The two maps below have been 'leaked' on the Glorantha G+ community and on the new Glorantha web-site a few days ago. Funnily enough, they both cover my favourite part of Glorantha: Umathela. Enjoy!
About Me
11 October 2013
Cultural Maps from the Upcoming Guide to Glorantha
The Guide to Glorantha should be available by the end of the year. The text is fully written and has been proofread. Jeff et al are now busy with the artistic part: the illustrations and, of course, this being a fantasy product, the maps.
The two maps below have been 'leaked' on the Glorantha G+ community and on the new Glorantha web-site a few days ago. Funnily enough, they both cover my favourite part of Glorantha: Umathela. Enjoy!
The two maps below have been 'leaked' on the Glorantha G+ community and on the new Glorantha web-site a few days ago. Funnily enough, they both cover my favourite part of Glorantha: Umathela. Enjoy!
27 September 2013
Nostalgia and Adolescence
I don't know if it's become some kind of meme already, but there are a few posts out there on G+ about what fantasy gamers enjoyed as novels, art, etc. during their formative years.
I spent my early teenage years in a relatively quiet town in south-western France, and then the family moved to the far suburbs of Paris when I was 15. As a result, I wasn't exposed to many novelties in terms of comics, games or novels. My foraging trips to Toulouse (first), and Paris (last) were important journeys to organise, and they would cost me a lot of pocket money, so they had to be well planned. Mostly, I needed to be sure that some "wow" stuff was to be found, else I'd simply postpone the trip.
Living in the sticks as I was, I hadn't access to any fanzines, etc., and mail order was still in its infancy for anything that wasn't clothes, so I could only rely on Jeux & Stratรฉgie to learn about new games. Contrary to a lot of fellow gamers, I started with war games.
Jeux & Stratรฉgie would carry a free pull-out war game in each issue, and one of these was a bizarre boardgame without any hexes and strange counters:
So the next time I went to my FLGS in Toulouse, I learnt about role-playing games. Apparently, they were fantasy-themed tactical war games that didn't need a board!
I bought the Holmes box and was instantly hooked. I soon bought all the issues of Casus Belli I could get my hands on, and GM'ed the adventures therein for my neighbours.
In terms of other items of geekdom, I didn't read any (US) comics at the time, and I hadn't been exposed to Anglo-Saxon fantasy either. My childhood fantasy world was the classic world of the Grimm stories or of Central European legend:
Again, contrary to what happened to most fellow gamers out there, I didn't start playing D&D because I had read Tolkien, but the other way round: I started reading Tolkien because it seemed so similar to D&D!
After we moved to Suburbia, I was lucky enough to have a huge library really close to home that carried all the Temps Futurs books: Leiber, Lovecraft, Moorcock, et al. I became an avid reader of fantasy novels.
In those same years, I bought the French translation of Tunnels & Trolls, which became my favourite role-playing game as a GM (never liked the solos).
This, in turn, prompted me to look for the Sorcerer's Apprentice the first time I went to the US.
I bought a huge stack of past issues, and that in turn introduced me to the fantastic notion of house rules (as well as it introduced me to very fine fantasy short stories).
I spent my early teenage years in a relatively quiet town in south-western France, and then the family moved to the far suburbs of Paris when I was 15. As a result, I wasn't exposed to many novelties in terms of comics, games or novels. My foraging trips to Toulouse (first), and Paris (last) were important journeys to organise, and they would cost me a lot of pocket money, so they had to be well planned. Mostly, I needed to be sure that some "wow" stuff was to be found, else I'd simply postpone the trip.
Living in the sticks as I was, I hadn't access to any fanzines, etc., and mail order was still in its infancy for anything that wasn't clothes, so I could only rely on Jeux & Stratรฉgie to learn about new games. Contrary to a lot of fellow gamers, I started with war games.
Jeux & Stratรฉgie would carry a free pull-out war game in each issue, and one of these was a bizarre boardgame without any hexes and strange counters:
So the next time I went to my FLGS in Toulouse, I learnt about role-playing games. Apparently, they were fantasy-themed tactical war games that didn't need a board!
I bought the Holmes box and was instantly hooked. I soon bought all the issues of Casus Belli I could get my hands on, and GM'ed the adventures therein for my neighbours.
In terms of other items of geekdom, I didn't read any (US) comics at the time, and I hadn't been exposed to Anglo-Saxon fantasy either. My childhood fantasy world was the classic world of the Grimm stories or of Central European legend:
Again, contrary to what happened to most fellow gamers out there, I didn't start playing D&D because I had read Tolkien, but the other way round: I started reading Tolkien because it seemed so similar to D&D!
After we moved to Suburbia, I was lucky enough to have a huge library really close to home that carried all the Temps Futurs books: Leiber, Lovecraft, Moorcock, et al. I became an avid reader of fantasy novels.
In those same years, I bought the French translation of Tunnels & Trolls, which became my favourite role-playing game as a GM (never liked the solos).
This, in turn, prompted me to look for the Sorcerer's Apprentice the first time I went to the US.
I bought a huge stack of past issues, and that in turn introduced me to the fantastic notion of house rules (as well as it introduced me to very fine fantasy short stories).
30 August 2013
Using Monster Island in Second-Age Glorantha
Monster Island for RuneQuest 6 by the Design Mechanism has been available for quite some time now, but due to very long holidays —not that I am going to complain— which have completely dried up my bank account, I haven't been able to lay my grubby hands on this mouth-watering tome yet.
I have already blogged about this S&S sandbox supplement, so I am not going to go through a description again, especially since I haven't seen the final product.
However, a recent thread on Google+ has sparked renewed interest in Monster Island, viz:
I want to set Monster Island in Second-Age Glorantha but my players are asking where exactly the Island is and what year in 2nd Age - would appreciate any advice on both?
to which I have answered along the lines of:
There is a monster island off the coast of Pamaltela— Loral. According to the upcoming Guide of Glorantha: “Loral was inhabited by humans before the Closing. Their land used to be called the Queendom of Loral”.
As for the year to set the campaign in, it could be just before the Closing, to add an impending sense of doom!
And if you rotate the map of Monster Island ninety degrees anticlockwise, it even becomes very similar to the map of Loral!
I have already blogged about this S&S sandbox supplement, so I am not going to go through a description again, especially since I haven't seen the final product.
However, a recent thread on Google+ has sparked renewed interest in Monster Island, viz:
I want to set Monster Island in Second-Age Glorantha but my players are asking where exactly the Island is and what year in 2nd Age - would appreciate any advice on both?
to which I have answered along the lines of:
There is a monster island off the coast of Pamaltela— Loral. According to the upcoming Guide of Glorantha: “Loral was inhabited by humans before the Closing. Their land used to be called the Queendom of Loral”.
