18 October 2015

Random Sartarite Name Generator

Art © Dario Corallo
I needed a random Sartarite name generator so I created one. I think this is better than the guidelines on p26 of Sartar: Kingdom of Heroes.

We assume the sex of the NPC has already been determined, else D6: 1-3: Female, 4-6: Male.

 D20   Name Type 
 1   one-syllable name (please make it up) 
 2-10   two-part name with initial + final elements (roll below) 
 11-16   three-part name with initial + middle + final elements (roll below) 
 17-18   four-part name with initial + middle + final elements + suffix (roll below) 
 19-20   three-part name with initial + final elements + suffix (roll below) 


D100 Male Initial Element
1-3 An-
4-6 Ar-
3-9 Bro-
10-12 Caras-
13-15 Dang-
16-18 Derd-
19-21 Eo-
22-24 Ern-
25-27 Far-
28-30 For-
31-33 G-
34-36 Ga-
37-39 Gar-
40-42 Har-
43-44 Hen-
45-46 Heort-
47-49 Hof-
50-52 Jar-
53-55 Kal-
56-58 Kan-
59-61 Kor(o)l-
62-64 Min-
65-67 O-
68-70 Orl-
71-73 Rakel-
74-76 Rast-
77-79 Sali-
80-82 Sar-
83-84 Sil-
86-87 Tar-
89-90 Ter-
92-93 To-
95-96 Vad-
98-100 Ven-

D30 Male Middle Element
1-2 -al-
3-4 -am-
5-6 -an-
7 -as-
8-9 -d- before a consonant / -dr- before a vowel
10 -dangh- before a consonant / -dangy- before a vowel
11 -g- before a consonant / -gr- before a vowel
12 -gh- before a consonant / -gy- before a vowel
13 -h- before a consonant / -y- before a vowel
14 -kal-
15 -ki-
16 -kin-
17 -ma- before a consonant / -m- before a vowel
18 -n-
19 -nel-
20 -o-
21 -ol-
22 -on-
23 -or-
24 -orl-
25 -os-
26 -ri-
27 -rob-
28 -st-
29-30 -v-

D30 Male Final Element
1 -akt
2 -al
3 -an
4-5 -ar
6 -arg
7-8 -arl
9 -arm
10-11 -ast
12-13 -ath
14 -g
15 -ik
16-17 -il
18 -in
19 -is
20 -ist
21 -k
22 -lai
23 -ng
24 -on
25 -or
26 -rai
27 -rev
28 -sar
29 -tar
30 -tip

D20 Male Suffix
1 -alor
2 -aran
3-4 -d
5 -des
6 -di
7-8 -er
9 -f
10 -(g)ian
11 -in
12 -ing
13 -le
14 -os
15 -stan
16 -star
17 -ste
18-19 -(y)th
20 -var

Notes:
i. Siblings will often share the same initial element(s), e.g., Sil·kin·ist·er and Sil·kin·or
ii. Individuals with the Darkness rune or from a Darkness-influenced clan may replace one or several vowels in their name with a 'u'.


D100 Female Initial Element
1-2 A-
3-4 Ar-
5-6 Be-
7-8 Bre-
9 Bry-
10-11 Dar-
12-13 Dara-
14-15 Do-
16-17 Du-
18-19 E-
20-21 Ent-
22-23 Erin-
24-25 Ernal-
26-27 Es-
28 Esrol-
29-30 Grisel-
31-32 Ha-
33-34 Har-
35-36 Heort-
37-38 Inster-
39-40 Ivar-
41-42 Jar-
43-44 Jarnar-
45-46 Jen-
47-48 Kal-
49-50 Kel-
51-52 Ken-
53-54 Le-
55-56 Li-
57-58 Lis-
59-60 Lon-
61-62 Marer-
63-64 Mer-
65-66 Mor-
67-68 Natal-
69-70 Ondur-
71-72 Onel-
73-74 Oran-
75-76 Sartar-
77-78 Sen-
79-80 Senren-
81-82 So-
83-84 Soa-
85-86 Tar-
87-88 The-
89-90 Ul-
91-92 Vin-
93-94 Yan-
95-96 Ye-
97-98 Yor-
99-100 Yr-

