Rick Meints’ Forward to 饾槉饾樁饾槶饾樀 饾槉饾槹饾槷饾槺饾槮饾槸饾槬饾槳饾樁饾槷 (2002): “I find it amazing that virtually all of this material [basically what is contained in the 饾槑饾槶饾槹饾槼饾槩饾槸饾樀饾槱饾槩饾槸 饾槉饾槶饾槩饾槾饾槾饾槳饾槫饾槾] came out within the span of only three years.”

25 May 2026

RQG Roadmap

So while I was away in Lyons at Octog么nes, running 3-hour RuneQuest adventures for newbies and sitting at an “ask me anything about RQ” table, Chaosium Con UK was happening. The chaps who attended the latter sent the following information about the RQG roadmap (NuRQ was NOT tackled):


Sept 2026: Lands of Runequest, Sartar, with a PDF-only supplement containing three short adventures set in Boldhome


Q4 2026: The Apple Lane Campaign, revisiting the adventures from the Gamemaster Screen Pack (unclear whether it’s merely the same stuff re-published with new art or if the content will have been improved); as a consequence, the current version of the Gamemaster Screen Pack itself will be discontinued, and it will be replaced by a newer version 


Q4 2026: Greg’s unfinished novel, A Pyre for Gods and Heroes, with an ending written by Andrew Logan Montgomery


Q1 2027: The streamlined edition of the core rules, thinner, with fewer cults, with simpler chargen, but adding non-human adventurers (minotaurs, durulz, baboons)


Q2 2027: Welcome to Glorantha adventure pack; each adventure will showcase a different aspect of Glorantha:

- Prax

- the Lunar Empire

- disease spirits and Broo

- a hero quest


Q3 2027: Return to Snakepipe Hollow (adventure pack): the Dragonrise has affected the denizens of Snakepipe Hollow in unexpected ways…


Q4 2027: On the Royal Road (encounter collection): dozens of NPCs, each with their own adventure hooks, to be used as a collection of random encounters or as an NPC codex


Q4 2027: Cults of RuneQuest: the Gods of Darkness: as per its title, plus how to create troll adventurers

14 May 2026

RIP Dario Corallo


Dario Corallo
has suddenly left us, at the age of 66. On top of our gaming-related collaborations, he was a good friend, and although we始ve only met once in real life (in Palermo, of course), we exchanged jokes and gaming-related ideas almost on a daily basis on social media. As a result, I am still reeling from the shock of the sad news of his disappearance, and I won始t be able to add much to what I am writing here today.

Chaosium始s Rick Meints has written a beautiful, moving obituary.

There is also this piece from a Sicilian daily, amongst many others, as Dario始s day job was in the publishing industry where he was well-known and liked for his keen humour. He did the layout and drew vignettes for the Giornale di Sicilia daily newspaper until about two years ago when he was part of a massive layoff. This, however, enabled him to spend even more time illustrating his beloved Jonstown Compendium and The Fantasy Trip supplements.

12 May 2026

Opponent Create-O-Matic

I don’t know who created the Adversaries Generator for RuneQuest (the page doesn’t mention any name), but this tool is fu褋king brilliant. I absolutely love the detail of being able to choose the format under which the stats of the adversary shall be rendered. I choose FOES for old times’ sake!

30 March 2026

New NuRQ News

As I have written here, the so-called ‘nuRQ’ has been ditched. In its stead, Jeff Richard is working on a lighter/simpler (but fully backwards-compatible) clarified version of RQG.

Here are some news about the latter posted today by Jeff on basicroleplaying.org:

New core rules book. This is 200-250 pages laid out. It is very focused on Sartar, Prax, and Pavis. Combat is much clearer and easier (what we have found is that a typical 4 round combat with 5 adventurers versus a group of NPCs takes about 45 minutes to run with a newish GM). Character Creation is MUCH faster. You should be able to make your first character in around thirty minutes, with it being 20 minutes or less once you get the hang of it. Faster if you use the PDF worksheet. The cheat sheet for the core rules, magic system, plus all common rune spells description takes up three pages total.

Gamemaster book. This is 250-300 pages laid out. It includes a full bestiary that is focused on being plug and play. It teaches all of the core rule systems, how to create encounters tailored for your characters, how to handle social interactions, spirits, run campaigns in Dragon Pass and Prax and Pavis, between adventures, and how to handle treasure (plus plenty of unique items). It includes the official and complete heroquesting rules and battle rules. This is something that reflects years of discussion between Mearls and I about how people learn how to run games and what they actually need to know.