As for the year to set the campaign in, it could be just before the Closing, to add an impending sense of doom!
And if you rotate the map of Monster Island ninety degrees anticlockwise, it even becomes very similar to the map of Loral!
27 August 2013
22 August 2013
New “glorantha.com” web-site
As I had announced on 21 May 2013, Moon Design have acquired from Greg Stafford the rights to the world of Glorantha. The acquisition has been finalised as of 14 August, and as a result Moon Design is reshuffling and restructuring its web-site.
The first step has been a change in the domain name (glorantha.com rather than moondesignpublishing.com), but more is in the works, as Moon Design are obviously going to take advantage of the acquisition to emphasise the world of Glorantha and to recentre their line of business by focusing more on Glorantha and, apparently, not only through HeroQuest if I am to believe what the good people at Moon Design have written on the various social networks. That was a long sentence.
One consequence is that the user credentials from moondesignpublishing.com are not necessarily going to be carried over to glorantha.com, so watch the latter and make sure your account is still working/has to be re-instated.
Another consequence is that you may lose the ability to download whatever PDFs you had bought from the online store so, again, watch the latter web-site and make sure you still have access to your purchases. If you don't, contact Moon Design through this page.
The forums re-start from scratch. Stop using the old forum and move on to the new one. You will have to re-create a user account ☹ and man does the interface suck.
The first step has been a change in the domain name (glorantha.com rather than moondesignpublishing.com), but more is in the works, as Moon Design are obviously going to take advantage of the acquisition to emphasise the world of Glorantha and to recentre their line of business by focusing more on Glorantha and, apparently, not only through HeroQuest if I am to believe what the good people at Moon Design have written on the various social networks. That was a long sentence.
One consequence is that the user credentials from moondesignpublishing.com are not necessarily going to be carried over to glorantha.com, so watch the latter and make sure your account is still working/has to be re-instated.
Another consequence is that you may lose the ability to download whatever PDFs you had bought from the online store so, again, watch the latter web-site and make sure you still have access to your purchases. If you don't, contact Moon Design through this page.
The forums re-start from scratch. Stop using the old forum and move on to the new one. You will have to re-create a user account ☹ and man does the interface suck.
13 August 2013
Guide to Glorantha KS Update (cont'd)
18 June 2013
Lioness Lamia
When it comes to inspirational art, Le Chaudron chromatique is definitely one of my favourite blogs. Cรฉdric just keeps posting the most inspirational weird illustrations in an amazing black-and-white ligne claire style. I have already posted quite a few of his works (just click on the inspirational label on the left hand-side), which are usually inspired either by Slavic mythology or by weird fantasy ร la Lamentations of the Flame Princess — and both of them are definitely cool with me!
Today's picture is an awesome Lamia crawling out of her lioness body. Cรฉdric presents various theories as to why Lamiรฆ should hide in a lioness body, and various consequences as to their ecology. They can all be adopted for a Second Age game.
![]() |
| click to enlarge |
Today's picture is an awesome Lamia crawling out of her lioness body. Cรฉdric presents various theories as to why Lamiรฆ should hide in a lioness body, and various consequences as to their ecology. They can all be adopted for a Second Age game.
04 June 2013
RuneQuest Ad
This is an October 1990 ad for the Spanish version of RuneQuest, published by Joc Internacional.
I really dig the drawing and the 'hand drawn' looks of the Runes.
I really dig the drawing and the 'hand drawn' looks of the Runes.
29 May 2013
War in Glorantha KS
Guide to Glorantha KS Update (cont'd)
Update No.38 has just been posted on the Kickstarter page of the Guide to Glorantha. Since I do not know how accessible this page is, I'll just copy 'n paste the interesting bits here. BTW— not much new information if you've been a loyal follower of this blog.
1. The mapping stretch goals turned out to be even more massive than we thought. Pamaltela (which is done) is about 50% BIGGER than Genertela (once Kralorela and Teshnos got added). We have finished Kralorela, Teshnos, Pent, Jrustela, Teleos, Pamaltela, and Slon, plus a few sundry other islands. It took Colin and Jeff nearly two years to do the first two-thirds of Genertela. In the last six months, they've done about twice that much work. Colin and Jeff are now working on Vormain and the East Islands. After that we hope to crowd-source fact check the entire set of maps, so that no stupid typos mar this masterpiece. We hope to be able to be done with Vormain and the East Islands in about two weeks (but this is really complicated mapping, so it may take longer).
2. There was SO much new art — and of so much detail — that it has taken longer to finish than expected. Several key artists still have several plates to finish. Most of those pictures had several thousand words written to describe what the picture should look like, in intricate detail [่ณๅฐผ— We want a book with all that accompanying text!].
3. Additional Appendixes. There are still several appendixes (including hero-questing, Hero Wars events, etc) resulting from the huge number of stretch goals, that Jeff needs to finalise. Once the maps are finished, it will be easy to finish them up.
Once the text and art is finished, then the Guide goes over to Rick for layout and then printing. The Argan Argar Atlas will be ready once the maps are finished and checked, so that will get done first, most likely for a Gen Con Debut [่ณๅฐผ— 15-18 August 2013]. The Guide itself is looking more like a Fall 2013 release [่ณๅฐผ— I says December. Wanna wager?].
1. The mapping stretch goals turned out to be even more massive than we thought. Pamaltela (which is done) is about 50% BIGGER than Genertela (once Kralorela and Teshnos got added). We have finished Kralorela, Teshnos, Pent, Jrustela, Teleos, Pamaltela, and Slon, plus a few sundry other islands. It took Colin and Jeff nearly two years to do the first two-thirds of Genertela. In the last six months, they've done about twice that much work. Colin and Jeff are now working on Vormain and the East Islands. After that we hope to crowd-source fact check the entire set of maps, so that no stupid typos mar this masterpiece. We hope to be able to be done with Vormain and the East Islands in about two weeks (but this is really complicated mapping, so it may take longer).
2. There was SO much new art — and of so much detail — that it has taken longer to finish than expected. Several key artists still have several plates to finish. Most of those pictures had several thousand words written to describe what the picture should look like, in intricate detail [่ณๅฐผ— We want a book with all that accompanying text!].
3. Additional Appendixes. There are still several appendixes (including hero-questing, Hero Wars events, etc) resulting from the huge number of stretch goals, that Jeff needs to finalise. Once the maps are finished, it will be easy to finish them up.
