tag:blogger.com,1999:blog-298474282024-02-19T02:32:57.408+01:00Timinits & TrollsSword & Sorcery adventures set in the mythical world of Glorantha賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.comBlogger507125tag:blogger.com,1999:blog-29847428.post-21129280063115778932024-01-22T13:05:00.008+01:002024-01-22T13:13:46.615+01:00Animal Shape-Shifters in Glorantha<p></p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaUN-nDIbhqhJoCrMQ40W_QrEbg_KoDvxxJBPaOLNmyMAHDxIa6n3NccQp1q4ZDusBmmaZ24nzLJsFvgH0CLSdVvMShQsqRsRvQK3w-CU7RUINwLKdPP4IGKBAYz4RYANh6DZ10-DexbtQkT7_f-sJ0PkwqzAnVBKmCm4PzGmkPKyypYh8iWrr_A/s820/dw_09.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="820" data-original-width="636" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaUN-nDIbhqhJoCrMQ40W_QrEbg_KoDvxxJBPaOLNmyMAHDxIa6n3NccQp1q4ZDusBmmaZ24nzLJsFvgH0CLSdVvMShQsqRsRvQK3w-CU7RUINwLKdPP4IGKBAYz4RYANh6DZ10-DexbtQkT7_f-sJ0PkwqzAnVBKmCm4PzGmkPKyypYh8iWrr_A/w155-h200/dw_09.jpg" width="155" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;">cover of DW #9</span></td></tr></tbody></table>With the exception of the Telmori, the lupine shape-shifters that play a central role in the lore of Dragon Pass and Sartar, and which have been extensively described in several RQ and HQ supplements, animal shape-changers have never been precisely described in Gloranthan products. Worse than that, what little information we may find in the sources is often <i>contradictory</i>.<p></p><p>In <i>RuneQuest</i> 2nd edition (their first appearance), for instance, animal shape-shifters are described as follows under the heading <u>Lycanthropes</u>:</p><p>“Shape changers are a lonely breed, tainted with Chaos, and disdainful of civilisation. Few know whether they are animals who can take on human shape, or humans capable of assuming the shape of an animal. In either case, they can assume the strength and senses of the animal form at the expense of some intelligence (varying as to species).</p><p>...</p><p>Lycanthropes are a very rare breed, no matter what sort of animal they become. The genes for lycanthropy are recessive, so that only matings between lycanthropes will breed true. Most children of two lycanthropes are either animal or human without shapechanging ability.</p><p>...</p><p>Their Chaotic nature gives them their abilities of shape change and invulnerability to impure metals. They do not receive any of the Chaotic Features shown in Chapter X.</p><p>...</p><p>The lycanthropes include Bearwalkers, Tiger Sons, Tusk Brothers, and Wolfbrothers.”</p><p>In <i>HeroQuest Glorantha</i>, animal shape-shifters are described as follows under the heading <u>Skin-walkers</u> — accompanied by the Beast and Spirit Runes:</p><p>“Skin-walkers are shape-changers, and disdainful of civilisation. Few know whether they are animals who can take on human shape, or humans capable of assuming the shape of an animal. In either case, they can assume the strength and senses of the animal form at the expense of some intelligence (varying as to species), with its natural weapons.</p><p>...</p><p>The skin-walkers known in Dragon Pass and the Holy Country include Bearwalkers, Tiger Sons, Tusk Brothers, and Wolf Brothers. Only the Wolf Brothers are described in further detail here. The God Learners classified them as a type of primitive men they called Hsunchen or Hykimi. There are dozens of different types of Hsunchen throughout the rest of Glorantha.”</p><p><br /></p><p>In a nutshell, RQ2 tells us that animal shape-changers are lycanthropes tainted by Chaos, whereas HQG describes them as a sort of peculiar Hsunchen. Well, that’s completely different: lycanthropes are basically monsters, whereas Hsunchen are primitive humans. Also, the connection to the Chaos Rune has been replaced by a connection to the Beast and Spirit Runes.</p><p><br /></p><p>Worse yet, the most recent material (the RQG line) is completely devoid of any references to animal shape-shifters other than the Telmori. The <i>Guide to Glorantha</i> merely mentions (on page 484) that one of the towns in the East Isles has a Tiger Son Guard “comprised of Hsa were-tigers”, which simply adds a layer of confusion since ‘Hsa’ is the name of the tiger Hsunchen tribe according to the <i>Guide</i> (p439 and p561).</p><p><br /></p><p>It is simply impossible to try and figure out which interpretation is correct (‘monsters’ vs ‘primitive humans’) given the current canon.</p><p>A further research on each type of animal shape-changer in the Gloranthan corpus doesn’t provide any particular help either:</p><p>A search on ‘Bearwalker’ returns a mention of “the Rathori Bearwalkers from the forests of northern Genertela” in <i>HeroQuest Glorantha</i>, and a very similar one in the <i>Glorantha Sourcebook</i>.<br />In the HQ supplement <i>Sartar: Kingdom of Heroes</i>, ‘Bearwalkers’ is the name given to the initiates of Odayla (p110). In its sister publication <i>Sartar Companion</i>, there is a description of such an NPC (p133), who “attacks and kills Telmori or Chaos on sight and without hesitation”. We are very far from the Chaotic nature of RQ2 Bearwalkers...<br />In RQG, ‘Bearwalkers’ is the name given to Odayla Rune Lords (RQG core rules p300, and <i>the Lightbringers</i> p124). </p><p>A search on ‘Tiger Son’ returns a long, unofficial article in <i>Different Worlds</i> issue No.9, and a mention of a Tiger Son initiate of Zorak Zoran in <i>Big Rubble</i>. </p><p>A search on ‘Tusk Brother’ doesn’t return anything.</p><p>⁂</p><p>So, to summarise:</p><p>★ In early Glorantha (end of the 70s, beginning of the 80s), lycanthropes were animal shape-shifters tainted by Chaos. According to the official rules, you had to be <b>born</b> a lycanthrope, whereas <i>Big Rubble</i> and <i>Different Worlds</i> issue No.9 seemed to imply you might <b>become</b> one via a cult.</p><p>★ In the early 2010s (at the time of the <i>Guide</i> and of <i>HeroQuest Glorantha</i>), the concept of ‘animal shape-changers’ seems to have become interchangeable with ‘Hsunchen’. The association with the Chaos Rune is gone, except for the Telmori.</p><p>★ Today, with the RQG line, there is no all-encompassing concept any longer. You have the Chaotic Telmori; you have the Bearwalkers who are the Rune Lords of Odayla; Tiger Sons and Tusk Brothers have disappeared. As for the Germanic prefix <b>were-</b>, it is used in the <i>Glorantha Bestiary</i> for the Ducks who are “sometimes called durulz or were-ducks” (p31), even though... they are <b>not</b> shape-changers, they are Beast Men! The inconsistency is total.</p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-4892192370101042242024-01-11T12:06:00.000+01:002024-01-11T12:06:00.160+01:00R.I.P. Jennell Jaquays<p><b>Jennell Jaquays</b> (14 Oct 1956−10 Jan 2024) has passed away. She was one of the last giants of the gaming industry from the Golden Age, on par with <b>Greg Stafford</b> and <b>Steve Perrin</b>.</p><p> </p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfqj2PXaUy_OvkZ_WZr0e5pHqyJbCjizWAx46pTkzsGfknIEQ_LdkCCfBcwg3xdqrcc7hPQysCQ7lL76qO9neJEamuoAtPOx5FpJ4zo035hyTL20mUNPueT5ejjHksHvwVMLFAFgv-_gBAnfKW09qWlxeXEvXqAzZiF2pMx2zjlmZc6bwAQzZhow/s775/Dragon21.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="775" data-original-width="600" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfqj2PXaUy_OvkZ_WZr0e5pHqyJbCjizWAx46pTkzsGfknIEQ_LdkCCfBcwg3xdqrcc7hPQysCQ7lL76qO9neJEamuoAtPOx5FpJ4zo035hyTL20mUNPueT5ejjHksHvwVMLFAFgv-_gBAnfKW09qWlxeXEvXqAzZiF2pMx2zjlmZc6bwAQzZhow/w155-h200/Dragon21.png" width="155" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><i>The Dragon</i>, issue 21, cover by Jennell Jaquays</span><br /></td></tr></tbody></table><br /></p><p>Jennell Jaquays’ peculiarity was that she was an accomplished artist: writer, illustrator, miniature sculptor, and even magazine editor. She also worked in the video game industry. Another peculiarity is that she will be remembered both for D&D classics (<i>Dark Tower</i>, <i>Caverns of Thracia</i>) and non-D&D classics (<i>Griffin Mountain</i>, probably the very first RPG sandbox, and the <b>Flying Buffalo</b> <i>City Books</i>).</p><p>She even left her name as a verb: “jaquaying” a dungeon means rendering it less linear, providing several entrances and ways out, and most importantly designing it so that important encounters needn’t appear in a pre-definite order of succession.</p><p>More about Jennell Jaquays’ legacy at <i><a href="https://www.designers-and-dragons.com/2024/01/11/giants-of-the-industry-jennell-jaquays/" target="_blank">Designers & Dragons</a></i>.<br /></p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-14435477121583140112023-11-23T11:12:00.006+01:002023-11-25T17:27:20.788+01:00Black Friday 2023<p>Here is a summary of all the offers I have spotted until now (<i>to be regularly updated</i>):</p><p><b>Chaosium</b> — use the code BLACKFRI23 at check-out and get 10% off your order on <a href="https://www.chaosium.com/blogsave-yourself-with-our-black-friday-discount-10-off-sitewide/" target="_blank">chaosium.com</a></p><p><b>Mindjammer Press</b> — 30% off all their digital products at <a href="https://t.co/jg9LxPZond" target="_blank">DriveThruRPG</a></p><p><b>Lamentations of the Flame Princess</b> — 25% off all their PDFs at <a href="https://l.facebook.com/l.php?u=https%3A%2F%2Ftinyurl.com%2F2d5xmj6f%3Ffbclid%3DIwAR0Ab_NLRW1QeprplPVOXw7AjjGClO0luW1KtdPFDGEUfjfT4O0Pt0xXCIU&h=AT3tzNuXxCmOZDd5Akv3GAss5AKykQao_sErITN_h8cClmKl23UHcZf4ZXWwIl8SctvzH8PTMQtOy9fKbmboAcRqEUaO3dNFfe8dzc6aJf1YgGecdxn-lRXFtVF0dDtVqt3PAKm8drJU5XzqKg&__tn__=-UK-R&c[0]=AT3ZyvuiSlt1tnr-0Oq45xbP9DvHGULp5D0Dr661kLK6_n6gl_ppNqZAKW1O4fpQPE1xmsndWBMINlHstq4ocEj518h_pmlr3f6WSkOZELtPyYrGcU8JICPk6ulnhoj99h_D3_HKtAEBbJ9goJ3VPojjmaZPXzuAI9NWot5X3ruyfvbDyOnJPVq_FIm7r_Yabbsb8B9DP3L2HFLm" target="_blank">DriveThruRPG</a></p><p><b>Osprey Games</b> — 30% off <i><a href="https://www.ospreypublishing.com/uk/osprey-games/roleplaying-games/" target="_blank">Jackals</a></i> and its supplements, 30% off <i><a href="https://www.ospreypublishing.com/uk/osprey-games/roleplaying-games" target="_blank">Righteous Blood, Ruthless Blades</a></i>, 30% off <i><a href="https://www.ospreypublishing.com/uk/osprey-games/roleplaying-games" target="_blank">Romance of the Perilous Land</a></i>; both dead tree and PDF</p><p>Lots of <b>Jonstown Compendium</b> items are <a href="https://preview.drivethrurpg.com/en/publisher/2/Chaosium" target="_blank">discounted</a>.