Rick Meints’ Forward to 饾槉饾樁饾槶饾樀 饾槉饾槹饾槷饾槺饾槮饾槸饾槬饾槳饾樁饾槷 (2002): “I find it amazing that virtually all of this material [basically what is contained in the 饾槑饾槶饾槹饾槼饾槩饾槸饾樀饾槱饾槩饾槸 饾槉饾槶饾槩饾槾饾槾饾槳饾槫饾槾] came out within the span of only three years.”

09 November 2026

DB-Style RQG Chargen

not Bronze Age

Let us try and set up a character generation system for RuneQuest: Roleplaying in Glorantha inspired by Dragonbane's character creation chapter (Chapter Two of the DB rules). [As a reference, Dragonbane has 1- Kin, 2- Profession, 3- Age, 4- Name, 5- Attributes, 6- Derived Ratings, 7- Skills, 8- Heroic Abilities, 9- Gear, 10- Appearance, whereas RuneQuest: Roleplaying in Glorantha has 1- Homeland, 2- Family History, 3- Rune Affinities, 4- Characteristics, 5- Occupation, 6- Cult, 7- Personal Skill Bonuses, 8- Other Information. In terms of attributes/characteristics, DB has 4D6 drop the worst die—which is quite generous—, whereas RQG keeps the Old School 3D6 albeit with some slight modifiers.]


Please follow these steps:

1. Choose or roll your Homeland

2. Choose or roll your Rune Affinities

3. Choose or roll your Occupation

4. Choose or roll your Cult

5. Choose or roll your Age

6. Choose or roll your Name

7. Roll your Characteristics

8. Calculate your Secondary Attributes

9. Choose your trained skills

10. Other Information


1. Homeland

2D6 ~ Homeland

2 ~ Old Tarsh

3 ~ Lunar Tarsh

4 ~ Prax

5-6 ~ Esrolia

7-8 ~ Sartar

9 ~ Pavis

10 ~ Big Rubble

11 ~ Dagori Inkarth

12 ~ Grazelands


Old Tarsh

The adventurer is human (use the standard rules to determine their Characteristics).

Use Table 3.1 at step 3. Use Table 4.1 at step 4.


Lunar Tarsh

The adventurer is human (use the standard rules to determine their Characteristics).

Use Table 3.2 at step 3. Use Table 4.2 at step 4.


Prax

Roll 2D6

2 ~ Baboon (see Bestiary p28 for the characteristics, use Table 3.3 at step 3, choose Daka Fal at step 4)

3 ~ Pol-Joni (human, use Table 3.2 at step 3, use Table 4.4 at step 4)

4 ~ Sun Domer (human, use Table 3.5 at step 3, use Table 4.5 at step 4)

5 ~ Morokanth (see Bestiary p52 for the characteristics, use Table 3.3 at step 3, use Table 4.3 at step 4)

6 ~ High Llama (human, use Table 3.3 at step 3, use Table 4.3 at step 4)

7 ~ Bison (human, use Table 3.3 at step 3, use Table 4.3 at step 4)

8 ~ Impala (human, use Table 3.3 at step 3, use Table 4.3 at step 4)

9 ~ Sable (human, use Table 3.3 at step 3, use Table 4.3 at step 4)

10 ~ Zebra (human, use Table 3.1 at step 3, use Table 4.4 at step 4)

11 ~ Rhino (human, use Table 3.3 at step 3, use Table 4.3 at step 4)

12 ~ Unicorn (human, female only, choose Warrior at step 3, choose Yelorna at step 4)


Esrolia

Roll 2D6

2 ~ Dark Troll (see Bestiary p75 for the characteristics, choose Merchant at step 3, choose Argan Argar at step 4)

3-12 ~ Human (use Table 3.4 at step 3, use Table 4.6 at step 4)


Sartar

Roll 2D6

2 ~ Durulz (see Bestiary p32 for the characteristics)

3-12 ~ Human

Use Table 3.5 at step 3. Use Table 4.7 at step 4.