Once the text and art is finished, then the Guide goes over to Rick for layout and then printing. The Argan Argar Atlas will be ready once the maps are finished and checked, so that will get done first, most likely for a Gen Con Debut [่ณๅฐผ— 15-18 August 2013]. The Guide itself is looking more like a Fall 2013 release [่ณๅฐผ— I says December. Wanna wager?].
Location:
France
You Are Here
This is less detailed than the map I've posted a while ago, but it gives a clear idea of where Umathela lies with regards to the neighbouring lands. And yes, it is a Third Age map.
![]() |
| You are here |
28 May 2013
Slon
24 May 2013
The Design Mechanism Seminar
The Design Mechanism's panel was held on Saturday night. Loz highlighted what happened since last year's panel, when the RuneQuest 6 rule book was about to be published.
✠ RuneQuest 6 core book: the sales have better than anticipated, with customers evenly split between dead tree and electronic format. There are customers from all over the world, but the core market is obviously constituted by the English-speaking countries.
✠ the Book of Quests is out. It consists of seven linked scenarios, written by new authors; since the reception has been good, a "Book of Quests II" is likely to see the light in 2014.
✠ the Design Mechanism are busy preparing Monster Island for release in September. This is a 100% Pete Nash product. It is NOT a mere book of monsters; it is a pulp/S&S sandbox populated with monsters, over 80 of them. It was actually thought of as a homage to Griffin Island. The PDF map will have layers so that the GM can customise his printouts. Also, the book is illustrated by legendary British illustrator Russ Nicholson.
✠ There are quite a few other setting books in the pipe [thank you bloody iPad for having eaten up all my notes on this part of the panel]:
‣ a Luther Arkwright setting book. The Design Mechanism managed to get hold of the licence of this famous (at least in Britain) steampunk/plane-hopping/sci-fi comics series by Bryan Talbot. It will include rules for firearms, vehicles, etc.; everything needed for a contemporary setting.
‣ Shores of Korantia, a new campaign/setting book by the author of Age of Treason
‣ The Fall of Byzantium, by Michael 'MOB' O'Brien. This is going to be a historical campaign/supplement focusing on the two-month siege of Byzantium in 1453 by Ottoman Sultan Mehmed II.
‣ I'm pretty sure another book was mentioned, but the evil iPad ate my notes.
✠ There is going to be a KickStarter for a hardback edition of the RuneQuest 6 rule book
✠ There are quite a few translations of RQ6 in the pipe: French, Spanish, German, possibly Swedish.
✠ The above are the plans for 2013. The plans for 2014 are as follows: more historical settings (Mythic Briton), a RQ6 sourcebook for Glorantha called RuneQuest: Adventures in Glorantha, RQ6 articles in Wyrms Footnotes, and a RQ6 campaign pack set in a particular area of Third Age Glorantha.
The last panel (on Sunday night) was a common Moon Design/Design Mechanism panel. I missed it because I was busy GM'ing Arrows of Indra. Apparently, the panel involved a large crowd of Gloranthadrunkards enthusiasts who managed to mob the Design Mechanism into writing more Gloranthan stuff, and earlier than expected. As a result of the common panel, RuneQuest: Adventures in Glorantha has become a top priority; Pete Nash is taking the reins of the project, and he will start work on it very soon. The idea is to release RQ: AiG as close as possible to the Guide to Glorantha (see the relevant blog entry). Also, the area the Design Mechanism will focus upon is going to be a different one from the one initially expected.
A side effect of this focus on Gloranthan material for RQ6 is that Luther Arkwright: Role-Playing Across the Parallels and the historical settings will be delayed.
✠ RuneQuest 6 core book: the sales have better than anticipated, with customers evenly split between dead tree and electronic format. There are customers from all over the world, but the core market is obviously constituted by the English-speaking countries.
✠ the Book of Quests is out. It consists of seven linked scenarios, written by new authors; since the reception has been good, a "Book of Quests II" is likely to see the light in 2014.
✠ the Design Mechanism are busy preparing Monster Island for release in September. This is a 100% Pete Nash product. It is NOT a mere book of monsters; it is a pulp/S&S sandbox populated with monsters, over 80 of them. It was actually thought of as a homage to Griffin Island. The PDF map will have layers so that the GM can customise his printouts. Also, the book is illustrated by legendary British illustrator Russ Nicholson.
✠ There are quite a few other setting books in the pipe [thank you bloody iPad for having eaten up all my notes on this part of the panel]:
‣ a Luther Arkwright setting book. The Design Mechanism managed to get hold of the licence of this famous (at least in Britain) steampunk/plane-hopping/sci-fi comics series by Bryan Talbot. It will include rules for firearms, vehicles, etc.; everything needed for a contemporary setting.
‣ Shores of Korantia, a new campaign/setting book by the author of Age of Treason
‣ The Fall of Byzantium, by Michael 'MOB' O'Brien. This is going to be a historical campaign/supplement focusing on the two-month siege of Byzantium in 1453 by Ottoman Sultan Mehmed II.
‣ I'm pretty sure another book was mentioned, but the evil iPad ate my notes.
✠ There is going to be a KickStarter for a hardback edition of the RuneQuest 6 rule book
✠ There are quite a few translations of RQ6 in the pipe: French, Spanish, German, possibly Swedish.
✠ The above are the plans for 2013. The plans for 2014 are as follows: more historical settings (Mythic Briton), a RQ6 sourcebook for Glorantha called RuneQuest: Adventures in Glorantha, RQ6 articles in Wyrms Footnotes, and a RQ6 campaign pack set in a particular area of Third Age Glorantha.
⁂
The last panel (on Sunday night) was a common Moon Design/Design Mechanism panel. I missed it because I was busy GM'ing Arrows of Indra. Apparently, the panel involved a large crowd of Glorantha
A side effect of this focus on Gloranthan material for RQ6 is that Luther Arkwright: Role-Playing Across the Parallels and the historical settings will be delayed.
23 May 2013
Pronunciation
There was a recent post by Charles about the pronunciation of Gloranthan names on the Moon Design forum. It prompted me to have an in-depth look into that. I've always thought that linguistics was the weak part of Glorantha. You can easily notice that Greg Stafford is bigtime into religion and mythology, but not languages! Anyway, the fact that those pronunciation guidelines use bits and pieces of English syllables rather than the International Phonetic Alphabet doesn't help either.
I would say that most of them correspond to the way I would've pronounced them, except maybe the way some words are stressed.
The most surprising pronunciations were:
Babeester Gor BAH-bees-ter GORE ['bษbistษ 'ษกษษน]. I would've stressed the second syllable myself.
Bagog ba-GOG [bรฆ'gษg]. I would've stressed the first syllable.
Ginna Jar GIN-nuh JAR ['gษชnnส 'dสษห]. For some reason I was expecting a soft 'G'.