</p><p><b>LULU</b> — use the code TWINKLE30 and get 30% off all print orders.</p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-63223111486818722202023-06-15T17:38:00.002+02:002023-06-23T10:09:58.392+02:00Dragonbane<p>The <i>Basic Role-Playing System</i> (aka ‘the Chaosium system’) started out as a very slim introductory booklet with just the barebones D100 rules. It wasn’t sold separately but was a free addition to many of the early <b>Chaosium</b> role-playing games that were sold in boxes.</p><p>The first game that was marketed as an expansion of the BRP System per se was the boxed set titled <i>Worlds of Wonder</i>, which contained three mini-games that used the same core rules applied to three different genres: fantasy, super-heroes, and sci-fi.</p><p>The fantasy mini-game was called <i>Magic World</i> [not the same as the later standalone frp game]; it was translated to Swedish and published as a standalone game in 1982 under the name <i>Drakar och Demoner</i> (Swedish for ‘Dragons and Demons’). As with many BRP-derived games, it went through a tortuous life of its own, changing publishers and/or names several times, and even having a system overhaul once before getting back to the BRP System (albeit with D20 instead of D100, à la <i>Pendragon</i>).</p><p>The game was purchased by <b>Fria Ligan</b> (Free League Publishing) in 2021, and is now coming back in English as ‘Dragonbane’. <b>Fria Ligan</b> already own several successful role-playing games, and apparently <i>Dragonbane</i> has adopted a few features from them.</p><p>Anyway, I’ve downloaded <i>Dragonbane’s</i> Quickstart, and I will try and highlight the differences I have found with the <i>Basic Role-Playing System</i>.</p><h4 style="text-align: left;">Attributes</h4><p>SIZ has disappeared. As a result, HPs are equal to CON instead of ½(CON+SIZ) or CON with SIZ-dependent adjustments.</p><p>Power points/magic points are called willpower points (WPs) and are used for special actions on top of spellcasting.</p><h4 style="text-align: left;">Game System</h4><p>A ‘1’ is a crit, and a ‘20’ is a fumble, instead of having more refined D100-based values.</p><p>There is a system of boons & banes à la D&D 5E where you roll an additional D20 for each boon/bane and count only the lowest/highest result.</p><p>There is also a ‘push’ system like in CoC 7th ed., but it can quickly result in your character getting a bane.</p><h4 style="text-align: left;">Combat</h4><p>Each combatant has a single action for each combat round.</p><p>Initiative is 1-10 and drawn from a set of numbered cards. Meh.</p><p>Parrying is a fully-fledged action and uses up your single action. Meh.</p><p>You can do nothing during a round and recover 1D6 WPs. Given the prevalent use of WPs this is pretty cool.</p><p>When you roll a crit in combat you get to <i>choose</i> amongst three different effects (double damage, extra action, ignore armour) rather than automatically apply a given effect. This is super cool.</p><p>Weapons get damaged more easily than in the BRPS because whenever the armour protection completely negates the damage from a melee attack the attacking weapon itself suffers the damage instead. Ouch.</p><p>There aren’t any hit locations. If an opponent is partially covered by an obstacle, you get a bane on your attack.</p><h4 style="text-align: left;">Monsters</h4><p>This is where <i>Dragonbane</i> shines: each monster has its unique abilities and attack table. The GM rolls on this table when it is the monster’s initiative (also randomly from the cards). <b>A monster never rolls the dice to hit its target: monster attacks succeed automatically.</b></p><p>I really, really like this. Obviously I haven’t tested this in actual play, but I’d love to see some monster fear instilled back into my players’ eyes. Today they’re only afraid of criticals.</p><p>As an example, the giant spider from the sample adventure in the Quickstart has the following attack table:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTNQqrDIRyPJqeBkvnP06BYXCOU6jYMAt6TKiGk3paYTE40pEfFxMzMECJNB1FqqlOoL6_9JguWuiHJAV940ekMLAiXIrZMj_MOyirGIEKdP2PpqHDYlqeE7tG61GxI1MIFnVErZ2FP6HFEjThLiAyYuIYClNUhcH7ZJIc-E9ClEWIg30kbPE/s832/DB.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="469" data-original-width="832" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTNQqrDIRyPJqeBkvnP06BYXCOU6jYMAt6TKiGk3paYTE40pEfFxMzMECJNB1FqqlOoL6_9JguWuiHJAV940ekMLAiXIrZMj_MOyirGIEKdP2PpqHDYlqeE7tG61GxI1MIFnVErZ2FP6HFEjThLiAyYuIYClNUhcH7ZJIc-E9ClEWIg30kbPE/s320/DB.JPG" width="320" /></a></div><br /><p>It’s obviously <i>massive</i> work at the GM’s side to build such a table for each monster in their campaign. However, I really feel like this is <i>the</i> major innovation in <i>Dragonbane</i>.</p><p>⁂</p><p>Given the similarities with the BRPS I reckon any GM could pick and choose whatever they like best from this game to add flavour to their BRPS games. I guess you should at least download the Quickstart (available for free on DriveThru or directly <a href="https://freeleaguepublishing.com/en/store/?product_id=8376367448387" target="_blank">here</a>).</p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com1tag:blogger.com,1999:blog-29847428.post-5365686762137019682023-06-08T10:37:00.008+02:002023-06-08T11:11:24.222+02:00Ultra-Fast As-You-Go Character Generation<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"><i>QuestWorlds</i> features a character generation option called the ‘As-You-Go
Method’: instead of fully statting your adventurer at the beginning of the campaign,
you simply sketch it to have a general idea and then you fill your ability slots
during the course of the game whenever you need to roll under an ability, i.e.:<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"></span></p><blockquote><p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">When events in the story put you in a situation where you want to
overcome a story obstacle, </span>or discover the answer to a story question, make up an applicable
ability on the spot.</p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"> </span></p></blockquote><p class="MsoNormal" style="margin-bottom: 0cm;"></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">Today’s post is a suggestion to try and use this method for <i>RuneQuest</i>. However, instead of “making up an ability” you will choose among the skills printed on the RQ character sheet.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;">As with my previous character generation methods, this should work for any character type, <u>except</u> the assistant shaman.</p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"><br /></span></p><p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"><b>Character Concept<o:p></o:p></b></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">Create a character concept: a homeland, that will give your adventurer
their starting languages, and a general profession/background, that will give them
reasonable equipment when needed.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"> </span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"><b>Characteristics<o:p></o:p></b></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">Do not roll for characteristics but freely assign the following values:
<b>9</b>, <b>11</b>, <b>12</b>, <b>13</b>, <b>14</b>, <b>15</b>, <b>17</b> to your characteristics, <b>+4 extra points</b>.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">Do not apply the Rune or Homeland modifiers to characteristics (p53 of
the core rules) as the values above have already taken them into account.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">Compute the skill category modifiers per the rules.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"> </span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"><b>Passions<o:p></o:p></b></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">Reserve three slots for <b>three starting Passions</b>: one at <b>70%</b> and two at
<b>60%</b>. You will assign them during the course of the game.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"> </span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"><b>Runes<o:p></o:p></b></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">Reserve <b>three slots</b> for three <b>Elemental Runes</b>: one at <b>60%</b>, one at <b>40%</b>,
and one at <b>20%</b>. You will assign them during the course of the game.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">On top of this, you will be able to add an extra <b>+10%</b> (or +5% twice) to any
of these Elemental Runes during the course of the game.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"> </span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">You have a grand total of <b>50</b> percentage points that can be added to any <b>Power/Form
