthan goodness going on at the moment. Look what's KickStarter'ing this summer:

click to enlarge

Guide to Glorantha KS Update (cont'd)

Update No.38 has just been posted on the Kickstarter page of the Guide to Glorantha. Since I do not know how accessible this page is, I'll just copy 'n paste the interesting bits here. BTW— not much new information if you've been a loyal follower of this blog.

1. The mapping stretch goals turned out to be even more massive than we thought. Pamaltela (which is done) is about 50% BIGGER than Genertela (once Kralorela and Teshnos got added). We have finished Kralorela, Teshnos, Pent, Jrustela, Teleos, Pamaltela, and Slon, plus a few sundry other islands. It took Colin and Jeff nearly two years to do the first two-thirds of Genertela. In the last six months, they've done about twice that much work. Colin and Jeff are now working on Vormain and the East Islands. After that we hope to crowd-source fact check the entire set of maps, so that no stupid typos mar this masterpiece. We hope to be able to be done with Vormain and the East Islands in about two weeks (but this is really complicated mapping, so it may take longer).

2. There was SO much new art — and of so much detail — that it has taken longer to finish than expected. Several key artists still have several plates to finish. Most of those pictures had several thousand words written to describe what the picture should look like, in intricate detail
[賈尼— We want a book with all that accompanying text!].

3. Additional Appendixes. There are still several appendixes (including hero-questing, Hero Wars events, etc) resulting from the huge number of stretch goals, that Jeff needs to finalise. Once the maps are finished, it will be easy to finish them up.

Once the text and art is finished, then the Guide goes over to Rick for layout and then printing. The Argan Argar Atlas will be ready once the maps are finished and checked, so that will get done first, most likely for a Gen Con Debut
[賈尼— 15-18 August 2013]. The Guide itself is looking more like a Fall 2013 release [賈尼— I says December. Wanna wager?].

You Are Here

This is less detailed than the map I've posted a while ago, but it gives a clear idea of where Umathela lies with regards to the neighbouring lands. And yes, it is a Third Age map.

You are here

28 May 2013

Slon

OK, if this picture doesn't sell you Pamaltela, you're fuсking hopeless.

Dinosaur-riding cavemen fighting Mostali musketeers in Slon