Godunya goe-DOON-yah [gษส'dunjษ]. This I had really no idea how to pronounce it!
Himile hih-MEEL [hษช'mil]. Another name I had no idea how to pronounce.
Hyalor HIGH-ah-lor ['haษชษlษ]. Ditto.
Jmijie zh’MEE-zheh ['สmiสe]. Weird.
Kajaboor KAHZH-ah-bor ['kษสษbษษน]. Wow.
Keraun kerr-AHN [ker'rษn].
Metsyla met-SIGH-lah [met'saษชlษ]. For some reason I was expecting a short 'i' in the middle.
Mikyh MIK-yuh ['mษชkjส]. Another unexpected one.
Pamalt PAM-ahlt ['pรฆmษlt]. I'd always stressed the second syllable.
Seseine seh-SAEN-ay [se'seษชneษช]. I'm pretty sure Jeff pronounces it [se'sin].
Subere soo-BEER-ee [su'biri].
Teelo Noori TEE-loe NOR-ee ['tilษส 'nษษนi].
Tien t’YEN [tjen].
Jrusteli j’russ-TEL-i [dสrสs'teli]. I'm pretty sure I've heard Jeff pronounce it with an initial [ส].
I would say that most of them correspond to the way I would've pronounced them, except maybe the way some words are stressed.
The most surprising pronunciations were:
Babeester Gor BAH-bees-ter GORE ['bษbistษ 'ษกษษน]. I would've stressed the second syllable myself.
Bagog ba-GOG [bรฆ'gษg]. I would've stressed the first syllable.
Ginna Jar GIN-nuh JAR ['gษชnnส 'dสษห]. For some reason I was expecting a soft 'G'.
Godunya goe-DOON-yah [gษส'dunjษ]. This I had really no idea how to pronounce it!
Himile hih-MEEL [hษช'mil]. Another name I had no idea how to pronounce.
Hyalor HIGH-ah-lor ['haษชษlษ]. Ditto.
Jmijie zh’MEE-zheh ['สmiสe]. Weird.
Kajaboor KAHZH-ah-bor ['kษสษbษษน]. Wow.
Keraun kerr-AHN [ker'rษn].
Metsyla met-SIGH-lah [met'saษชlษ]. For some reason I was expecting a short 'i' in the middle.
Mikyh MIK-yuh ['mษชkjส]. Another unexpected one.
Pamalt PAM-ahlt ['pรฆmษlt]. I'd always stressed the second syllable.
Seseine seh-SAEN-ay [se'seษชneษช]. I'm pretty sure Jeff pronounces it [se'sin].
Subere soo-BEER-ee [su'biri].
Teelo Noori TEE-loe NOR-ee ['tilษส 'nษษนi].
Tien t’YEN [tjen].
Jrusteli j’russ-TEL-i [dสrสs'teli]. I'm pretty sure I've heard Jeff pronounce it with an initial [ส].
22 May 2013
Back from the Eternal Convention (cont'd)
Huge On-Line Archive of Spanish-Language Gaming Magazines
Thanks to Spanish-language blogger Cronista, I have been made aware of a huge treasure trove of Spanish-language gaming magazines.
The site Sinergia de rol hosts an impressive quantity of quite high quality scans of Spanish gaming magazines from the 1980s and the 1990s, amongst which many that tackled RuneQuest and Glorantha. Lรญder magazine, for instance, was the flagship magazine of Joc Internacional, who published both the RuneQuest and the Call of Cthulhu role-playing games at the time.
If you read Spanish, you will find many interesting analyses, house rules, and adventures for RuneQuest in the pages of Lรญder magazine. In issue No.8 of Lรญder, for instance, there is a long RuneQuest scenario (pages 31 to 39) set in the Elamle Peninsula, in Third Age Pamaltela!
Edit: The Troll 'zine is also quite interesting. It was the 'zine of the Barcelona-based Auryn role-playing club, whose members were actively promoting RuneQuest in Spain at the time. Apparently, their home campaign was based in Pamaltela, because there is yet another scenario set in the Elamle Peninsula in issue No.17 of the Troll 'zine.
The site Sinergia de rol hosts an impressive quantity of quite high quality scans of Spanish gaming magazines from the 1980s and the 1990s, amongst which many that tackled RuneQuest and Glorantha. Lรญder magazine, for instance, was the flagship magazine of Joc Internacional, who published both the RuneQuest and the Call of Cthulhu role-playing games at the time.
If you read Spanish, you will find many interesting analyses, house rules, and adventures for RuneQuest in the pages of Lรญder magazine. In issue No.8 of Lรญder, for instance, there is a long RuneQuest scenario (pages 31 to 39) set in the Elamle Peninsula, in Third Age Pamaltela!
Edit: The Troll 'zine is also quite interesting. It was the 'zine of the Barcelona-based Auryn role-playing club, whose members were actively promoting RuneQuest in Spain at the time. Apparently, their home campaign was based in Pamaltela, because there is yet another scenario set in the Elamle Peninsula in issue No.17 of the Troll 'zine.
21 May 2013
Moon Design Seminar
The traditional Moon Design seminar was held on Friday night. Here are my notes.
Guide To Glorantha
This was obviously the 'hot' topic, and first of all the availability of the product. The current ETA is "this year" (i.e., December) — the main reason is that a lot of supplementary art has been commissioned, and the art director has quite an obsession with detail :)
Honestly, we were treated to amazing art (incl. art commissioned by Kickstarter funders), and incredible maps, maps, maps: maps of the mythological ages, of the Sky, of the other worlds, geographical maps of Third Age Glorantha in unbelievable detail, magical maps, ethnic maps, trade maps, political maps... A map of the underwater roads of the Mirrorsea Bay (!!!). A map of the Closing... We can expect 100 pages of maps!
Oh, and did I mention the amazing art? Osprey-like colour plates, portraits of the various Mostali sub-races, Kralorelan art...
The most awesome picture from the seminar was actually one that formed in my head, evoked by Jeff's words: Dinosaur-riding cavemen attacking Dwarves armed with muskets in Slon.
Edit: this picture is now visible on the Gloranthan Google+ community page.
Upcoming products
The Guide To Glorantha was on everyone's minds, but obviously we also wanted to know about other products. So here's the latest from your favourite sleuth:
- There will be Gloranthan RuneQuest 6 products by the Design Mechanism [see the upcoming blog entry]
- Other Moon Design products are on hold until the GtG is out (because authors need it to write canonical stuff)
Status on the upcoming books:
- First one out possibly Gods of Glorantha, to complement GtG
- a Gloranthan bestiary by Pete Nash
- the Coming Storm (a massive Sartarite campaign) by Ian Cooper
The manuscripts of the two previous books are almost finished. The issue, again, is art.