Runes</b> (max. <b>+25%</b>) during the course of the game.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"> </span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"><b>Skills</b><o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">Reserve <b>20</b> slots for 20 skills that will be improved during the course
of the game. You have a grand total of <b>450 skill points</b> that can be added to
these initial skill values during the course of the game. You needn’t use all
of the 20 slots – that will depend on whether you want to end up with a specialised
adventurer, or one with a broader set of skills. Instead of improving a skill, you may also use a slot to add a new <b>Passion</b> that will start at <b>60%</b> + the amount of skill points used up.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"> </span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">Skills that fully correspond to the character concept can be raised up
to <b>100%</b>.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">Skills that are close to the character concept can be raised up to <b>75%</b>.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB">Skills that are unrelated to the character concept can be raised up to <b>50%</b>.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"> </span></p>
<p class="MsoNormal" style="margin-bottom: 0cm;"><span lang="EN-GB"><b>Cult<o:p></o:p></b></span></p>
<p class="MsoNormal"><span lang="EN-GB">Once you
have chosen which cult your character will be initiated into, distribute <b>+45
skill points</b> among three to four skills that fit in with the deity’s portfolio
or with the deity’s Runes, e.g., Speak Darktongue for an initiate of a Darkness
deity.<o:p></o:p></span></p>
<p>You also get to choose <b>5 points of Spirit Magic</b> amongst the cult’s
available spells. Your adventurer receives <b>3 Rune points</b> dedicated to their
cult, and <b>an extra Passion at 60%</b> amongst the ones listed under their cult. </p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-20395246583456007852023-06-02T14:51:00.009+02:002023-06-08T11:01:50.564+02:00New BRP Handouts<p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm-8t-sgHZA0p1D2l1lzpjpiBK8e8WfM-tcgcTguqQOL6nVs97ZbXEqVH5JCjVtEZTnSLmfj5zLCihoGQPMK3g2-xeuDHWwDpjBNTj5FiHdcppb8sZxXzBO8-AfZOlOynmcCHjRhBVNhdnY_fT6xUr1Qm9PeI6oMptu7LgRjrpu6OkQoPkuGA/s390/Capture.JPG" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="390" data-original-width="299" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm-8t-sgHZA0p1D2l1lzpjpiBK8e8WfM-tcgcTguqQOL6nVs97ZbXEqVH5JCjVtEZTnSLmfj5zLCihoGQPMK3g2-xeuDHWwDpjBNTj5FiHdcppb8sZxXzBO8-AfZOlOynmcCHjRhBVNhdnY_fT6xUr1Qm9PeI6oMptu7LgRjrpu6OkQoPkuGA/w153-h200/Capture.JPG" width="153" /></a></b></div><b>The Chaosium</b> has just made available a free, 21-page <a href="https://www.chaosium.com/content/FreePDFs/BRP/BRP%20Universal/BRP%20-%20Handouts%20Pack.pdf" target="_blank">downloadable PDF</a> booklet with all the useful <i>Basic Role-Playing</i> tables and charts from the <a href="https://2ndage.blogspot.com/2023/03/new-brp-book-coming.html">new edition</a> of the <i>Basic Role-Playing System</i>.<p></p><p>Amongst what the booklet contains, I have found the following as being the most interesting:</p><p>★ the Optional Rule Checklist (this is really super useful for all the GMs who like tinkering and, well, if you’ve purchased the <i>Basic Role-Playing System</i> I guess you do),</p><p>★ a matrix with all (?) the possible results between attack, parry, dodge, etc. depending on the skill success levels,</p><p>★ a summary of fumbles, wounds, etc. and their effects,</p><p>★ and last but not least a summary of personality traits and reputation effects [new to this edition if I’m not mistaken].</p><p><br /></p><p><br /></p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-38099490712093862592023-05-19T10:50:00.007+02:002023-05-19T10:55:53.329+02:00The Lair of the Leopard Empresses is out!<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM0wto0g4AU0lMQuM8FBwrm6oyhMTSAQknyw2w5cOkGIEl7vDDwj6SHZsgaHVQmvqRon7oYu635BYVMEYVC2DBzs3lKZgPj45il8CVHSEpIsl_X0wwqecF8z-QW6tS7s8r7KDxRiFO9QBxc4M_eylMcaYt3TAJNXCqHmt0zmv2zjicBoUfgpM/s1165/436145.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1165" data-original-width="900" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM0wto0g4AU0lMQuM8FBwrm6oyhMTSAQknyw2w5cOkGIEl7vDDwj6SHZsgaHVQmvqRon7oYu635BYVMEYVC2DBzs3lKZgPj45il8CVHSEpIsl_X0wwqecF8z-QW6tS7s8r7KDxRiFO9QBxc4M_eylMcaYt3TAJNXCqHmt0zmv2zjicBoUfgpM/w154-h200/436145.jpg" width="154" /></a></div>A few months ago, <a href="https://2ndage.blogspot.com/2023/01/industry-news-ogl-debacle-orc-and.html">I mentioned</a> the fact that the <i>Monsters! Monsters!</i> engine (which is basically T&T without the name ‘Tunnels & Trolls’) would henceforth be available for third-party publications, and that <b>Sarah Newton’s</b> <i>The Lair of the Leopard Empresses</i> would be the first fantasy role-playing game that would benefit from this new licensing scheme.<div><br /></div><div>Well, <i><a href="https://www.drivethrurpg.com/product/436145/The-Lair-of-the-Leopard-Empresses-RPG" target="_blank">The Lair of the Leopard Empresses</a></i> (LotLE) is out and available in both print and PDF format on <b>DriveThruRPG</b>. The game is a stand-alone role-playing game (meaning you do not need the M!M! rules to run it), and although it comes with a set of rules that is deeply intertwined with its setting (à la <i>RuneQuest: Roleplaying in Glorantha</i>), I believe you can still use these rules as the basis for any swords & sorcery frp game.</div><div><br /></div><div>The setting, though, is not to be overlooked. Ximuria is an ancient world with crumbling empires, decadent cults, and evil magicians plotting behind the scenes at the courts of inbred rulers — and these are all aspects that we expect from a S&S frp game — but it has its own surprises that go beyond mere pastiches of <b>Robert E Howard’s</b> and <b>Clark Ashton Smith’s</b> œuvres, like:</div><div> ★ Cannibalistic fire elves,</div><div> ★ Guerrilla hobbs fighting against goblin invaders,</div><div> ★ Weird dwarf sub-races (frost dwarves, volcanic dwarves),</div><div>and lots of mysterious backstories, like the origins of dragons and giants, whence the Six Elements (Earth, Wood, Air, Water, Fire, and Metal) originate, and what continents lie beyond the oceans.</div><div>I also like the heavy ‘beastly’ influences like the Serpent Kings of the past, the Bat Cult of the Nagraefi, or obviously the eponymous Leopard Empresses. More generally, the non-European feel of Ximuria is very welcome and is a refreshing change from the scores of faux European fantasy settings.</div><div><div><br /></div></div><div>The rules are very Old School-ey, with many character classes (called ‘callings’) and races (called ‘kindreds’) available for player characters. You can also use them for NPCs (again, à la RQ) or stick to the standard Monster Ratings as in classic M!M!/T&T.</div><div>The main deviation from M!M!/T&T, however, is that spells are grouped into spell lists (à la <i>Spell Law</i>); spell-casters may only access spell lists available to their calling and depending on their culture, which will guarantee that players will be able to customise their spell-casting PCs and that no two wizards will be the same.</div><div><br /></div><div>LotLE also introduces shamans, without resorting to additional rules but simply by adapting the magic system and by adding some special abilities to this calling.</div><div><br /></div><div>The game is chock full of sensible advice for starting as well as seasoned GMs, who may both be unfamiliar with the M!M!/T&T rules. There are, in particular, many examples of use for the <b><u>stunts</u></b>, which were usually only hinted at in previous M!M!/T&T publications, and which get a full treatment here. There is a whole chapter dedicated to creating and using Cults, Guilds and Brotherhoods (an aspect that was seriously missing from previous M!M!/T&T-based games). Joining a cult/guild/brotherhood gives your player character a lot of nice perks, much like in <i>RuneQuest</i>. These organisations, however, are not only there for power-hungry players: they really add layers of verisimilitude to the world of Ximuria and (again, much like RQ cults) an aim to your PCs other than simply looking for treasure; here are a few examples:</div><div><br /></div><div></div><blockquote><div>Join the Sisters of Wragna because the dream of the Once and Future Queen must not die. The Good Kindreds of Ximuria were once united in a Golden Age of peace and justice, and can be again!</div><div></div></blockquote><div><br /></div><div></div><blockquote><div>Join the Wyvern Masters because your people have done so for generations. Or because the Dragonwatch and the defence against the Enemy in the East needs your support. Or because training and riding wyverns is in your blood— it’s so freakin’ cool!</div><div></div></blockquote><div><br /></div><div>Another chapter is titled ‘Elaborations’ and, er, elaborates upon a lot of the fundamental but oft-overlooked M!M!/T&T rule elements such as Ranged Combat, Saving Rolls, Spite Damage, or Stunts [yes I know I’ve already mentioned Stunts, but the way LotLE uses them is really at the core of how <b>Sarah Newton</b> has improved the M!M!/T&T engine].</div><div>This chapter also provides a lot of spot rules, e.g., PCs helping each other, Ganging up, Surprise attacks, Mounted and aerial combat, Cover and concealment...