Rick Meints’ Forward to ๐˜Š๐˜ถ๐˜ญ๐˜ต ๐˜Š๐˜ฐ๐˜ฎ๐˜ฑ๐˜ฆ๐˜ฏ๐˜ฅ๐˜ช๐˜ถ๐˜ฎ (2002): “I find it amazing that virtually all of this material [basically what is contained in the ๐˜Ž๐˜ญ๐˜ฐ๐˜ณ๐˜ข๐˜ฏ๐˜ต๐˜ฉ๐˜ข๐˜ฏ ๐˜Š๐˜ญ๐˜ข๐˜ด๐˜ด๐˜ช๐˜ค๐˜ด] came out within the span of only three years.”

05 February 2013

Old School Hexcrawl

Exile Island by Konsumterra can be used almost 'as is' for a nice bit of old school hexcrawling off the Umathelan coast!

Let us have a look at all the nice details about Exile Island (aslo called Forbidden Island). Apparently, it used to be part of an empire; it is about 150km × 250km; it is a tropical island; it is covered with rainforest... So basically everything about this island: the history of the place, its size, its climate, its vegetation, makes is a perfect addition to any Second Age Umathelan campaign game!

Let's look at the reasons why the PCs should end up hexcrawling on it:

☠ The PCs could be stranded on the island because their ship sunk: survival game!
☠ The PCs could be on a mission for the ruler of one of the coastal cities: exploration game!
☠ The PCs could be looking for God Learner ruins in order to loot them: plunder game!


1 comment:

  1. coolio - and cheers - i like to see other peoples take on my things

    ReplyDelete