- Big Rubble companion (at the moment, this is only a project)
- King of Sartar re-write by Greg Stafford, good progress
At the end we had a Q&A session; here are mine:
- last year during the con, Moon Design mentioned one or even two Gloranthan boardgames — Jeff & Rick now mention three boardgames in the works.
- Teleos: pirates in the Second Age, peaceful people in the Third Age. What happened? The Closing & the Opening. Same for Loral. This will apparently be mentioned in the historical parts of the Guide.
Guide To Glorantha
This was obviously the 'hot' topic, and first of all the availability of the product. The current ETA is "this year" (i.e., December) — the main reason is that a lot of supplementary art has been commissioned, and the art director has quite an obsession with detail :)
Honestly, we were treated to amazing art (incl. art commissioned by Kickstarter funders), and incredible maps, maps, maps: maps of the mythological ages, of the Sky, of the other worlds, geographical maps of Third Age Glorantha in unbelievable detail, magical maps, ethnic maps, trade maps, political maps... A map of the underwater roads of the Mirrorsea Bay (!!!). A map of the Closing... We can expect 100 pages of maps!
Oh, and did I mention the amazing art? Osprey-like colour plates, portraits of the various Mostali sub-races, Kralorelan art...
The most awesome picture from the seminar was actually one that formed in my head, evoked by Jeff's words: Dinosaur-riding cavemen attacking Dwarves armed with muskets in Slon.
Edit: this picture is now visible on the Gloranthan Google+ community page.
Upcoming products
The Guide To Glorantha was on everyone's minds, but obviously we also wanted to know about other products. So here's the latest from your favourite sleuth:
- There will be Gloranthan RuneQuest 6 products by the Design Mechanism [see the upcoming blog entry]
- Other Moon Design products are on hold until the GtG is out (because authors need it to write canonical stuff)
Status on the upcoming books:
- First one out possibly Gods of Glorantha, to complement GtG
- a Gloranthan bestiary by Pete Nash
- the Coming Storm (a massive Sartarite campaign) by Ian Cooper
The manuscripts of the two previous books are almost finished. The issue, again, is art.
- Big Rubble companion (at the moment, this is only a project)
- King of Sartar re-write by Greg Stafford, good progress
At the end we had a Q&A session; here are mine:
- last year during the con, Moon Design mentioned one or even two Gloranthan boardgames — Jeff & Rick now mention three boardgames in the works.
- Teleos: pirates in the Second Age, peaceful people in the Third Age. What happened? The Closing & the Opening. Same for Loral. This will apparently be mentioned in the historical parts of the Guide.
Back from the Eternal Convention
The convention was fantastic, but I'm too tired now to write anything, so have a look at the Saturday pictures, and wait for my next blog entry!
To be continued...
| The Moon Design seminar |
| an Umathelan Malkioni at the freeform |
| Every year, we get to play an incomprehensible card game. |
| Me GM'ing Monsters & Magic |
| Sunny weather! |
03 May 2013
Guide to Glorantha KS Update (cont'd)
Frankly, we knew the Guide to Glorantha would be late. With all the stretch goals that just kept being added during the KS phase, this comes as no surprise. But I tell you— I'll take a late, expanded Guide chock-full of new information over an on-time one that is just a rehash of the Avalon Hill material any day!
So on to the latest information from Moon Design: Jeff and the team are nearly done detailing Pamaltela, which turns out to be 50% BIGGER than all of Genertela [Pamaltelaaaaaaa!!! ‒่ณๅฐผ]. Plus they've finished Jrustela, Teleos, Kumanku, and a few other places.
The manuscript that started out at a slim 400 pages is almost at 520 pages, and there's still more to do. Another "sneak peek" is close at hand.
We've signed up to do the same to Vormain, Vithela and the East Isles - and we will be starting that in full swing after Eternal Convention (May 17-20) [I'll be there! ‒่ณๅฐผ]. Keep in mind that this is no little archipelago - and very, very underdetailed despite all of Greg and Sandy's notes. That means a lot more work. Jeff and Colin hope to have a feeling for how much new work later this month, but the point is that the book is not going to be ready for layout until the East Islands are done.
As for the Argan Argar Atlas, it's growing as well. Check out the NEW overview page for Pamaltela as the last sample picture [Pamaltelaaaaaaaaaaaaaaaaaaaa!!! ‒่ณๅฐผ].
It looks like the new ETA for the Guide will be August 2013. I'll torture ask Jeff and the others during Eternal Con and I will let you know on the blog.
So on to the latest information from Moon Design: Jeff and the team are nearly done detailing Pamaltela, which turns out to be 50% BIGGER than all of Genertela [Pamaltelaaaaaaa!!! ‒่ณๅฐผ]. Plus they've finished Jrustela, Teleos, Kumanku, and a few other places.
The manuscript that started out at a slim 400 pages is almost at 520 pages, and there's still more to do. Another "sneak peek" is close at hand.
We've signed up to do the same to Vormain, Vithela and the East Isles - and we will be starting that in full swing after Eternal Convention (May 17-20) [I'll be there! ‒่ณๅฐผ]. Keep in mind that this is no little archipelago - and very, very underdetailed despite all of Greg and Sandy's notes. That means a lot more work. Jeff and Colin hope to have a feeling for how much new work later this month, but the point is that the book is not going to be ready for layout until the East Islands are done.
As for the Argan Argar Atlas, it's growing as well. Check out the NEW overview page for Pamaltela as the last sample picture [Pamaltelaaaaaaaaaaaaaaaaaaaa!!! ‒่ณๅฐผ].
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| Home at last |
23 April 2013
27 March 2013
26 March 2013
Guide to Glorantha KS Update
It has apparently become extremely fashionable in the rpg blogosphere to write bad things about Kickstarter-funded projects. They're late. They're only in for the money. They don't even have a draft. It'll never be published. And on and on.
Well, Rick has recently posted the latest news with regards to the Guide to Glorantha Kickstarter-funded project, which I am reproducing below:
As March quickly draws to a close I wanted to provide you with more information about all the work that continues on our Awesome Guide to Glorantha project. In the broadest sense it all boils down to three simple words: words, maps, and art. As for words, the page count keeps steadily growing as Jeff works through the epic stretch goal new material. What started out as a 400 page text-only document has grown to 500 pages, with more to be written. I will be sending out a new "sneak peek" pdf tonight. No need to ask me for it. We're harnessing the latest dwarven technology and will send you a link to download it. As for maps, enormous doesn't begin to describe them. We looked forward to the "big kahuna" map of Genertela being basically 2 meters tall and 6 meters wide. I was chatting with Colin (Main Map Man) when he casually dropped into the conversation that the overall map of the world would be more than 12 metres by 12 metres at regular size. Yeah, regular, not zoomed in, size. Another sampler of some of the latest cool places will go out this week for all to revel in their glory. As for art, the 25+ colour pictures keep rolling in. We have brought on several new artists to help meet the production timeline. You all have been very patient, and we are doing all we can to keep the machinery moving. We'll have more art samples in our next update.