</div><div><br /></div><div>In the RPG community, <i>Tunnels and Trolls</i> is famous (a) for being the second frp game ever published and (b) for its many solitaire modules. I feel <i>The Lair of the Leopard Empresses</i> at last shows how the M!M!/T&T engine can be satisfactorily used as a fully-fledged GM role-playing game.</div>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com1tag:blogger.com,1999:blog-29847428.post-53068618619622520642023-05-10T17:06:00.000+02:002023-05-10T17:06:10.049+02:00Tunnels & Trolls Purchased by Rebellion<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDcveC3U9BxvDSYCnoOOq2lp9EA-EEEE3Yc3TmGWmCg9zch2GvCx6oyK33wHIfEWXOuH_eZvN6hyaYYbuBmPtt6-sRSeVgxWXtStukWOdK42FwQqt1B3w5VYuzLBYW9ncu3WZwWQt_HrkK_AOKsLD-JZFH2OUOX-lfH8VJ32L9nJERwM0Dqm0/s713/Rebellion_Developments_logo.svg.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="315" data-original-width="713" height="88" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDcveC3U9BxvDSYCnoOOq2lp9EA-EEEE3Yc3TmGWmCg9zch2GvCx6oyK33wHIfEWXOuH_eZvN6hyaYYbuBmPtt6-sRSeVgxWXtStukWOdK42FwQqt1B3w5VYuzLBYW9ncu3WZwWQt_HrkK_AOKsLD-JZFH2OUOX-lfH8VJ32L9nJERwM0Dqm0/w200-h88/Rebellion_Developments_logo.svg.png" width="200" /></a></div>The <s>exciting</s> boring saga of the T&T purchases continues! After <b>Rick Loomis’</b> sad passing in 2019, <i>Tunnels & Trolls</i> (along with all the other <b>Flying Buffalo Inc</b> games, with the exception of <i>Monsters! Monsters!</i>) was purchased by <b>Webbed Sphere Inc</b>, a US toy retailer, who sat on the licence and didn’t do anything with it.<p></p><p>A <a href="https://rebellion.com/fr/rebellion-acquires-trailblazing-tunnels-trolls-tabletop-roleplaying-game/" target="_blank">press release</a> dated 10 May 2023 announces that the British video games company <b>Rebellion Developments Ltd</b> has in turn purchased T&T, MSPE and the other former <b>FBI</b> games. <b>Rebellion</b> has a tabletop imprint called <b><a href="https://rebellionunplugged.com/" target="_blank">Rebellion Unplugged</a></b> and, judging by what they have published on their web-site, they are true blue <i>Tunnels & Trolls</i> fanatics. So here’s to hoping they’ll do a better job than <b>Webbed Sphere</b> [tbf that shouldn’t be too difficult]!</p><p><br /></p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-57892196858587034942023-05-09T15:18:00.003+02:002023-05-09T15:18:46.147+02:00Arkat Podcast<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMubdGk9KG-G_R4BFs9Hm9GQ847EMOJ2nscyrcEs2_LlbbNaoOuUYTZEpL0xeX5yhdBvSdXFHSh2sj8rCcLNws7HMzSvUZbt03HlPzeEpBw4NWHs9cZ_iiN9rn9285TRmBO_vlMDNsnsQZ3rWcSgLjl-CM88SH0bWXJnF2H-Uq967A5kH-5LQ/s640/Arkat.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="440" data-original-width="640" height="138" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMubdGk9KG-G_R4BFs9Hm9GQ847EMOJ2nscyrcEs2_LlbbNaoOuUYTZEpL0xeX5yhdBvSdXFHSh2sj8rCcLNws7HMzSvUZbt03HlPzeEpBw4NWHs9cZ_iiN9rn9285TRmBO_vlMDNsnsQZ3rWcSgLjl-CM88SH0bWXJnF2H-Uq967A5kH-5LQ/w200-h138/Arkat.jpg" width="200" /></a></div>Arkat is one of my favourite figures from the Gloranthan legendarium... probably even my favourite one, as he epitomises everything that sets Glorantha apart from all the other vanilla fantasy worlds: there is no ‘good’, no ‘evil’, but an ‘us versus them’ attitude, and player characters have access to heroquesting, i.e., the capacity to explore past myths in order to modify them or to gain personal power from that kind of deep spiritual/religious interaction.<p></p><p>Well, <i>the God Learners podcast</i> have just made available their <a href="https://godlearners.com/episode-23-arkat-the-minmaxer/" target="_blank">latest podcast</a> and it is a whopping 67 minutes devoted to our beloved bad-tempered hero.</p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com2tag:blogger.com,1999:blog-29847428.post-27493313354389268662023-05-09T11:24:00.004+02:002023-05-09T11:27:20.097+02:00New BRP Q&A<p><i><a href="https://gmshoe.wordpress.com/" target="_blank">The Hardboiled GMshoe’s Office</a></i> hosts a <a href="https://gmshoe.wordpress.com/2023/05/07/qa-jason-durall-basic-roleplaying-universal-game-engine/" target="_blank">transcript</a> of an interview <b>Jason Durall</b> gave about the <a href="https://2ndage.blogspot.com/2023/03/new-brp-book-coming.html">new <i>Basic Roleplaying</i> book</a>.</p><p>Enjoy. </p><p>[needless to say, I am expecting y’all to have already purchased <a href="https://www.chaosium.com/basic-roleplaying-universal-game-engine-pdf/" target="_blank">the PDF of the new BRP book</a>]</p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-42881008811308009672023-03-27T11:58:00.000+02:002023-03-27T11:58:40.955+02:00Gloranthan Magazine Indices<p><b>Shannon Appelcline</b> has updated his <a href="https://www.erzo.org/shannon/gaming/indices/glorantha/index.html" target="_blank">Gloranthan magazine indices</a>.<br /><br />The following ones are probably those of particular interest to readers of this blog:</p><p> ★ <i><a href="https://www.erzo.org/shannon/gaming/indices/glorantha/totrm.html" target="_blank">Tales of the Reaching Moon</a></i>, issues 1 to 20.</p><p> ★ <i><a href="https://www.erzo.org/shannon/gaming/indices/glorantha/tradetalk.html" target="_blank">TradeTalk</a></i>, issues 1 to 17 (you may want to compare it to my own <a href="https://2ndage.blogspot.com/2015/05/tradetalk-comprehensive-index.html">TT index</a>).</p><p> ★ <i><a href="https://www.erzo.org/shannon/gaming/indices/glorantha/wyrms-footnotes.html" target="_blank">Wyrm’s Footnotes</a></i>, issues 1 to 15.</p><p>But do also check the other ones.</p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-86333090398141168482023-03-22T11:51:00.006+01:002023-03-22T15:55:34.222+01:005-Year RuneQuest Campaign Podcast<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ8d5dAsrjiUHbAk_Y6HrkOAAN-Ajx0HxHvcpWdLkSADsoID6HEYTHizNlTkj9drYgCeNbx97r5eKyLF0zntpbvLscmfZK6EHMU35spYpQTKUmT4crnJxMlMtxx-dJwqE6sk5y5QISl0ULbyZbxtd0E5byb3887e0KT96cQu9L6Mom1SAZww8/s793/ORGV.JPG" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="793" data-original-width="792" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ8d5dAsrjiUHbAk_Y6HrkOAAN-Ajx0HxHvcpWdLkSADsoID6HEYTHizNlTkj9drYgCeNbx97r5eKyLF0zntpbvLscmfZK6EHMU35spYpQTKUmT4crnJxMlMtxx-dJwqE6sk5y5QISl0ULbyZbxtd0E5byb3887e0KT96cQu9L6Mom1SAZww8/w200-h200/ORGV.JPG" width="200" /></a></div>I have played an online <i>RuneQuest</i> campaign game set in Sartar for five years (I reckon it must be the second-longest I’ve ever played). We played approximately every fortnight; you can imagine the sheer number of episodes the campaign entailed!<p></p><p>The game started with RQ2 on <a href="https://roll20.net/" target="_blank">Roll20</a>, then moved on to the RQG rules (and <a href="https://foundryvtt.com/" target="_blank">Foundry</a>) as soon as they were made available, and ended up with a hybrid RQG-<i>OpenQuest</i> ruleset, with the occasional “Runes in the Dark” homebrew for our (many) heists. </p><p>Despite the many dangers, our party of five remained the same during the duration of the campaign... I was the only one to transition from a first character, killed in a single blow, er sting, by a Chaos wasp who rolled a crit in his head, to a second one, so we all ended up with Rune-level characters. The whole zero-to-hero shebang.</p><p>Our GM extraordinaire, <b>Steve</b>, has devoted an <a href="https://podcasters.spotify.com/pod/show/orlanthr/episodes/Episode-29-Runequest-e20shrj/a-a9hk935" target="_blank">episode</a> of his <i>Orlanth Rex’s Gaming Vexes</i> podcast to reminiscing about salient events, favourite rules changes, character arc vs story arc, and whatnot, from these five glorious years of gaming. Oh, and did I mention Chaos wasps?</p><p><br /></p>Play<br /><iframe frameborder="0" height="102px" scrolling="no" src="https://podcasters.spotify.com/pod/show/orlanthr/embed/episodes/Episode-29-Runequest-e20shrj/a-a9hk935" width="400px"></iframe>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-90272892696068330242023-03-20T22:29:00.003+01:002023-03-20T22:29:45.887+01:00New BRP Book Coming!<p> A replacement for the “Big Gold Book” is coming, along with a dedicated licence (<a href="https://2ndage.blogspot.com/2023/01/industry-news-ogl-debacle-orc-and.html">ORC</a>). Can’t wait!</p><p>(from the bluebird site)</p><p>
</p><blockquote class="twitter-tweet"><p dir="ltr" lang="en">🌟 Explore🌟 Create🌟 Play🌟 <br /><br />Basic Roleplaying: The Universal Game Engine is coming in April!<br /><br />This updated edition of BRP includes everything you need to create your own games using the lauded Chaosium D100 system under the ORC license. <br /><br />Read more below! <a href="https://twitter.com/hashtag/TTRPG?src=hash&ref_src=twsrc%5Etfw">#TTRPG</a> <a href="https://twitter.com/hashtag/BRP?src=hash&ref_src=twsrc%5Etfw">#BRP</a> <a href="https://t.co/oBv7BZUquR">pic.twitter.com/oBv7BZUquR</a></p>— Chaosium (@Chaosium_Inc) <a href="https://twitter.com/Chaosium_Inc/status/1637926793272238082?ref_src=twsrc%5Etfw">March 20, 2023</a></blockquote> <script async="" charset="utf-8" src="https://platform.twitter.com/widgets.js"></script>
<br /><p></p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-29640083956564907912023-02-28T09:46:00.005+01:002023-03-02T14:02:37.608+01:00Cults of GloranthaThe tease is over! It appears we’ll be getting 10 books: the <i>Prosopaedia</i> plus a single book for each pantheon, instead of the three tomes (2 cults books + 1 prosopaedia) initially announced.