Pavis

Roll 2D6

2 ~ Dwarf (see Bestiary p57 for the characteristics, choose Crafter at step 3, choose Flintnail at step 4)

3 ~ Riverfolk (human, choose Boatman at step 3, choose Zola Fel at step 4)

4-8 ~ Pavisite of Sartarite descent (human, use Table 3.5 at step 3, use Table 4.7 at step 4)

9-10 ~ Pavisite of Old Pavisite descent (human, use Table 3.2 at step 3, choose Pavis at step 4)

11 ~ Yelmalion (human, use Table 3.5 at step 3, use Table 4.5 at step 4)

12 ~ Lunar settler (human, use Table 3.2 at step 3, use Table 4.2 at step 4)

Big Rubble

Roll 2D6

2 ~ Baboon (see Bestiary p28 for the characteristics, use Table 3.3 at step 3, choose Daka Fal at step 4)

3 ~ Elf (see Bestiary p19 for the characteristics, use Table 3.6 at step 3, choose Aldrya at step 4)

4-7 ~ Dark Troll (see Bestiary p75 for the characteristics, use Table 3.7 at step 3, use Table 4.8 at step 4)

8-10 ~ Pavisite of Old Pavisite descent (human, use Table 3.2 at step 3, choose Pavis at step 4)

11 ~ Zebra (human, use Table 3.1 at step 3, use Table 4.4 at step 4)

12 ~ Yelmalion (human, use Table 3.5 at step 3, use Table 4.5 at step 4)


Dagori Inkarth

The adventurer is a Dark Troll (see Bestiary p75 for their Characteristics).

Use Table 3.7 at step 3. Use Table 4.8 at step 4.


Grazelands

The adventurer is human (use the standard rules to determine their Characteristics).

Use Table 3.8 at step 3. Use Table 4.9 at step 4.


2. Rune Affinities

2.1 Elemental Runes

Roll three times 1D6 for the primary (60%), secondary (40%), and tertiary (20%) Elemental Runes:

1 ~ Darkness

2 ~ Water

3 ~ Earth

4 ~ Fire/Sky

5 ~ Air

6 ~ Moon

If the result of the second roll is the same as the result of the first roll, re-roll. Ditto for the third roll re: the first and the second rolls.

Finally, roll 1D6 again and add +10% to the rolled Elemental Rune.


2.2 Power/Form Runes

Roll twice 1D10 to determine which Power/Form Runes start at 75%:

1 ~ Fertility

2 ~ Death

3 ~ Harmony

4 ~ Disorder

5 ~ Truth

6 ~ Illusion

7 ~ Stasis

8 ~ Movement

9 ~ Man

10 ~ Beast

If the first roll was 1, the second cannot be 2, as they are opposing Runes; re-roll the die. Same with 3, 4 – 5, 6 – 7, 8 – 9, 10.


3. Occupation

Table 3.1

Roll 1D4

1 ~ Bandit

2 ~ Herder

3 ~ Hunter

4 ~ Warrior


Table 3.2

Roll 2D4

2 ~ Priest

3-4 ~ Noble

5-7 ~ Warrior

8 ~ Scribe


Table 3.3

Roll 2D4

2 ~ Assistant shaman

3-5 ~ Herder

6-8 ~ Warrior


Table 3.4

Roll 2D4

2 ~ Priest

3-4 ~ Healer

5 ~ Merchant

6-7 ~ Thief

8 ~ Scribe


Table 3.5

Roll 2D4

2 ~ Priest

3-5 ~ Farmer

6-7 ~ Warrior

8 ~ Noble


Table 3.6

Roll 2D4

2 ~ Crafter

3-4 ~ Healer

5 ~ Plant tender

6-7 ~ Warrior

8 ~ Noble


Table 3.7

Roll 1D10

1 ~ Chanter

2 ~ Crafter

3 ~ Healer

4-5 ~ Hunter

6 ~ Insect herder

7 ~ Merchant

8 ~ Noble

9-10 ~ Warrior


Table 3.8

Roll 1D6

1-3 ~ Herder

4 ~ Noble

5-6 ~ Warrior


Assistant shaman

Key attribute: POW

Skills: Animal Lore, First aid, Meditate, Plant lore, Speak Spiritspeech, Spirit combat, Spirit lore, Spirit travel

Gear: Herbs and powders, loincloth, weapon.