While I still do not believe that I will be receiving my parcel in May, I have a feeling that June may still be quite reasonable a target. Anyway, I guess I'll have more information after the Eternal Con in May. As for advancement, I have received the link mentioned by Rick above, and I have downloaded the PDF draft document: 523 pages without any art. Can you just imagine the size of the final product once it gets all the art in?! Also I have seen the central Genertela part of the map mentioned by Rick above and it is really huge, beautiful and detailed.
Well, Rick has recently posted the latest news with regards to the Guide to Glorantha Kickstarter-funded project, which I am reproducing below:
As March quickly draws to a close I wanted to provide you with more information about all the work that continues on our Awesome Guide to Glorantha project. In the broadest sense it all boils down to three simple words: words, maps, and art. As for words, the page count keeps steadily growing as Jeff works through the epic stretch goal new material. What started out as a 400 page text-only document has grown to 500 pages, with more to be written. I will be sending out a new "sneak peek" pdf tonight. No need to ask me for it. We're harnessing the latest dwarven technology and will send you a link to download it. As for maps, enormous doesn't begin to describe them. We looked forward to the "big kahuna" map of Genertela being basically 2 meters tall and 6 meters wide. I was chatting with Colin (Main Map Man) when he casually dropped into the conversation that the overall map of the world would be more than 12 metres by 12 metres at regular size. Yeah, regular, not zoomed in, size. Another sampler of some of the latest cool places will go out this week for all to revel in their glory. As for art, the 25+ colour pictures keep rolling in. We have brought on several new artists to help meet the production timeline. You all have been very patient, and we are doing all we can to keep the machinery moving. We'll have more art samples in our next update.
While I still do not believe that I will be receiving my parcel in May, I have a feeling that June may still be quite reasonable a target. Anyway, I guess I'll have more information after the Eternal Con in May. As for advancement, I have received the link mentioned by Rick above, and I have downloaded the PDF draft document: 523 pages without any art. Can you just imagine the size of the final product once it gets all the art in?! Also I have seen the central Genertela part of the map mentioned by Rick above and it is really huge, beautiful and detailed.
19 March 2013
Weird Tales Covers-Based Character Generator
The following is a Player Character Generator for 'narrative' role-playing games, i.e., games that describe PCs through short sentences or keywords. This is the case with HeroQuest, with Wordplay, and with my various homebrews.
You will need a d200 (a d100 + a coin: heads— 1 to 100, tails— 101 to 200), and access to the Weird Tales Covers web-site.
Procedure:
1. Roll the d100 and toss the coin to generate a random number between 1 and 200.
2a. If the number rolled is between 1 and 199, refer to the corresponding issue of Weird Tales on the Weird Tales Covers web-site.
2b. If the number rolled is 200, choose an issue of Weird Tales on the Weird Tales Covers web-site.
3. Describe a salient characteristic of your player character (or even your whole PC) based upon the cover of the Weird Tales issue.
4. Have fun.
Examples:
Note: you may add further pulp magazine covers to expand the possibilities...
You will need a d200 (a d100 + a coin: heads— 1 to 100, tails— 101 to 200), and access to the Weird Tales Covers web-site.
Procedure:
1. Roll the d100 and toss the coin to generate a random number between 1 and 200.
2a. If the number rolled is between 1 and 199, refer to the corresponding issue of Weird Tales on the Weird Tales Covers web-site.
2b. If the number rolled is 200, choose an issue of Weird Tales on the Weird Tales Covers web-site.
3. Describe a salient characteristic of your player character (or even your whole PC) based upon the cover of the Weird Tales issue.
4. Have fun.
Examples:
![]() |
| My character is an expert at killing giant spiders. |
![]() |
| My character commands wolves. |
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| My character is a female Pujaleg. |
![]() |
| My character is not afraid of Gark's minions. |
Note: you may add further pulp magazine covers to expand the possibilities...
14 March 2013
Heroes Magazine (by AH)
Apparently, there are more and more scans of folded, out-of-print role-playing games magazines that are becoming available on-line. Let's hope this trend lasts. I understand that copyright holders may get itchy about these online scans but, frankly, what interest do they have in keeping these old issues off line and thus forcing people interested in the history of our hobby to spend ridiculous sums on eBay??
This latest link is for scans of Avalon Hill's short-lived Heroes Magazine, which was devoted to AH role-playing games in the same way that the General was devoted to AH war-games. Now AH main rpg's were RuneQuest III, Powers & Perils and Lords of Creation. I will obviously concentrate on the former, which is unfortunately my least favourite version of the game (if we ignore the broken MRQI).