D20 Female Middle Element
1 -g-
2 -gan-
3-4 -i-
5 -in-
6 -is-
7 -kal-
8-9 -l-
10 -lan-
11 -mel-
12 -nal-
13 -ne-
14 -noth-
15-16 -r-
17 -ra-
18 -re-
19 -sul-
20 -vu-

D30 Female Final Element
1 -a
2-3 -d
4-5 -da
6 -ea
7 -een
8 -en
9 -eth
10 -ga
11 -ia
12 -in(a)
13 -is(sa)
14 -ka
15-16 -la
17 -na
18 -ne
19 -nt
20 -ola
21 -oth
22 -ra
23 -sa
24 -shi
25 -t
26-27 -va
28-29 -ynn
30 -yr


D20 Female Suffix
1-2 -ella
3-4 -er
5-6 -ina
7-8 -lla
9-11 -na
12-13 -nina
14-16 -rella
17-18 -rios
19-20 -ta

16 October 2015

Better ReD100 Than Dead!


A few days ago, I provocatively and rhetorically asked if D100 was dead. I do know that D100-based role-playing games are from being dead, what with the new version of Mythic Iceland in the works or with the announcement by Chaosium at THE KRAKEN that a hardback 'nostalgia' version of RQ2 and a new, Gloranthised RQ6 would be published in 2016.

However, all the role-playing games mentioned above are standalone books. Apparently, the new management at Chaosium are convinced that generic universal rule sets are not selling at the moment, and that the public favours standalone role-playing games. I have no idea whether they have made any marketing research or analysed data of which books sell and which ones don't, but I'm ready to believe them. After all, Chaosium has been doing much better since the new management took over.

This being said, I am sure there still are many GMs and players out there who would like to have a 'toolbox' kind of D100-based rule set, and who are going to miss the BGB.

Fear not, brave souls, for Alephtar Games has started a crowdfunding campaign on Ulule to fund exactly such a role-playing game! Revolution D100 will feature a solid and modular implementation of the D100 system with quite a few new niceties (like Traits). I encourage you to have a look at the web-site of the crowdfunding campaign and, of course, to back it!

11 October 2015

THE KRAKEN 2015 Report

The following statements are both true:
1. The Kraken is a gaming vacation.
2. The Kraken takes place every second (even) year at Schloss Neuhausen in Brandenburg.

However, it is also true that there was a mini-Kraken this year. Not a gaming vacation, no— a gaming retreat. And it was as good as the real McCoy except that –alas– it was much shorter.

FRIDAY 2 OCTOBER, afternoon

I drove all the way from Paris with my daughter and a friend. On Friday afternoon, we arrive at last, after 1,000km of heavy metal, noise pop, folk punk and Autobahnbaustellen, and get our Krakeneers' kits and schlüssel.



The weather is fantastic, which keeps the illusion of the gaming vacation, and Fabian doesn't look too stressed (yet). Sandy Petersen, the Only Old One, is already busy running demos of Gods War.

FRIDAY 2 OCTOBER, evening

Playtesting session of my (formerly) Secret Project. Lots of fantastic input from Mark and Patrick (thank you, guys, I'm already taking your feedback into account for version 2).
People slowly start arriving; I get to see old friends and new ones. Chatted about the new supplement of The Cardinal's Blades with Rémy. Jeff and Claudia explained me at length the pros and cons of the various gaming conventions; apparently I miss a lot by never going to Essen.

veggie food – thank you, Fabi!


SATURDAY 3 OCTOBER, morning

Played the gianormous wargame Operation Market Garden by Odile and Louis; lost twice in a row.

the gianormous map

my starting position

heavy fighting



Then attended the What's Up, Chaosium? seminar with Jeff, Neil, MOB, Sandy. Here are the main highlights:

Chaosium is now a fully virtual company (they've closed the Hayward office). What this really means is that there isn't any warehouse any longer. US fulfilments will be via Brainerd MN; European ones are in view via a UK company, who will also be carrying Moon Design and The Design Mechanism products.
Big focus at the moment is the Call of Cthulhu 7th edition kickstarter. Printing is underway, they are waiting for the physical proofs. Still working out the shipment details. Once this is solved, they expect to be in full working mode again, with lots of products and scenarios down the road, e.g., Infectious Fungi From Outer Space, a collection of short, unrelated, standalone scenarios by Sandy Petersen set at various different time periods (not the 1920s). If it is successful, expect more of those.