<br /><br />Not sure what the <i>Mythology</i> book will consist of. When asked on social media what this latter tome would encompass, <b>Jeff Richard</b> said it would be a surprise. For my part, I really hope the <i>Mythology</i> book will contain the long-delayed heroquesting rules.<br /><p>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/sCIZyIVkKVg" title="YouTube video player" width="560"></iframe></p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-8130355595566518932023-01-14T22:15:00.003+01:002023-01-17T09:36:51.557+01:00Industry News (OGL Debacle, ORC, and Monster Revolution)<p>A lot has happened in our beloved RPG industry in the last few months and weeks.</p><p>First of all, <b>Flying Buffalo</b> has sold <i>Tunnels & Trolls</i> to <b>Webbed Sphere</b>, who has been basically sitting on the IP and doing nothing with it since the purchase. Fortunately, <b>Ken St Andre</b> kept the rights of <i>Monsters! Monsters!</i> (which is basically the same game as T&T but with a different title), and now all the new supplements are marketed for M!M!, for which a new edition is in the works. — But more about M!M! later.</p><p>However, the big talk of the moment amongst RPG enthusiasts is obviously the OGL debacle by <b>WotC</b>. For those who have lived under a stone since Christmas 2022 I’ll try and summarise what happened.</p><p>1. A new version of the so-called Open Gaming Licence (OGL) has been leaked (intentionally or not, who knows). This new version implies a much tighter control by <b>WotC</b> over what is published under the OGL and, more importantly, is supposed to retroactively replace the licence that has been in place since the early noughties and under which a ton of games and settings have been published.</p><p>2. There has been a general uproar by players, designers and publishers alike, and many reactions, from closing shops and removing OGL-based products to moving to a different engine altogether.</p><p>3. WotcC clumsily denied what happened and said the new licence would be reworked. But that was too late: <b>Paizo</b> is currently launching the <a href="https://paizo.com/community/blog/v5748dyo6si7v?Paizo-Announces-SystemNeutral-Open-RPG-License" target="_blank">Open RPG Creative Licence initiative</a>, also known by its acronym ORC, with allies <b>Kobold Press</b>, <b>Chaosium</b>, and <b>Legendary Games</b>. Little is known about ORC, mostly that it will be a system-neutral open RPG licence that can be freely used across the RPG industry.</p><p>Many companies are also offering cheap versions of their RPG engines to show creators that there is much to be found outside of the OGL and the D20 engine.</p><p><b>Chaosium</b>, for instance, is selling the PDF versions of the <i>Basic Role-Playing System</i>, of the <i>RQ Starter Set</i> and of the <i>CoC Starter Set</i> for a mere 99¢ at DTRPG.</p><p>Back to M!M!— <b>Ken St Andre</b> is allowing third parties to use the M!M! engine for their own products for a small percentage of the generated revenue. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO6zX-kNQVN56yTXtaqYWo5m96ISNVTXddpUpZeQyjgfjyMvTjBRl4-Orkm4ZRafzoTvuwXBQgzR2SRyFVgiKq35cBCC4FdPjI3uaqg6Yx3ky_QXiMNkFmQuqPGsGBb6At0wNXKsQ4UM3glrTPePZsahetbj-MWXJVKG1vRnaLR7FylJzrcnM/s530/MonsterRevolution.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="459" data-original-width="530" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO6zX-kNQVN56yTXtaqYWo5m96ISNVTXddpUpZeQyjgfjyMvTjBRl4-Orkm4ZRafzoTvuwXBQgzR2SRyFVgiKq35cBCC4FdPjI3uaqg6Yx3ky_QXiMNkFmQuqPGsGBb6At0wNXKsQ4UM3glrTPePZsahetbj-MWXJVKG1vRnaLR7FylJzrcnM/w200-h173/MonsterRevolution.jpg" width="200" /></a></div><br /><p><i>The Lair of the Leopard Empresses</i> by <b>Sarah Newton</b> is the first RPG that has been announced for this new licence. The game should be released in spring 2023 and it is expected to be a ~250-page game that will include a fully-fledged campaign, city maps and gazetteers, full rules, spells, magic, treasures, and an introductory adventure.</p><p><b>Erik Tenkar</b> of <i>Tenkar’s Tavern</i> fame is also preparing a M!M! supplement titled <i>Sovereign Monsters!</i> under this new licensing agreement. See his posts <a href="https://www.tenkarstavern.com/2023/01/monsters-monsters-has-licensing.html" target="_blank">here</a> [edited 2023-01-17] and <a href="https://www.tenkarstavern.com/2023/01/announcing-sovereign-monsters-for.html" target="_blank">here</a>.</p><p>Exciting times ahead!</p><div><br /></div>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com5tag:blogger.com,1999:blog-29847428.post-59042449551509864952022-11-04T09:59:00.000+01:002022-11-04T09:59:08.135+01:00the Gateway Bestiary and the Barguest<p>In my <a href="https://2ndage.blogspot.com/2022/11/the-stafford-house-campaign-and-barguest.html">latest blog post</a>, I wrote about the Barguest and, not having the <i>Meints Index to Glorantha</i> (MIG) at hand, I thought it hadn't been described in RQ terms.</p><p>Well... yesterday night I retrieved my copy of the MIG from the cellar and, lo and behold!, it <u>did</u> mention the Barguest. The creature is listed as being described in the <i>Gateway Bestiary</i>. So I went to look for my signed* copy of the <i>Gateway Bestiary</i>, and yes there it was on p25, "a sort of fairy dog" whose description is actually more that of an undead dog. The main differences with 'my' take on the Barguest are as follows:</p><p>- it Demoralises rather than it inspires Fear<br />- it doesn't turn Invisible</p><p>So maybe now you can have two versions of the Barguest in your RQ games... A spectral one, and an undead one!</p><p>*I had to brag about it, didn't I? BTW the little-known <i>Gateway Bestiary</i> has an interesting story. When <b>Sandy Petersen</b> signed my copy, he told me this was how he was hired by <b>Greg Stafford</b>-- he went to Albany with the manuscript, and <b>Greg</b> said 'cool stuff, want a job?' and hired him.</p><p>Also (if I am not mistaken), <b>Sandy's</b> maiden publication is also the very first frp bestiary that, instead of merely listing its entries in an alphabetical order, has them grouped by type of creature.</p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com1tag:blogger.com,1999:blog-29847428.post-84952609272396054882022-11-01T15:28:00.020+01:002022-11-01T15:37:57.372+01:00the Stafford House Campaign and the Barguest<div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: left;"><span style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsY9Exeu3Zt7XT_t4BB5GDN5P6CR9LQX6KPO1hD9-U52J-HmCQA7jPPsx8-i8g_0ERruKL6nYZ-pNMavyPPu-YsF0l46Fo8dL6rvuB1_XrHwqom2Iu2jO-_KI7JL06kkq7PPvNVA/s841/Fey4iQhXgAApwkU.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="841" data-original-width="690" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsY9Exeu3Zt7XT_t4BB5GDN5P6CR9LQX6KPO1hD9-U52J-HmCQA7jPPsx8-i8g_0ERruKL6nYZ-pNMavyPPu-YsF0l46Fo8dL6rvuB1_XrHwqom2Iu2jO-_KI7JL06kkq7PPvNVA/w164-h200/Fey4iQhXgAApwkU.jpg" width="164" /></a></div><br />I am currently reading ‘The Stafford House Campaign’, a
collection of personal notes and of Amateur Press Association (APA)
articles by </span><b style="text-align: left;">Greg Stafford</b><span style="text-align: left;">. These essays are a narrative of his early
</span><i style="text-align: left;">RuneQuest</i><span style="text-align: left;"> campaigns (“expeditions” as he calls them) interspersed
with various commentaries, musings and Q & As with other APA
contributors.</span></div></div>
<p style="line-height: 100%; margin-bottom: 0cm;"><br />
</p>
<p style="line-height: 100%; margin-bottom: 0cm;">The book is
invaluable for the insight it provides on the very early years of our
hobby in general, and on the birth of Glorantha as a frp setting in
particular.</p>
<p style="line-height: 100%; margin-bottom: 0cm;"><br />
</p>
<p style="line-height: 100%; margin-bottom: 0cm;">You may read my
various thoughts about the book <a href="https://twitter.com/gianni_vacca/status/1579840472335650819" target="_blank">here</a>.</p>
<p style="line-height: 100%; margin-bottom: 0cm;"><br />
</p>
<p style="line-height: 100%; margin-bottom: 0cm;">One item that struck
my fancy is the mention, on p52, of an expedition to ‘release the
barguest’. Now I don’t have my <i>Meints Index to Glorantha</i>
available right now, but I don’t recall the “barguest” as being
a <i>RuneQuest</i> creature.</p>
<p style="line-height: 100%; margin-bottom: 0cm;"><br />
</p>
<p style="line-height: 100%; margin-bottom: 0cm;">A friend kindly
pointed out that there is a Barghest (with an ‘h’) on p6 of <i>All
the Worlds’ Monsters</i>, vol.2.</p><p style="line-height: 100%; margin-bottom: 0cm;">As a tribute to <b>Greg Stafford’s</b>
early RQ expeditions, I present you the Barghest from <i>All the
Worlds’ Monsters</i>, vol.2 converted to <i>RuneQuest</i> using <b>Steve Perrin’s</b>
conversion guidelines from <i>All the Worlds’ Monsters</i>, vol.3.</p>
<p style="line-height: 100%; margin-bottom: 0cm;"><br />
</p>
<h2>Barghest</h2>
<p style="line-height: 100%; margin-bottom: 0cm;">Type: Undead Spirit</p>
<p style="line-height: 100%; margin-bottom: 0cm;">Description: a large
spectral hound that may become invisible, and only while invisible
will it shriek.</p>
<h3>Characteristics</h3>
<p style="line-height: 100%; margin-bottom: 0cm;">STR 4D6 avg. 14</p>
<p style="line-height: 100%; margin-bottom: 0cm;">SIZ 4D6 avg. 14</p>
<p style="line-height: 100%; margin-bottom: 0cm;">POW 3D6 avg. 10-11</p>
<p style="line-height: 100%; margin-bottom: 0cm;">DEX 2D6+3 avg. 10</p>
<p style="line-height: 100%; margin-bottom: 0cm;"><br />
</p>
<p style="line-height: 100%; margin-bottom: 0cm;">The number of hit
points of a Barghest equals its POW, hence its hit points equal its
magic points. If reduced to zero hit points or magic points, it is
destroyed forever.</p>
<p style="line-height: 100%; margin-bottom: 0cm;"><br />
</p>
<p style="line-height: 100%; margin-bottom: 0cm;">Move: 10</p>
<p style="line-height: 100%; margin-bottom: 0cm;">Base SR: 5</p>
<p style="line-height: 100%; margin-bottom: 0cm;">Armour: 5-point
spectral hide</p>
<p style="line-height: 100%; margin-bottom: 0cm;">Skills: Dodge 50%,
Jump 45%, Listen 30%, Spirit combat 50%, Swim 55%, Track 50%.</p>
<p style="line-height: 100%; margin-bottom: 0cm;">Magic: The Barghest
may spend 3 magic points to turn Invisible.</p>
<p style="line-height: 100%; margin-bottom: 0cm;"><br />
</p>
<h3>Weapons</h3>
<p style="line-height: 100%; margin-bottom: 0cm;">Bite 40% Dmg 2D8+1D4 SR
9</p>
<p style="line-height: 100%; margin-bottom: 0cm;">Claw 40% Dmg 1D8+1D4 SR
9</p>
<p style="line-height: 100%; margin-bottom: 0cm;"><br />
</p>
<h3>Special attack</h3>
<p style="line-height: 100%; margin-bottom: 0cm;">Shriek (SR 1): All
those hearing the shriek must roll their POW vs the monster’s POW
on the Resistance Table or be paralysed with fear for 2D6 combat
rounds.</p>
<p style="line-height: 100%; margin-bottom: 0cm;"><br />
</p>
<h3>Special defence</h3>
<p style="line-height: 100%; margin-bottom: 0cm;">A Barghest can only
be damaged by magic, e.g., a sword with Bladesharp 4 would do 4
points of damage; Fireblade 3D6 damage. True Weapon spells do normal
damage.</p>
<p style="line-height: 100%; margin-bottom: 0cm;">The Barghest is
completely immune to emotion-affecting magic such as Befuddle,
Demoralise, and Fear.</p><p style="line-height: 100%; margin-bottom: 0cm;"><br /></p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-88522746682966153842022-01-07T09:52:00.000+01:002022-01-07T09:52:06.178+01:00Culbrea after the Dragonrise<p>The following piece of news is from the latest episode of the <a href="https://godlearners.com/episode-7-adventures-in-jonstown/" target="_blank">God Learners podcast</a>.</p><p><br /></p><p>A new official supplement, <i>Culbrea after the Dragonrise</i>, is in the works! The tribe and its territory will be presented in <i><a href="https://2ndage.blogspot.com/2021/11/runequest-starter-set.html">Starter Set</a></i>-style simplicity as a setting for a Sartarite campaign The authors have described it as a kind of sandbox with a few scenarios that open up to wider adventures.</p><p><br /></p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-36475191801483935842021-12-13T09:46:00.006+01:002021-12-13T09:46:56.924+01:00Beware Online Scams!<p> Let's call this a "public service announcement". It's actually a Facebook post from a friend that I am propagating.</p><div class="bi6gxh9e"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh jq4qci2q a3bd9o3v b1v8xokw oo9gr5id"><span><b>SCAM SHOP WARNING!</b></span></span></div><div class="bi6gxh9e"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh jq4qci2q a3bd9o3v b1v8xokw oo9gr5id">In
light of a recent noticeable increase in scam dice shop ads popping up
on Facebook, I'd like to issue a warning not to buy from stores or upon
seeing dice ads with prices that seem too good to be true. Because they
always are.</span></div><div class="bi6gxh9e"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh jq4qci2q a3bd9o3v b1v8xokw oo9gr5id">Here's
an example in the photos of a store called Cowboykm that is using a
photo stolen from Norse Foundry of an amethyst set they offer for $1.99,
when the actual Norse Foundry price is $90. Other names I've recently
seen used are Universemallse and Diceshops.shop / Diceshopsv.</span></div><div class="bi6gxh9e"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh jq4qci2q a3bd9o3v b1v8xokw oo9gr5id">These
stores usually use stolen photos of high end dice from other brands or
independent makers and offer them at prices that no reputable store
could make or sell them for. The latest marketing ploy also seems to be
"we are closing our store" or "giveaway" messaging.</span></div><div class="bi6gxh9e"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh jq4qci2q a3bd9o3v b1v8xokw oo9gr5id">These
shops make their money by charging inordinate amounts of shipping
costs, and often they send the customer cheap acrylic dice that look
similar enough that they hope people will not complain.</span></div><div class="bi6gxh9e"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh jq4qci2q a3bd9o3v b1v8xokw oo9gr5id">I have a long list of such stores on my dice blog (<span><a class="oajrlxb2 g5ia77u1 qu0x051f esr5mh6w e9989ue4 r7d6kgcz rq0escxv nhd2j8a9 nc684nl6 p7hjln8o kvgmc6g5 cxmmr5t8 oygrvhab hcukyx3x jb3vyjys rz4wbd8a qt6c0cv9 a8nywdso i1ao9s8h esuyzwwr f1sip0of lzcic4wl gpro0wi8 py34i1dx" href="https://www.virtual-dreams.org/dice/scammer-dice-shops/?fbclid=IwAR18d50OsbUxmWYS7EC-JTVpNd7IAT-_Fj8A8Ut0i12HcwnxnNAFUXe0fm8" rel="nofollow noopener" role="link" tabindex="0" target="_blank">https://www.virtual-dreams.org/dice/scammer-dice-shops/</a></span>).