Bandit

Key attribute: STR

Skills: First aid, Hide, Intimidate, Primary weapon, Secondary weapon, Shield, Survival, Track

Gear: Leather armour, weapons.


Boatman

Key attribute: DEX

Skills: Boat, First aid, River lore, Scan, Shield, Short spear, Swim, Throw net

Gear: Small boat, nets, weapons.


Chanter

Key attribute: POW

Skills: Dance, Heavy mace, Play instrument (percussion), Read/write Darktongue, Sing, Speak Darktongue, Troll lore, Worship (deity)

Gear: Cuirboilli armour, drums, heavy mace.


Crafter

Key attribute: DEX

Skills: Bargain, Conceal, Craft, Devise, Evaluate, Insight, Lore (relevant), Read/write (own language)

Gear: Crafted goods, leather armour, tools.


Farmer

Key attribute: CON

Skills: Customs (local), Farm, First aid, Herd, Homeland lore, Manage household, Scan, Weapon

Gear: Animals, helm, weapon.


Healer

Key attribute: POW

Skills: Alchemy, First aid, Devise, Insight, Orate, Plant lore, Treat disease, Treat poison

Gear: Healer始s kit.


Herder/Insect herder

Key attribute: DEX

Skills: Climb, Herd, Jump, Missile weapon, Peaceful Cut/Craft (insect care), Ride, Search, Weapon

Gear: Animals, herding animal/trollkin, weapon.


Hunter

Key attribute: DEX

Skills: Hide, Homeland lore, Missile weapon, Move quietly, Scan, Search, Track, Weapon

Gear: Hunting animal, weapons.


Merchant

Key attribute: INT

Skills: Bargain, Customs, Evaluate, Insight, Manage household, Speak other language, Speak Tradetalk, Read/write (any)

Gear: Goods, leather armour, writing equipment.


Noble

Key attribute: CHA

Skills: Customs (own), Intrigue, Manage household, Orate, Read/write (own language), Ride, Shield, Weapon

Gear: Bronze armour, fine clothes, riding animal, weapons.


Plant tender

Key attribute: DEX

Skills: Animal lore, First aid, Hide, Homeland lore, Missile weapon, Plant lore, Scan, Search

Gear: Seeds, weapon.


Priest

Key attribute: POW

Skills: Dance, Lore (cult), Manage household, Meditate, Orate, Read/write (own language), Sing, Worship

Gear: Fine clothes, heavy scale armour, riding animal, weapons.


Scribe

Key attribute: INT

Skills: Bureaucracy, Customs, Evaluate, Library use, Lore (any), Read/write (other language), Read/write (own language), Speak other language

Gear: Blank parchments, dagger, writing equipment.


Thief

Key attribute: DEX

Skills: Climb, Devise, Disguise, Fast talk, Hide, Move quietly, Sleight, Weapon

Gear: Dagger, hooded lantern, lock picks, rope (hemp).


Warrior

Key attribute: STR

Skills: Battle, First aid, Move quietly, Ride, Shield, Survival, Primary weapon, Secondary weapon

Gear: Cuirboilli armour, helm, weapons.


to be continued...

02 November 2026

RuneQuest at Contes d始Automne


Contes d始Automne
is a fabulous, friendly convention that takes place in a breath-taking faux mediaeval monastery (it was built in the 19th century) in Upper Provence. Usually I am super lazy in terms of what I run there, waiting until the last minute to decide what I can offer as a GM, but this year for some reason I got super chuffed super early, and hence super inspired in writing (or revising) stuff and, as a result, I am going to run three RuneQuest: Roleplaying in Glorantha (RQG) adventures at the con.