RuneQuest is back to the fold. The new version (referred to as Chaosium RuneQuest, CRQ) will be out by next year's Gen Con. It will be a shorter book, set firmly in Glorantha, back to the look and feel of RQ2, with brand new material (cults, scenarios). By the way, to celebrate Glorantha's 50th anniversary, the original RQ2 will be re-released as a hardback.

Basic Role-Playing System. The line is still alive. A new standalone Mythic Iceland will be the first book in this line (with new stuff, of course, e.g., more magic). Should be out before CRQ. MOB insisted that the BRP had not been killed off.

All the HeroQuest products are going to be published by Chaosium from now on; the Red Cow books, the new three-volume Trollpak, are the next ones in the pipe.

13th Age in Glorantha (13G): the 3rd playtest pack has been released today [i.e., on 3 October].

Credo, the Game of Duelling Dogmas. Updated the game of 21 years ago.

Secret announcement for Krakeneers only: another boardgame will be KS'd next year. Ultra-secret. Come to Paris and buy me a beer if you want to know more. [Note: I could see on G+ that some pictures had been leaked...]

Q&A Session

Q: Are you going to publish conversion rules for 13G/HQ/RQ?
A: No, because those rules sets aim at different gaming experiences.
Q: What happens to non-Gloranthan RQ6?
A: No standalone core engine, no third party products; any future "RQ6"-like product by TDM will be a standalone game à la Mythic Iceland.
Q: What do you suggest as an introduction to Glorantha for newbies?
A: HeroQuest: Glorantha, or the upcoming 13G or CRQ. They are all self-contained Gloranthan books.
Q: Talk to us about your fiction line.
A: We definitely want to revive it; we feel it's been neglected. At the moment we're still in the assessment phase.
Q: What happens to Magic World?
A: We simply do not have time to focus on all game lines.
Q: What happens to 3rd party licences?
A: The Laundry stays. Alephtar Games have lost theirs. Jeff says "If anybody has a great idea, they just come to me". But the idea is, again, to aim at standalone games.
Q: Are your games going to be available at game stores?
A: CoC 7e and 13G certainly.
Q: What about Pendragon?
A: Ask Greg!


on display

the new Chaosium


We then had a sort of short Sandy Petersen Games panel on top of the Chaosium seminar. In the pipe:
 - Cthulhu Wars Onslaught (extensions, new figures)
 - Gods War. New improved version compared with last year. KS early next year.



SATURDAY 3 OCTOBER, noon

Tested the new Gods War. The game mechanics have been slightly improved. The game is still pretty long (more than 2hrs for a four-player game). And I really, really would like to see some statistics. I think Chaos is too strong, no matter what they say.





SATURDAY 3 OCTOBER, afternoon

Played Cthulhu Wars with the new factions extensions, I got Yog-Sothoth (and summoned Him too late).



Played Operation Market Garden and won at last.

SATURDAY 3 OCTOBER, evening

Playtested my game again, and rather successfully too.

SUNDAY 4 OCTOBER, morning

Played in Jason Durall's The Akkadian Stars Are Right, powered by Magic World but set in a hybrid Bronze Age/Sci-Fi world, not unlike my own Glorantha in Space. I enjoyed the adventure very much!

SUNDAY 4 OCTOBER, early afternoon

GM'ed my RQ:AiG scenario, Swenstown's Sour Secrets, that I had been preparing for weeks (I had forgotten the pain that stat blocks and creating pre-gens could be for such a detailed system). I was so immersed in my GM'ing that I forgot to take any pictures!


my daughter preparing the map for the Swenstown game


Anyway, it was fantastic fun. I am planning on running it another time in Paris and then I'll probably publish it in The Hanging Garden.

SUNDAY 4 OCTOBER, late afternoon

Pancake Wars– Which ones are the best? Finnish or Dutch? Honestly, BOTH.

SUNDAY 4 OCTOBER, evening

Sandy Petersen entertained us to many anecdotes from all his years of gaming and of running gaming companies. Enormous fun.

that was before he started giggling


And then the closing ceremony, and then the sad farewell on Monday morning. I don't even want to recall that part. There should be a Kraken every three or four months!!!

my daughter

Fabi