I've been collecting names since November last year, the list has grown
to an impressive listing of 82 shop names by now. Feel free to pass
names along to me that aren't listed.</span></div><p><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 fe6kdd0r mau55g9w c8b282yb d3f4x2em iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id" dir="auto"></span></p><div class="bi6gxh9e"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh jq4qci2q a3bd9o3v b1v8xokw oo9gr5id">Please share this in other dice or role-playing groups. The more people know about this, the better.</span></div><div class="bi6gxh9e"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh jq4qci2q a3bd9o3v b1v8xokw oo9gr5id"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjTtL1csR8AHKjD-wMoi9tLxzov7Bq3HHdBxsesL63DK5NnnANJ5zSnIGguLxcuo0sQiuzBXpqOOwr83j8mGWzOSkOspReM-d6tOiRoK8uXq2YmJX8bZjGNOr-gf6uU6eIjZulQswCvk19MLRTwEsIFAaDw04mtGvnU43QMVNrM-WnhdRAF-Fw=s925" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="925" height="221" src="https://blogger.googleusercontent.com/img/a/AVvXsEjTtL1csR8AHKjD-wMoi9tLxzov7Bq3HHdBxsesL63DK5NnnANJ5zSnIGguLxcuo0sQiuzBXpqOOwr83j8mGWzOSkOspReM-d6tOiRoK8uXq2YmJX8bZjGNOr-gf6uU6eIjZulQswCvk19MLRTwEsIFAaDw04mtGvnU43QMVNrM-WnhdRAF-Fw=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhb73WCcFOpmK0kD49Hcb84P6Tb7b-hwIZwgM8YYHsfUtp2ocIvkAcwTgQgyNTwC02YOaZqKC1kNjGiJ4Dq8Eevl0E6AlqInZO4FU2CgFaRYPOiWHIZvt_hmeHCaoE2_-A5nxh5LJVcB_LatPYkxS2cUNvjpIidIev98HAoiGJxQnSBAzgnmJY=s803" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="803" data-original-width="550" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEhb73WCcFOpmK0kD49Hcb84P6Tb7b-hwIZwgM8YYHsfUtp2ocIvkAcwTgQgyNTwC02YOaZqKC1kNjGiJ4Dq8Eevl0E6AlqInZO4FU2CgFaRYPOiWHIZvt_hmeHCaoE2_-A5nxh5LJVcB_LatPYkxS2cUNvjpIidIev98HAoiGJxQnSBAzgnmJY=s320" width="219" /></a></div><br /><p><br /></p><p><br /></p><p><br /></p><p><br /></p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-65993349852361311612021-11-22T17:55:00.000+01:002021-11-22T17:55:02.558+01:00The RuneQuest RPG Wiki<p>The <a href="https://rqwiki.chaosium.com/" target="_blank"><i>RuneQuest</i> RPG Wiki</a> is online at long last! Not to be confused with the fan-created <a href="https://glorantha.fandom.com/wiki/Main_Page" target="_blank">Glorantha Wiki</a>, which tackles Gloranthan lore, the <i>RuneQuest</i> RPG Wiki has been created and is maintained by <b>the Chaosium</b> and is solely about the game’s rules.</p><p>The <i>RuneQuest</i> RPG Wiki can be seen as an online extension of sorts of the <i><a href="https://2ndage.blogspot.com/2021/11/runequest-starter-set.html">RuneQuest Starter Set</a></i>: since the latter does not contain a character generation chapter, or the full details of all the RQ weapons, etc., you can now find them online on the wiki.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMEcFYush5rOdJIz3Rns7giwwxFNfBETiBpF_xJOZaFcVoQSRf7X2mP_-57uRGbId2cgbxXkOur8Uq4ByebCuDvJGJIAXVsKWcBMsfyxjorxxry906VTr22fMFgBz5boxAzSPSXA/s1088/RQ+-+Melee+Weapons+-+1088x263.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="263" data-original-width="1088" height="77" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMEcFYush5rOdJIz3Rns7giwwxFNfBETiBpF_xJOZaFcVoQSRf7X2mP_-57uRGbId2cgbxXkOur8Uq4ByebCuDvJGJIAXVsKWcBMsfyxjorxxry906VTr22fMFgBz5boxAzSPSXA/s320/RQ+-+Melee+Weapons+-+1088x263.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><i>from the RQ wiki</i></span></td></tr></tbody></table><br /><p>You can now spend a mere €25 for the <i>RuneQuest Starter Set</i> and have anything else missing available at your fingertips via the <i>RuneQuest</i> RPG Wiki. No more excuses for playing inferior role-playing systems!</p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com2tag:blogger.com,1999:blog-29847428.post-63695556051118632492021-11-17T15:01:00.002+01:002021-11-17T15:01:09.471+01:00Ultra-Fast Aldryami Character Generation<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">The day before
yesterday, I <a href="http://2ndage.blogspot.com/2021/11/runequest-starter-set.html">wrote</a> that the <i>RuneQuest Starter Set</i> contained all the rules needed to play
<i>RuneQuest: Roleplaying in Glorantha</i> except for character generation.</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">So if you’re not
particularly interested in the intricacies of Gloranthan lore, but rather in
<i>RuneQuest</i> as a TTRPG engine, you may well purchase the <i>Starter Set</i> and simply
use my character generation posts to create your RQ adventurers. You will also
need the <a href="https://www.chaosium.com/runequest-classic-pdf/" target="_blank">PDF</a> of the <i>Classic Edition</i> (for weapon stats and for critters), and the <a href="https://www.chaosium.com/the-red-book-of-magic-hardcover/" target="_blank"><i>Red Book of Magic</i></a> if you
fancy a larger choice of spells.</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">I have already
blogged about the <a href="https://2ndage.blogspot.com/2021/04/runequest-roleplaying-in-glorantha.html">generation of human adventurers</a>. Today we are creating
<b>Aldryami</b> player characters in eight easy steps:<br />
1. Passions<br />
2. Rune affinities<br />
3. Characteristics<br />
4. Starting Skills<br />
5. Occupation<br />
6. Cult<br />
7. Personal skill bonuses<br />
8. Misc.</span></p>
<h2 class="MsoNormal" style="text-align: left;"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">1. Passions</span></h2>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Choose <b>three
starting Passions at 60%</b> amongst the ones listed on p17 of <i>Book 1: Rules</i> of the
<i>Starter Set</i>. Elves would typically have at least two of the following passions:
Hate (Dwarves), Hate (Trolls), Loyalty (Elder Sister), and Loyalty (Great Tree).</span></p>
<h2 class="MsoNormal" style="text-align: left;"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">2. Rune affinities</span></h2>
<h3 class="MsoNormal" style="text-align: left;"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">2a. Elemental
Runes</span></h3>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Male adventurers
start with the <b>Fire/Sky Rune at 60%</b>, females with the <b>Earth Rune at 60%</b>. Choose
another Elemental Rune (except Darkness) that starts at 40%, and yet another at
20%.</span></p>
<h3 class="MsoNormal" style="text-align: left;"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">2b. Power Runes</span></h3>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">You may choose a
Power Rune (it cannot be Death) that starts at 75%.</span></p>
<h3 class="MsoNormal" style="text-align: left;"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">2c. Form Runes</span></h3>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">All Elves start
with the <b>Plant Rune at 75%</b> and the <b>Man Rune at 25%</b>, meaning that the Man-Beast
axis on p1 of the <i>adventurer folio</i> is replaced with a Man-Plant axis.</span></p>
<h2 class="MsoNormal" style="text-align: left;"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">3. Characteristics</span></h2>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Do not roll for
characteristics but freely assign the following values: <b>9</b>, <b>11</b>, <b>12</b>, <b>13</b>, <b>14</b>, <b>15</b>,
<b>17</b> to your characteristics, <b>+4 extra points</b>.</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">INT and DEX cannot
be among the four lowest characteristics. STR cannot be among the three
highest.</span></p>
<h2 class="MsoNormal" style="text-align: left;"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">4. Starting Skills</span></h2>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Use the values on
p2 of the <i>adventurer folio</i>, with the following changes:</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;"><b>Agility</b><br />
Climb 70%<br />
Swim 05%</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;"><b>Knowledge</b><br />
Elf Lore 25%<br />
First Aid 25%<br />
Plant Lore 50%</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;"><b>Magic</b><br />
Spirit Combat 50%<br />
Worship (...) 30%</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;"><b>Manipulation</b><br />
Conceal 20%</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;"><b>Perception</b><br />
Elfsense 40%<br />
Listen 45%<br />
Track 25%</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;"><b>Stealth</b><br />
Hide 25%<br />
Move Quietly 25%</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;"><b>Attacks - Weapon</b><br />
Elf Bow 35%<br />
Short Spear 20%<br />
Shortsword 20%<br />
Sing 25%<br />
Small Shield 25%</span></p>
<h2 class="MsoNormal" style="text-align: left;"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">5. Occupation</span></h2>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Choose an
occupational category for your adventurer, and add the relevant skill bonuses:</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;"><b>Artisan</b><br />
Communication: Bargain +10<br />
Knowledge: Evaluate +5, Lore (...) +10, Plant Lore +30, Speak Other Language
(Tradetalk) +10<br />
Manipulation: Conceal +10, 1st Craft +30, 2nd Craft (can be the same) +10<br />
Perception: Elfsense +5, Insight (Elf) +5<br />
Attacks - Weapon: Elf Bow +10</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;"><b>Dignitary</b><br />
Agility: Dodge +5<br />
Communication: Orate +5<br />
Knowledge: Animal Lore +5, Elf Lore +10, First Aid +5, Homeland Lore (own
forest) +5, Plant Lore +25, Speak Other Language (Tradetalk) +5<br />
Perception: Elfsense +15, Listen +5, Scan +5, Search +5<br />
Attacks - Weapon: Elf Bow +20, Short Spear +10, Shortsword +10</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;"><b>Fighter</b><br />
Agility: Dodge +20<br />
Knowledge: Homeland Lore (own forest) +20<br />
Perception: Elfsense +5<br />
Stealth: Hide +15, Move Quietly +15<br />
Attacks - Weapon: Elf Bow +25, Short Spear +20, Small Shield +15</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;"><b>Sage/Priest</b><br />
Communication: Dance +5, Sing +15<br />
Knowledge: Alchemy +5, Cult Lore (...) +15, First Aid +15, Lore (...) +5, Plant
Lore +25, Treat Disease +15, Treat Poison +5.<br />
Magic: Meditate +5, Spirit Combat +10, Worship (...) +15.</span></p>
<h2 class="MsoNormal" style="text-align: left;"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">6. Cult</span></h2>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Your adventurer
starts off as already being an Initiate of a cult. Elf adventurers are