One of them is an introductory adventure I had written years ago for a would-be collection of introductory RQG adventures for the French edition of RQG—which never materialised; it is set in Sartar in 1625. The other two adventures are both set in Pavis and Prax at different times (1620 and 1624) and are really intertwined with the social and ethnic fabric of the region. I can始t wait to run these two adventures.

If all goes well, I think I始ll re-use the adventures at Octog么nes in Lyons in May 2027, and then I始ll make them available for free on the French RQG site.

06 September 2026

RQFR - R.I.P.

It has been announced today on basicroleplaying.org and on the RQG group on Farcebook that RuneQuest Fantasy Roleplaying (the tentative name for nuRQ) has been definitely shelved. Although I wasn始t particularly opposed to the project, I think this is good news. RQFR and RQG were significantly different (more so than, say, CoC and Pulp CoC) and the co-existence of the two lines was a recipe for disaster, with unaware buyers bound to mix the two lines and the two sets of rules.

My two clacks:

1. If some people are really too mathematically-challenged to use Strike Ranks, just have everyone go by order of descending DEX or some other super simple method stolen from another BRP-based frp game.

2. If an introductory frp game different (but not too different) from RQG is really sorely needed, why doesn始t Chaosium speak to Free League and do a ‘Glorantha Dragonbane’ boxed set?

16 August 2026

Children of the Flame – Dark and Disturbing


Children of the Flame has been available for about two weeks now. It has already reached Silver status on DriveThruRPG, and yet I can始t find many reviews online.

But the one I始ve read this morning on reddit made my day:

Children of the Flame must be one of the darkest and most disturbing campaigns ever written.


01 August 2026

Monster's Apprentice


I have received my (alas) digital copy of issue No.1 of Monster's Apprentice, a magazine written, laid out and illustrated in the spirit of the old Sorcerer's Apprentice of the 20th century—and by pretty much the same people!


It features a mini solo adventure by Ken St Andr茅 himself, a GM adventure, optional rules for T&T/M!M!, fiction, various articles... Just like in my favourite 20th century magazine ❤️ 


My copy was from the crowdfunding campaign of a few months ago, and I can't seem to find a site from which you can purchase a physical copy of the magazine at the moment. Of course it's available as a PDF on DriveThruRPG. 

13 July 2026

Fu褋k GenAI

 

Fu褋k generative artificial ‘intelligence’. We don始t use that kind of stuff here, and we never will. We won始t purchase any product that uses that kind of sh褨te either. Its carbon footprint is a catastrophe, and a single prompt uses up approximately a bottle of water. You may look up the data yourself here.

Also, AI stifles creativity and is tantamount to the theft of other people始s art and literary work.

TL;DR: Fuck Gen AI


'Fuck Gen AI' logo by 艁ukasz Kowalczuk.

10 July 2026

Children of the Flame

Children of the Flame is an epic RuneQuest: Roleplaying in Glorantha campaign set in southeastern Sartar at the time of the Dragonrise.

The aim of the players is to reinstate the Dundealos tribe in their lands—which were stolen by the Lunars, and given to the newly-created Enstalos tribe after an ill-fated uprising by the Dundealos.

The adventurers are either former Dundealos hiding amongst fellow Sartarites or relatives of the Dundealos wanting to right past wrongs now that the Lunars are on the wane.

The supplement describes in detail the city of Swenstown, a former trading hub between Sartar and Prax slowly falling into poverty, and then works its way through six epic scenarios of growing difficulty until a final confrontation between militant Dundealos, Lunar loyalists, Praxian nomads, and some other opponents I shan始t name because I don始t want to spoil the adventure.

Children of the Flame will soon be available on DriveThruRPG, both as a PDF and as a print-on-demand book.

Note: this supplement is the English-language translation of Les Enfants de la flamme, an official supplement for the French version of RuneQuest: Roleplaying in Glorantha.