Shannon Appelcline made a comprehensive index of Heroes Magazine. I'm making available hereunder the parts relevant to RuneQuest/Glorantha:
(note: VI below means Volume I, VII means Volume II; thus VII.4 means 'Volume II No.4')
Accessories, Record Sheets:
Calendrics Record Sheet VII.2 pg 42
Expanded RQ Character Sheet, by John T. Sapienza Jr VII.2 pg 3-6
Ship Data Sheet, by Tim Bailey VII.4 pg 45
Adventures, Alternate Earth:
Gruug's Cave, by Alan LaVergne VII.1 pg 19-35
Black Sorceror, by Mike Olson VII.3 pg 11-26
Adventures, Glorantha:
The Big Hit, by Sandy Petersen VI.6 pg 12-18,31-36
Journey to Falderbash, by Bill Williamson VII.1 pg 12-19
The Wolfrunners, by Sandy Petersen VI.4 pg 21-27
Advice, Players:
Tips for Shamans, by Forrest Johnson VII.4 pg 11-19
Background, Glorantha, Fonrit:
The Land of Fonrit, by Greg Stafford & Sandy Petersen VI.6 pg 36-39
Background, Glorantha, Lunar Empire:
History: Zero Wane, by Greg Stafford (1) VI.1 pg 5-6+
History: First & Second Wanes, by Greg Stafford (1) VI.2 pg 9-11+
History: Third & Fourth Wanes, by Greg Stafford (1) VI.5 pg 33-35
History: Fifth Wane, by Greg Stafford VI.6 pg 4-6
Pottery: First Wane, by Greg Stafford (1) VI.4 pg 46
Background, Glorantha, Pavis:
The Ostrich Clan, by Mike Dawson VII.1 pg 4-11
Creatures:
Abstract Elementals, by James A. Holden VII.4 pg 31-33
Insects for RQ, by Sandy Petersen VI.3 pg 11-13
Cults, Glorantha:
Hykim & Mikyh, by Chaosium VI.4 pg 30-32
Orlanth, by Chaosium (2) VI.4 pg 17-21+
Telmor, by Chaosium (3) VI.4 pg 28-30
Equipment, Ships:
The Sail and the Sword, by Tim Bailey VII.4 pg 23-25+
A Ship for RuneQuest, by Greg Stafford (4) VI.3 pg 40
War Fleets of Glorantha, by Greg Stafford (4) VI.2 pg 42-43+
Magic, Shamanism:
Tips for Shamans, by Forrest Johnson VII.4 pg 11-19
Magic, Sorcery:
A New Look at Sorcery, by B.L. Humphreys VII.1 pg 9-10
New Spells for RQ3, by Martin Crim VII.4 pg 26
NPCs:
Tips for Shamans, by Forrest Johnson VII.4 pg 11-19
Rules, Misc:
New Skills, by Greg Stafford & Sandy Petersen VI.6 pg 11+
Talents for RQ, by Andrew Scott MacKenzie VII.2 pg 39
Rules, Combat, Misc:
Fatigue and Damage Changes, by Jonathan Tweet VII.1 pg 7
RQ Hit Points, by John T. Sapienza, Jr. VII.1 pg 44
Shield Law, by Morgan Woodward VII.2 pg 45
Rules, Combat, Sea:
The Sail and the Sword, by Tim Bailey VII.4 pg 23-25+
Rules, Gambling:
A RuneQuest Gambling System, by Donna Selzer VI.5 pg 15
Rules, Official Questions & Answers:
Dragon Pass VI.6 pg 10-11+
RuneQuestions, by the Chaosium Staff VI.5 pg 40-41
RuneQuestions, by the Chaosium Staff VI.6 pg 39-40
RuneQuestions, by the Chaosium Staff VII.4 pg 21-22
Previews, Misc:
Box 4: Vikings VI.4 pg 5-7
Box 5: Gods of Glorantha VI.6 pg 19-30
Previews, RuneQuest III:
New Face for an Old Friend, by Greg Stafford VI.1 pg 40-41
Testimony of a Tester, by Bruce Dresselhaus VI.5 pg 8
What Happened to RQ, by the Chaosium Staff (5) VI.5 pg 31-32
Reviews:
Dragon Pass VI.6 pg 9-10
(1) The Background of the Lunar Empire, through the Fourth Wane, was also published in Wyrm's Footnotes. Wane 0 appeared in issue 10, Wane 1 in issue 11, Wane 2 in issue 12, Wane 3 in issue 13 and Wane 4 in issue 14.
(2) A variant of this Cult has been printed in RIVER OF CRADLES (AH8591).
(3) A variant of this Cult has been printed in DORASTOR (AH8592).
(4) Reprinted in Tales of the Reaching Moon No.10.
(5) Also appeared in Different Worlds No.37.
This latest link is for scans of Avalon Hill's short-lived Heroes Magazine, which was devoted to AH role-playing games in the same way that the General was devoted to AH war-games. Now AH main rpg's were RuneQuest III, Powers & Perils and Lords of Creation. I will obviously concentrate on the former, which is unfortunately my least favourite version of the game (if we ignore the broken MRQI).
Shannon Appelcline made a comprehensive index of Heroes Magazine. I'm making available hereunder the parts relevant to RuneQuest/Glorantha:
(note: VI below means Volume I, VII means Volume II; thus VII.4 means 'Volume II No.4')
Accessories, Record Sheets:
Calendrics Record Sheet VII.2 pg 42
Expanded RQ Character Sheet, by John T. Sapienza Jr VII.2 pg 3-6
Ship Data Sheet, by Tim Bailey VII.4 pg 45
Adventures, Alternate Earth:
Gruug's Cave, by Alan LaVergne VII.1 pg 19-35
Black Sorceror, by Mike Olson VII.3 pg 11-26
Adventures, Glorantha:
The Big Hit, by Sandy Petersen VI.6 pg 12-18,31-36
Journey to Falderbash, by Bill Williamson VII.1 pg 12-19
The Wolfrunners, by Sandy Petersen VI.4 pg 21-27
Advice, Players:
Tips for Shamans, by Forrest Johnson VII.4 pg 11-19
Background, Glorantha, Fonrit:
The Land of Fonrit, by Greg Stafford & Sandy Petersen VI.6 pg 36-39
Background, Glorantha, Lunar Empire:
History: Zero Wane, by Greg Stafford (1) VI.1 pg 5-6+
History: First & Second Wanes, by Greg Stafford (1) VI.2 pg 9-11+
History: Third & Fourth Wanes, by Greg Stafford (1) VI.5 pg 33-35
History: Fifth Wane, by Greg Stafford VI.6 pg 4-6
Pottery: First Wane, by Greg Stafford (1) VI.4 pg 46
Background, Glorantha, Pavis:
The Ostrich Clan, by Mike Dawson VII.1 pg 4-11
Creatures:
Abstract Elementals, by James A. Holden VII.4 pg 31-33
Insects for RQ, by Sandy Petersen VI.3 pg 11-13
Cults, Glorantha:
Hykim & Mikyh, by Chaosium VI.4 pg 30-32
Orlanth, by Chaosium (2) VI.4 pg 17-21+
Telmor, by Chaosium (3) VI.4 pg 28-30
Equipment, Ships:
The Sail and the Sword, by Tim Bailey VII.4 pg 23-25+
A Ship for RuneQuest, by Greg Stafford (4) VI.3 pg 40
War Fleets of Glorantha, by Greg Stafford (4) VI.2 pg 42-43+
Magic, Shamanism:
Tips for Shamans, by Forrest Johnson VII.4 pg 11-19
Magic, Sorcery:
A New Look at Sorcery, by B.L. Humphreys VII.1 pg 9-10
New Spells for RQ3, by Martin Crim VII.4 pg 26
NPCs:
Tips for Shamans, by Forrest Johnson VII.4 pg 11-19
Rules, Misc:
New Skills, by Greg Stafford & Sandy Petersen VI.6 pg 11+
Talents for RQ, by Andrew Scott MacKenzie VII.2 pg 39
Rules, Combat, Misc:
Fatigue and Damage Changes, by Jonathan Tweet VII.1 pg 7
RQ Hit Points, by John T. Sapienza, Jr. VII.1 pg 44
Shield Law, by Morgan Woodward VII.2 pg 45
Rules, Combat, Sea:
The Sail and the Sword, by Tim Bailey VII.4 pg 23-25+
Rules, Gambling:
A RuneQuest Gambling System, by Donna Selzer VI.5 pg 15
Rules, Official Questions & Answers:
Dragon Pass VI.6 pg 10-11+
RuneQuestions, by the Chaosium Staff VI.5 pg 40-41
RuneQuestions, by the Chaosium Staff VI.6 pg 39-40
RuneQuestions, by the Chaosium Staff VII.4 pg 21-22
Previews, Misc:
Box 4: Vikings VI.4 pg 5-7
Box 5: Gods of Glorantha VI.6 pg 19-30
Previews, RuneQuest III:
New Face for an Old Friend, by Greg Stafford VI.1 pg 40-41
Testimony of a Tester, by Bruce Dresselhaus VI.5 pg 8
What Happened to RQ, by the Chaosium Staff (5) VI.5 pg 31-32
Reviews:
Dragon Pass VI.6 pg 9-10
(1) The Background of the Lunar Empire, through the Fourth Wane, was also published in Wyrm's Footnotes. Wane 0 appeared in issue 10, Wane 1 in issue 11, Wane 2 in issue 12, Wane 3 in issue 13 and Wane 4 in issue 14.