overwhelmingly initiates of Aldrya, which brings the following benefits:</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">You receive an elf
bow, a living plant-weapon that provides you a source of 2D6+2 extra magic
points in spellcasting.<br />
The elf bow has the same stats as the composite bow from the <i>pregen folios</i>
(except that it has 6 HPs).</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">You distribute <b>+45
skill points</b> among three or four of the following skills:<br />
Agility: Climb<br />
Communication: Sing<br />
Knowledge: Cult Lore (Aldrya), First Aid, Plant Lore, Read/Write Aldryami<br />
Magic: Meditate, Worship (Aldrya)<br />
Manipulation: Conceal<br />
Perception: Listen, Search, Track<br />
Stealth: Hide, Move Quietly<br />
Attacks - Weapon: Elf Bow, Short Spear</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">You also get to
choose <b>5 points of Spirit Magic</b> amongst the cult’s available spells: Befuddle,
Countermagic, Dispel Magic, Extinguish, Heal, Light, Mobility, Multimissile,
Repair, Second Sight, Shimmer, Silence, Speedart, and Vigour. Your adventurer receives
<b>3 Rune points</b> dedicated to their cult and is taught the Rune spell <b>Arrow
Trance</b>. You also choose <b>an extra Passion at 60%</b> amongst the following ones: Devotion
(Aldrya), Loyalty (Great Tree/Elder Sister).</span></p>
<h2 class="MsoNormal" style="text-align: left;"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">7. Personal skill
bonuses</span></h2>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Finally, add <b>+25
to any four skills</b>, and <b>+10 to five more</b>. No skill may be raised above 100%.</span></p>
<h2 class="MsoNormal" style="text-align: left;"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">8. Misc</span></h2>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Choose the
character’s gender and name.</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Determine Age (21±2D8)</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Add <b>+1D6+6</b> to
Reputation.</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Add <b>+1D20</b> to a
single Passion.</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Add <b>+10%</b> to a
single Perception or Stealth skill of your choice.</span></p>
<p class="MsoNormal"><span lang="EN-GB" style="font-family: "Times New Roman",serif; font-size: 10.5pt; line-height: 115%; mso-ansi-language: EN-GB;">Equipment: leather
armour, a small shield, a short spear, a shortsword, and any equipment appropriate
to your occupational category.</span></p>
賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-18814355962236984372021-11-15T12:59:00.003+01:002021-11-15T12:59:27.280+01:00RuneQuest Starter Set<p>The <i>RuneQuest Starter Set</i> is <a href="https://www.chaosium.com/runequest-starter-set/" target="_blank">available</a> at last. Chock-full of Gloranthan goodness, it is an absolute must-buy for any serious TTRPG player and/or collector.</p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOVIb06_XJ1FSk7dI52gfAo1Ly-6hHYrFv0Idk_DChqVz2We7koOX0muaFO-KNkjaInupX5QlJckVQOW0c_pN9f_gBQv4x-_EPL_C_olnOLOPpKVyGzBffKLe0zyxiEyaiPT1Xzw/s800/starter-set-contents-800.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="513" data-original-width="800" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOVIb06_XJ1FSk7dI52gfAo1Ly-6hHYrFv0Idk_DChqVz2We7koOX0muaFO-KNkjaInupX5QlJckVQOW0c_pN9f_gBQv4x-_EPL_C_olnOLOPpKVyGzBffKLe0zyxiEyaiPT1Xzw/s320/starter-set-contents-800.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">chock-full of gaming stuff, for €25 only</td></tr></tbody></table><br /><p>I'll point you to someone else's <a href="https://andrewloganmontgomery.blogspot.com/2021/09/the-runequest-starter-set-review.html">blog post</a> for a ‘standard’ review of the <i>RuneQuest Starter Set</i>. Since this blog is mostly followed by seasoned Gloranthaphiles, I am going to concentrate on what a grizzled Gloranthaphile will find of interest in it and on why <u>you</u> too should purchase it. First and foremost, the RQ <i>Starter Set</i> has been written with years of feedback from newbie and veteran players and GMs, and it shows in how the rules have been clearly laid out, re-organised, and re-written. Honestly, except for character generation (which has been left out of the <i>Starter Set</i> and replaced with 14 pre-generated characters), <i>Book 1: Rules</i> of the <i>Starter Set</i> contains <i><b>all</b></i> the rules needed to play <i>RuneQuest: Roleplaying in Glorantha</i>. In this aspect, it is completely different from most TTRPG starter sets that only give you an inkling of the fully-fledged game system, and which require you to purchase the various manuals later on. With the RQ <i>Starter Set</i>, you can skip the purchase of the rulebook if you are happy not to go through the fully-fledged character generation procedure (the one with the adventurer's family history, etc., from the core rulebook) and if you are willing to use a simpler system like, for instance, my <a href="https://2ndage.blogspot.com/2019/02/runequest-roleplaying-in-glorantha.html">accelerated character generation</a> or my <a href="https://2ndage.blogspot.com/2021/04/runequest-roleplaying-in-glorantha.html">ultra-fast character generation</a>.</p><p>In some areas, I feel the <i>Starter Set</i> is even <b>superior</b> to the core rulebook. The tricky parry/dodge mechanisms with regards to success quality (fumble, failed, normal, special, critical) are clearly explained, with a very detailed table that details all the various cases with the relavant results. Spirit combat and the shaman–fetch relationship are also expounded upon in a much more unequivocal way than in the core rulebook.</p><p>Obviously, <i>Book 2: the World of Glorantha</i> does not attain the encyclopedic depth of <i>the Guide of Glorantha</i>, nor does it give the same overview of the myths and of the religions of Glorantha that the 220-page <i>Sourcebook</i> does, yet it does solve the eternal GM problem of ‘how am I going to quickly introduce Glorantha to my players’. In a mere 21 pages of (dense) text, it manages to give a satisfactory overview of the history of Glorantha, both mundane and mythical, of the Runes and of the Elder Races, of what makes Gloranthan magic and religion different from your vanilla TTRPG setting, and of what organisations your adventurer will gravitate to; it also includes a mini-gazetteer of the Dragon Pass area with the added benefit of it all being for GMs and players alike (which means you can safely pass on the booklet to your players for reading).</p><p>This is followed by what can only be described as a mini-campaign setting of Jonstown and northern Sartar. Again, in a mere 39 pages you have everything you need as a GM to run your games in the Jonstown area: city map, gazetteer, guilds, cults, major NPCs, sample NPCs, etc.</p><p><i>Book 3: SoloQuest</i> is a <i>Tunnels and Trolls</i>-like solo adventure that has the double aim of teaching you the rules and of making you familiar with the situation in the Dragon Pass area in 1625. As a seasoned Gloranthaphile, you probably don't need to be taught the rules. However, if you've only played the adventures that were published for RQ2, RQ3 and HeroQuest, you won't be familiar with the new situation (the Dragonrise, the end of the Lunar occupation of Sartar, Argrath's conquest of Prax and Pavis, etc.), and going through the Battle of Dangerford with your player character will brush you up on your Know Glorantha skill.</p><p>As implied by its title, <i>Book 4: Adventures</i> presents three adventures set in Jonstown and northern Sartar. The interest for the seasoned GM is, again, to make you familiar with the new political landscape of the Dragon Pass area; the second adventure, <b>A Fire in the Darkness</b>, is particularly useful in this regard. As for the third adventure, <b>the Rainbow Mounds</b>, your players will certainly be <i>extremely</i> surprised if they try and go through it using whatever they may remember from the original RQ2 adventure— the times they are a-changin'!</p><p>Last but not least, the <i>Starter Set</i> contains several reference sheets, amongst which a handy ‘Strike Rank Tracker’ with helpful SR-related information directly printed on it such as spell casting times & SRs, held actions, spirit combat, aimed attacks, etc. Again, this should prove useful even for grizzled players & GMs.</p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-75237514575057963002021-10-27T13:54:00.003+02:002021-10-27T13:54:30.963+02:00What is New with RuneQuest? (THE KRAKEN 2021)<p>OK, so unexpected shit happened and, as a result, I was unable to travel to THE KRAKEN this year. But as they say: ‘if you can’t travel to THE KRAKEN, THE KRAKEN will travel to you’, which it did electronically by posting a video of <b>Jason</b> and <b>Neil’s</b> <i>What is New with RuneQuest?</i> panel at THE KRAKEN.</p><p>Here it is for your enjoyment.</p>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/6TNMlTBsqC4" title="YouTube video player" width="560"></iframe>
