Rick Meints’ Forward to ๐˜Š๐˜ถ๐˜ญ๐˜ต ๐˜Š๐˜ฐ๐˜ฎ๐˜ฑ๐˜ฆ๐˜ฏ๐˜ฅ๐˜ช๐˜ถ๐˜ฎ (2002): “I find it amazing that virtually all of this material [basically what is contained in the ๐˜Ž๐˜ญ๐˜ฐ๐˜ณ๐˜ข๐˜ฏ๐˜ต๐˜ฉ๐˜ข๐˜ฏ ๐˜Š๐˜ญ๐˜ข๐˜ด๐˜ด๐˜ช๐˜ค๐˜ด] came out within the span of only three years.”

18 November 2015

The Hanging Garden, Issue No.4

Howdy dear readers. (Yes, I know I'm late.) The fourth issue of my supposedly bimonthly 'zine, The Hanging Garden, is available for your perusal and enjoyment.

Issue No.4 is a single-themed issue as it is 100% devoted to the description of the city of Swenstown in the mythical world of Glorantha. It features a kind of mini-sandbox with random tables, enabling the referee to use the city for 'urbancrawl' adventures, or as a base for your adventurers whilst they explore Sartar and/or Prax. The 'zine also includes a short scenario set in Swenstown and appropriately titled Swenstown's Sour Secrets. It is quite dark and adult and, as a result, may not be to everyone's taste. I GM'd it twice for two different gaming groups, and it was well-received both times, despite some unsavoury elements.

I have tried and kept the rules-y parts to a minimum. Whatever stats are present are for RuneQuest: Adventures in Glorantha, and they can be easily converted to other D100-based FRP games or even to other Old School systems.

Well, anyway. Feedback and comments are welcome, as usual. Cheers!

11 November 2015

Classic RuneQuest Reprint

As revealed at The Kraken, Chaosium is going to re-publish the classic 2nd edition of RuneQuest as a hardback in 2016, to celebrate Glorantha's 50th anniversary. The first images have been leaked to the G+ RQ2 community:





And, for an old grognard like me, it is a dream come true!

06 November 2015

Random Dragon Pass Wilderness Generator


This Random Dragon Pass Wilderness Generator is a hack of ร‰ric Nieudan's own more generic classic fantasy random wilderness generator.

What you need:
 - A standard 52-card deck with French suits (♠♥♦♣); remove the jokers and the 2's.
 - Dice.

1. Draw cards to make a 7×7 grid; leave centre of grid empty. The centre is your main point of interest (city, dungeon, whatever) and is up to you — see picture below:


2. Terrain the remaining 48 areas according to card suit; face cards mean there is a steading. See tables below:

 Terrain 
 ♦ plains or plateau 
 ♣ woods or swamp 
 ♥ hills or dunes 
 ♠ mountains or canyons 

 Steadings 
 Jack: village, hamlet or camp 
 Queen: temple, shrine, other holy place 
 King: tower, keep or fortress 
 Ace: town or trading post 

3. Encounters and events. For each card, roll d20 and compare to card value (Jack = 11, Queen = 12,  King = 13, Ace = 14) on the main table below. Choose or draw another card for subtypes.

Variant: Use a d12 for step 3; use a different type of die in the light grey rectangle around the centre of the grid, see above; e.g., if the centre is a city (civilised) then use a d10 in the light grey area; if it is a dungeon (wild) then use a d20.

 Die   Civilised Encounters
Die roll < card value 
 Events
Die roll = card value 
 Wild Encounters
Die roll > card value 
 1   Farmers ♦travelling ♣foraging ♥poaching ♠fleeing 
 2   Fishermen ♦working ♣mending nets ♥famished ♠building a dam 
 3   Merchants ♦caravan ♣lost ♥being robbed ♠loaded with gold   Ambush or trap 
 4   Acolytes ♦preaching ♣looking for help ♥begging ♠on a pilgrimage   Impromptu market   Aldryami ♦elves ♣dryad ♥pixies ♠runners 
 5   Men-at-arms ♦mercenaries ♣soldiers at war ♥militia ♠recruiting   Freak weather   Dwarves ♦industrious ♣wise ♥hungry ♠curious 
 6   Ducks ♦assassins ♣traders ♥confidence artists ♠family   Blocked roads   Newtlings ♦scared ♣hostile ♥friendly ♠on a pilgrimage 
 7   Wizards ♦master & retainers ♣illusionists ♥necromancer ♠witch   Fire   Animals ♦herbivores ♣wolves ♥ pterodactyls ♠mountain lions 
 8   Adventurers ♦bruised & beaten ♣hostile ♥friendly ♠richly equipped   Flood   Monster ♦dinosaur ♣manticore ♥jack o'bear ♠minotaur 
 9   Barbarians♦in battle ♣on a heroquest ♥raiding ♠hiding from foe   Battle   Nomads ♦Grazelanders ♣Pol Joni ♥Praxians ♠Morokanths 
 10   Trolls ♦merchants ♣patrol ♥messengers ♠raiding   Ghosts   Spiders ♦hive ♣parasites with hosts ♥giant ♠sentient 
 11   Bandits ♦river raiders ♣on the run ♥hiding ♠carrying plunder   Country fair   Trolls ♦slavers ♣Zorak Zorani ♥Tusk raiders ♠cave trolls 
 12   Thieves ♦street thugs ♣running from the law ♥spies ♠burglars   Chaos nest   Bandits ♦pirates ♣folk heroes ♥highwaymen ♠mercenaries 
 13   Dragonewts ♦ambassadors ♣warband ♥mercs ♠travelling   Siege   Humanoids ♦baboons ♣centaurs ♥satyrs ♠wind children 
 14   Plague   Thanes ♦visiting ♣prisoners ♥at a wedding ♠travelling 
 15   Undead ♦wraiths ♣vampires ♥zombies ♠ghouls 
 16   Chaotic ♦broo ♣dragon snail ♥ogres ♠scorpion men 
 17   Lycanthropes ♦Elurae ♣tusk brothers ♥wolfbrothers ♠tiger sons 
 18   Abomination ♦gargoyle ♣basilisk ♥walktapus ♠cockatrice 
 19   Elemental ♦gnome ♣salamander ♥undine ♠sylph 
 20   Special ♦cultists ♣demon ♥magical sheep ♠sky bulls 

As always, I welcome any feedback for improvement.