Rick Meints’ Forward to ๐˜Š๐˜ถ๐˜ญ๐˜ต ๐˜Š๐˜ฐ๐˜ฎ๐˜ฑ๐˜ฆ๐˜ฏ๐˜ฅ๐˜ช๐˜ถ๐˜ฎ (2002): “I find it amazing that virtually all of this material [basically what is contained in the ๐˜Ž๐˜ญ๐˜ฐ๐˜ณ๐˜ข๐˜ฏ๐˜ต๐˜ฉ๐˜ข๐˜ฏ ๐˜Š๐˜ญ๐˜ข๐˜ด๐˜ด๐˜ช๐˜ค๐˜ด] came out within the span of only three years.”

06 November 2015

Random Dragon Pass Wilderness Generator


This Random Dragon Pass Wilderness Generator is a hack of ร‰ric Nieudan's own more generic classic fantasy random wilderness generator.

What you need:
 - A standard 52-card deck with French suits (♠♥♦♣); remove the jokers and the 2's.
 - Dice.

1. Draw cards to make a 7×7 grid; leave centre of grid empty. The centre is your main point of interest (city, dungeon, whatever) and is up to you — see picture below:


2. Terrain the remaining 48 areas according to card suit; face cards mean there is a steading. See tables below:

 Terrain 
 ♦ plains or plateau 
 ♣ woods or swamp 
 ♥ hills or dunes 
 ♠ mountains or canyons 

 Steadings 
 Jack: village, hamlet or camp 
 Queen: temple, shrine, other holy place 
 King: tower, keep or fortress 
 Ace: town or trading post 

3. Encounters and events. For each card, roll d20 and compare to card value (Jack = 11, Queen = 12,  King = 13, Ace = 14) on the main table below. Choose or draw another card for subtypes.

Variant: Use a d12 for step 3; use a different type of die in the light grey rectangle around the centre of the grid, see above; e.g., if the centre is a city (civilised) then use a d10 in the light grey area; if it is a dungeon (wild) then use a d20.

 Die   Civilised Encounters
Die roll < card value 
 Events
Die roll = card value 
 Wild Encounters
Die roll > card value 
 1   Farmers ♦travelling ♣foraging ♥poaching ♠fleeing 
 2   Fishermen ♦working ♣mending nets ♥famished ♠building a dam 
 3   Merchants ♦caravan ♣lost ♥being robbed ♠loaded with gold   Ambush or trap 
 4   Acolytes ♦preaching ♣looking for help ♥begging ♠on a pilgrimage   Impromptu market   Aldryami ♦elves ♣dryad ♥pixies ♠runners 
 5   Men-at-arms ♦mercenaries ♣soldiers at war ♥militia ♠recruiting   Freak weather   Dwarves ♦industrious ♣wise ♥hungry ♠curious 
 6   Ducks ♦assassins ♣traders ♥confidence artists ♠family   Blocked roads   Newtlings ♦scared ♣hostile ♥friendly ♠on a pilgrimage 
 7   Wizards ♦master & retainers ♣illusionists ♥necromancer ♠witch   Fire   Animals ♦herbivores ♣wolves ♥ pterodactyls ♠mountain lions 
 8   Adventurers ♦bruised & beaten ♣hostile ♥friendly ♠richly equipped   Flood   Monster ♦dinosaur ♣manticore ♥jack o'bear ♠minotaur 
 9   Barbarians♦in battle ♣on a heroquest ♥raiding ♠hiding from foe   Battle   Nomads ♦Grazelanders ♣Pol Joni ♥Praxians ♠Morokanths 
 10   Trolls ♦merchants ♣patrol ♥messengers ♠raiding   Ghosts   Spiders ♦hive ♣parasites with hosts ♥giant ♠sentient 
 11   Bandits ♦river raiders ♣on the run ♥hiding ♠carrying plunder   Country fair   Trolls ♦slavers ♣Zorak Zorani ♥Tusk raiders ♠cave trolls 
 12   Thieves ♦street thugs ♣running from the law ♥spies ♠burglars   Chaos nest   Bandits ♦pirates ♣folk heroes ♥highwaymen ♠mercenaries 
 13   Dragonewts ♦ambassadors ♣warband ♥mercs ♠travelling   Siege   Humanoids ♦baboons ♣centaurs ♥satyrs ♠wind children 
 14   Plague   Thanes ♦visiting ♣prisoners ♥at a wedding ♠travelling 
 15   Undead ♦wraiths ♣vampires ♥zombies ♠ghouls 
 16   Chaotic ♦broo ♣dragon snail ♥ogres ♠scorpion men 
 17   Lycanthropes ♦Elurae ♣tusk brothers ♥wolfbrothers ♠tiger sons 
 18   Abomination ♦gargoyle ♣basilisk ♥walktapus ♠cockatrice 
 19   Elemental ♦gnome ♣salamander ♥undine ♠sylph 
 20   Special ♦cultists ♣demon ♥magical sheep ♠sky bulls 

As always, I welcome any feedback for improvement.

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