<p>For people of the tl;dr persuasion, or who have trouble listening to people speaking English, I have written a small summary below.</p><p>As everyone is aware of now, the <i>RuneQuest Starter Set</i> is coming next. It is an epic, ridiculously heavy labour of love, and it’s been the core aim of the RQ team for two years.<br />Unless most starter sets, this starter set is designed to be useful AFTER it’s been used as a ‘starter set’:<br /> - the Sartarite city of Jonstown is fully detailed<br /> - the scenarios can be used as non-starter scenarios in a GM’s campaign</p><p><i>(my 2 cents: except for the character generation part, which is missing as the</i> Starter Set <i>only contains pre-generated characters, it can be safely used as your reference RQ rules set— the rules are sometimes even better explained and presented than in the core book!)</i></p><p>These products are supposed to follow:<br /> - the <i>Weapons & Equipment Guide</i><br /> - the <i>Sartar</i> boxed set (the first in a series of locale sets)<br /> - the <i>Cults</i> book, which is actually going to be two very large books plus a slimmer prosopædia, book, all of them with mind-boggling art.</p><p>Further down:<br /> - maybe some small PDF-only publications (stand-alone adventures, using the elder races as PCs, this kind of stuff)<br /> - <i>Big Rubble and Pavis</i> by <b>Robin Laws</b> is being edited right now<br /> - a collection of adventures by <b>Jason</b><br /> - a book about key Gloranthan locations by <b>Jonathan Tweet</b></p><p>Even further down:<br /> - the GM book is ongoing — it’s been slowed down by the battle system<br /> - Spell decks are also in the works <i>(personal note: do we really need these??)</i></p><p>On the digital side, there will be an official RQ wiki with:<br /> - an overview of the world of Glorantha<br /> - the very basic rules + a chargen module</p><p>Q&A session</p><p>Q: Any news about the heroquesting book?<br />A: It will probably end up as a boxed set because of all the cool ‘props’ that can be used on top of the character sheets.</p><p>Q: What is the status of the new <i>Dragon Pass</i> boardgame?<br />A: We’re going back to the original design and making it more modern (rather than the reboot that had been demoed at an earlier convention)</p><p>Q: Is there a RQ video game in the works?<br />A: <b>Black Shamrock</b>, a video game development studio, is working on one.</p><p><br /></p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-87964376077356683292021-10-18T16:41:00.002+02:002021-10-18T16:41:50.891+02:00THE KRAKEN 2021<p> No <b>Kraken</b> for me this year 😭 EOM.</p>賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0tag:blogger.com,1999:blog-29847428.post-52030976123086962732021-07-07T15:42:00.005+02:002021-07-07T15:46:54.271+02:00Random Clan Terrain GeneratorIn 2015 I wrote a <a href="https://celestialempire.blogspot.com/2015/11/random-prefecture-generator.html">blog entry</a> to randomly generate an Imperial Chinese Prefecture for TTRPGs set in Imperial China. I was quite satisfied with my article (itself based on a post on <b>Éric Nieudan's</b> now-defunct web-site), but it has only very recently occurred to me that I could easily adapt it to Sartar to make a <i>Random Clan Terrain Generator</i>!<br />
<br />
<span style="color: red;"><b>What you need</b></span>:<br />
- A standard 52-card deck with French suits (<span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠<span style="color: red;">♥</span>♣</span><span face=""Segoe UI Symbol", sans-serif" style="color: red; font-size: 14.6667px;">♦</span>); remove the jokers and the 2's.<br />
- Dice.<br />
<br />
1. <b><span style="color: red;">Draw cards</span></b> to make a 7×7 grid; leave centre of grid empty. The rectangle represents the tula, and the dark grey centre is the main settlement, the clan's capital:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqJwYoJ4UhtDZoOBIeuFvGq9S_sTbjLxrreF1pbN2M7dr-gNVIzjdnWEIff48tqaEuoWSiBSKcU8icZWp9MBcxNZzo1DuS1O4e7bKGPfg9-ebBcMuLDkVS7gr8fzMhOIzeTsxzjg/s1600/Capture.PNG"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqJwYoJ4UhtDZoOBIeuFvGq9S_sTbjLxrreF1pbN2M7dr-gNVIzjdnWEIff48tqaEuoWSiBSKcU8icZWp9MBcxNZzo1DuS1O4e7bKGPfg9-ebBcMuLDkVS7gr8fzMhOIzeTsxzjg/s1600/Capture.PNG" /></a></div>
<br />
2. <b><span style="color: red;">Terrain</span></b> the remaining 48 areas according to card suit; face cards mean there is a <b><span style="color: red;">steading</span></b>. See tables below:<br />
<br />
<table border="1">
<tbody>
<tr>
<th> Terrain </th>
</tr>
<tr>
<td> <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span> plains </td>
</tr>
<tr>
<td> <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span> woods or swamp </td>
</tr>
<tr>
<td><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;"> ♥</span> hills </td>
</tr>
<tr>
<td><span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;"> ♠ </span>mountains </td>
</tr>
</tbody>
</table>
<br />
<table border="1">
<tbody>
<tr>
<th> Steadings </th>
</tr>
<tr>
<td> <b>Jack</b>: hamlet or stead </td>
</tr>
<tr>
<td> <b>Queen</b>: temple, shrine, other holy place </td>
</tr>
<tr>
<td> <b>King</b>: manor or mansion </td>
</tr>
<tr>
<td> <b>Ace</b>: small town or village </td>
</tr>
</tbody>
</table>
<br />
Choose or draw another card for sub-types, e.g.:<br />
<br />
<table border="1">
<tbody>
<tr>
<th> Second Card Drawn </th>
<th> Settlement Sub-Type </th>
<th> Temple Sub-Type </th>
<th> Manor Sub-Type </th>
</tr>
<tr>
<td> ♦</td>
<td> Sartarite </td>
<td> Orlanthi </td>
<td> Retired Rune Lord/Priest </td>
</tr>
<tr>
<td> ♣</td>
<td> Sartarite </td>
<td> Ernaldan </td>
<td> Guildhouse </td>
</tr>
<tr>
<td> ♥</td>
<td> Sartarite </td>
<td> other Sartarite </td>
<td> Local Thane </td>
</tr>
<tr>
<td> ♠</td>
<td> non-Sartarite (e.g., Sun Domers, Lunar colonists) </td>
<td> pre-Sartarite </td>
<td> Wealthy Landowner </td>
</tr>
</tbody>
</table>
<br />
<table border="1">
<tbody>
<tr>
<th> Third Card Drawn </th>
<th> other Sartarite Sub-Type </th>
<th> pre-Sartarite Sub-Type </th>
</tr>
<tr>
<td> ♦</td>
<td> Humakt </td>
<td> True/Dream Dragon </td>
</tr>
<tr>
<td> ♣</td>
<td> Issaries </td>
<td> Major Spirit </td>
</tr>
<tr>
<td> ♥</td>
<td> Lhankor Mhy </td>
<td> Mysterious otherworldly being </td>
</tr>
<tr>
<td><span face=""Segoe UI Symbol", sans-serif" style="font-size: 14.6667px;"> ♠</span></td>
<td> other </td>
<td> other </td>
</tr>
</tbody>
</table>
<br />
3. <b><span style="color: red;">Encounters and events</span></b>. Now, whenever the player characters are travelling throughout the clan territory, random encounters may happen! For each card, roll d20 and compare to card value (Jack = 11, Queen = 12, King = 13, Ace = 14). If the die roll is = card value, look at the encounter on the table below.<br />
<br />
<b><span style="color: red;">Variant</span></b>: Use a d10 in the light grey area.<br />
<br />
<table border="1">
<tbody>
<tr>
<th> Die </th>
<th> Civilised Encounters<br />
Die roll < card value </th>
<th> Events<br />
Die roll = card value </th>
</tr>
<tr>
<td> 1 </td>
<td> <b>Farmers </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>travelling <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span>foraging <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>poaching <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>fleeing </td>
<td></td>
</tr>
<tr>
<td> 2 </td>
<td> <b>Fishermen </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>working <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span>mending nets <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>famished <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>building a dam </td>
<td></td>
</tr>
<tr>
<td> 3 </td>
<td> <b>Merchants </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>caravan <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span>lost <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>being robbed <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>loaded with silver </td>
<td><b> Ambush or trap </b></td>
</tr>
<tr>
<td> 4 </td>
<td> <b>Initiates </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>preaching <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span>looking for help <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>begging <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>on a pilgrimage </td>
<td><b> Impromptu market </b></td>
</tr>
<tr>
<td> 5 </td>
<td> <b>Warriors </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>professional <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span>rural militia <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>urban militia <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>press-gang </td>
<td><b> Freak weather </b></td>
</tr>
<tr>
<td> 6 </td>
<td> <b>Orlanthi from Another Clan </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>mercenaries <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span>traders <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>transients <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>pilgrims </td>
<td><b> Blocked roads </b></td>
</tr>
<tr>
<td> 7 </td>
<td> <b>Orlanthi from Another Tribe </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>warband <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span>migrating <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>raiding <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>hiding </td>
<td> <b>Fire </b></td>
</tr>
<tr>
<td> 8 </td>
<td> <b>Non-human </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>Tusk Riders <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span>Elves <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>Beast Men <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>Trolls </td>
<td> <b>Flood </b></td>
</tr>
<tr>
<td> 9 </td>
<td> <b>Adventurers </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>bruised & beaten <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span>hostile <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>friendly <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>richly equipped </td>
<td> <b>Battle </b></td>
</tr>
<tr>
<td> 10 </td>
<td> <b>Lunars </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>tax collectors ♣missionaries <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>colonists <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>soldiers </td>
<td> <b>Ghosts </b></td>
</tr>
<tr>
<td> 11 </td>
<td> <b>Bandits </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>river raiders <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span>on the run <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>hiding <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>carrying plunder </td>
<td><b> Country fair </b></td>
</tr>
<tr>
<td> 12 </td>
<td> <b>Thieves </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>street thugs <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span>running from the law <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>spies <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>burglars </td>
<td><b> Bandit Lair </b></td>
</tr>
<tr>
<td> 13 </td>
<td> <b>Sun Domers </b><span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♦</span>merchants <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♣</span>ambassadors <span face=""Segoe UI Symbol",sans-serif" style="color: red; font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♥</span>prisoners <span face=""Segoe UI Symbol",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-font-family: "Segoe UI Symbol"; mso-bidi-language: AR-SA; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN; mso-fareast-theme-font: minor-fareast;">♠</span>pilgrims </td>
<td> <b>Siege </b></td>
</tr>
<tr>
<td> 14 </td>
<td></td>
<td><b> Plague </b></td>
</tr>
</tbody>
</table>
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Feedback and suggestions welcome.賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.com0