Pavis and Big Rubble. This is the setting. Fully updated and expanded, with at least a half-dozen brand new adventures, starting with a Welcome to Pavis scenario intended to bring brand new players into the setting. 

10 December 2025

Chaosium Con Europe II

Chaosium have just confirmed there will be a Chaosium Con Europe II next year in Poland, from 30 October to 1 November (so basically the same dates as this year). Well, see you all next year in Gda艅sk, then!



05 December 2025

Cons & News

I haven’t posted in a long time… but hey I was busy: attending two cons in a row, Chaosium Con Europe in Poland, and Contes d’Automne in southeastern France, plus many real life shenanigans kept me away from the interwebz.

Chaosium Con Europe

This was the first official Chaosium Con in continental Europe (after the various unofficial ones in Germany). It was organised as part of the 50th anniversary celebrations of Chaosium’s creation by Greg Stafford, and it took place from 30 October to 2 November in the beautiful port city of Gda艅sk in Poland.


red bricks galore

The venue was really nice: the Uphagen Manor, a former redbrick manor transformed into a hotel (see the picture). There weren’t that many gaming slots so I only played RuneQuest (twice), Pendragon and Age of Vikings, the latter GM’ed by Pedro Ziviani, its creator. It was still nice to catch up with the ‘tribe’ as I hadn’t been attending any con outside of France since the coronavirus pandemic.

I was very, very positively impressed by Age of Vikings. I initially thought it was ‘just’ the second edition of Mythic Iceland but it is much more than that. The rules are basically a streamlined version of RQ/BRP:UGE in terms of combat, skills, passions... honestly I wish Chaosium had trod this path rather than the inelegant nuRQ. Oh, well.

I shall provide other snippets of news gathered around the many pints of beers that were quaffed at the bar of the hotel—I couldn’t attend any of the panels (because of conflicting schedules with the games or with my wife’s desire to visit Gda艅sk) so the following is all hearsay (also, probably old news by the time you read this).

The short term publishing schedule for RuneQuest is as follows:
- the Sartar book, 
- the Pavis book,
- a new Starter Set with a focus on Sartar and Pavis,
- a new rulebook (see below),
- the remaining ‘cults’ books are going to be published after all of the above, Darkness then Water then Chaos,
- the cults books for the Invisible God and the Horned God are not in the pipe at the moment,
- the Harmast novel.

Later on, we should expect:
- a reprint of the RQ3 Dorastor supplement (脿 la Sun County
- the new White Bear Red Moon wargame won’t be an identical reprint after all; it will feature less wargame-y rules than the original game (but not a reboot as what Chris Klug was working on).

The more general news about RuneQuest is that the ‘new rulebook’ will be a shorter but more streamlined book, less intimidating than the current one, and with bestiary elements and better indexing. Contrary to the tentative “nuRQ” of 2025 it won’t aim at being a ‘new edition’.

We shall also expect more PDF downloads like the Elder Race Adventurers and the Praxian adventure The Hunt for the Storm Calf.

The good news is that the con is back in 2026, also in Gda艅sk, but probably a tad earlier in the year.


Contes d’Automne

This is probably less of interest to my non-Francophone readers. Contes d’Automne is a fantastic con set in a former monastery in Provence. What I really like there is the sense of being with your friends during the whole duration of the con: all meals are taken together, whereas at Chaosium Con Europe you had to leave the con’s premises to find something to eat in the neighbourhood, which (1) broke the out-of-time-out-of-everything spell and (2) didn’t guarantee you’d have lunch with the tribe. I hope they fix it for next year.

Anyways, I discovered a lot of games at Contes d’Automne—which is usually what happens because GMs there tend to concentrate on lesser-known games. I played Cthulhu Dark, Blades in the Dark, and Candela Obscura (yes, quite an array of gloomy games), and I ran QuestWorlds, because I purchased the hardcover at Chaosium Con and couldn’t wait to use it.

If you speak French, I really recommend this con.

09 September 2025

Shipwreck from Antiquity

We are currently holidaying in Cyprus, and we’ve recently visited the Lusignan castle at Girne, which houses, among other things, an exhibit about a Greek ship from approximately 300 BC that capsized in front of the city’s harbour. As the missus said, “they’d almost made it!”

The ship was discovered in the 1960s and brought on shore in 1963-64.  

Here are a few pics from the exhibit, which may provide inspiration for Gloranthan sea voyages.