(2) A variant of this Cult has been printed in RIVER OF CRADLES (AH8591).
(3) A variant of this Cult has been printed in DORASTOR (AH8592).
(4) Reprinted in Tales of the Reaching Moon No.10.
(5) Also appeared in Different Worlds No.37.
Deluxe T&T — The Backers
The names of the backers of the Deluxe Tunnels & Trolls Kickstarter project have been posted here. I know it's utterly childish, but I find it soooo cool to see my name on that list :)
06 March 2013
Yog-Blosoth Again
Another terrific picture from Yog-Blosoth:
In Greek mythology, an Oread was a Mountain Nymph — the Greeks had a special name for each type of Nymph, depending on where they were supposed to dwell:
‣ Tree Nymph = Dryad
‣ Freshwater Nymph = Naiad
‣ Saltwater Nymph = Nereid
‣ Mountain Nymph = Oread
For gaming purposes, I'll consider that the Oread is merely a mountain Dryad. And she's ready to lure unwary travellers to a certain death :)
![]() |
| Oread |
‣ Tree Nymph = Dryad
‣ Freshwater Nymph = Naiad
‣ Saltwater Nymph = Nereid
‣ Mountain Nymph = Oread
For gaming purposes, I'll consider that the Oread is merely a mountain Dryad. And she's ready to lure unwary travellers to a certain death :)
25 February 2013
The Magazine Rack
The Internet Archive has opened a new sub-section called The Magazine Rack, which harbours many scans of old magazines, including role-playing and war-gaming magazines (The Dragon, The General, etc.).
Although said 'Magazine Rack' is a real treasure trove for old-school gamers, there isn't much of real interest, alas, for us Gloranthan fanatics.
At the moment, I have found the following of interest:
In The Space Gamer issue 71, p7-9: Converting TFT Characters to T&T. Comments: this is a pretty boring conversion article; it might give you, however, some ideas to be re-used for character generation if you're using my Timinits & Trolls rules.
In The Space Gamer issue 85, p39: The Giant Squid, for RuneQuest. Comments: this can be a fun addition to any marine-based adventure; a kraken is always a welcome surprise!
In The Space Gamer issue 85, p48-50: Gloranthan Metals, for RuneQuest. Comments: this has already been published in various sources, but it is always handy to have this kind of information in one place. Can also be used in conjunction with my previous Rune Identities post.
In The Space Gamer issue 85, p51: The Spy Character Class, for Stormbringer. Comments: this can be easily adapted for a Fonritan game of intrigue and backstabbing.
In The Space Gamer issue 87, p30: Folk Magic, for RuneQuest. Comments: this is a generic article about Folk Magic by Sandy Petersen. The Guidelines therein can be easily adapted to any 'freeform' or 'narrative' style of play. Most useful.
Although said 'Magazine Rack' is a real treasure trove for old-school gamers, there isn't much of real interest, alas, for us Gloranthan fanatics.
At the moment, I have found the following of interest:
In The Space Gamer issue 71, p7-9: Converting TFT Characters to T&T. Comments: this is a pretty boring conversion article; it might give you, however, some ideas to be re-used for character generation if you're using my Timinits & Trolls rules.
In The Space Gamer issue 85, p39: The Giant Squid, for RuneQuest. Comments: this can be a fun addition to any marine-based adventure; a kraken is always a welcome surprise!
In The Space Gamer issue 85, p48-50: Gloranthan Metals, for RuneQuest. Comments: this has already been published in various sources, but it is always handy to have this kind of information in one place. Can also be used in conjunction with my previous Rune Identities post.
In The Space Gamer issue 85, p51: The Spy Character Class, for Stormbringer. Comments: this can be easily adapted for a Fonritan game of intrigue and backstabbing.
In The Space Gamer issue 87, p30: Folk Magic, for RuneQuest. Comments: this is a generic article about Folk Magic by Sandy Petersen. The Guidelines therein can be easily adapted to any 'freeform' or 'narrative' style of play. Most useful.
06 February 2013
Deluxe Tunnels & Trolls
The kickstarter for deluxe Tunnels & Trolls got backed way beyond expectations (reminds me of the Guide to Glorantha...). Non-D&D grognards may not be prominently visible on the OSR blogosphere, but they are still there, and they deliver!
Below the preliminary art by iconic T&T artist Liz Danforth:
Below the preliminary art by iconic T&T artist Liz Danforth:
| click to enlarge |
05 February 2013
Old School Hexcrawl
Exile Island by Konsumterra can be used almost 'as is' for a nice bit of old school hexcrawling off the Umathelan coast!
Let us have a look at all the nice details about Exile Island (aslo called Forbidden Island). Apparently, it used to be part of an empire; it is about 150km × 250km; it is a tropical island; it is covered with rainforest... So basically everything about this island: the history of the place, its size, its climate, its vegetation, makes is a perfect addition to any Second Age Umathelan campaign game!
Let's look at the reasons why the PCs should end up hexcrawling on it:
☠ The PCs could be stranded on the island because their ship sunk: survival game!
☠ The PCs could be on a mission for the ruler of one of the coastal cities: exploration game!
☠ The PCs could be looking for God Learner ruins in order to loot them: plunder game!
Let us have a look at all the nice details about Exile Island (aslo called Forbidden Island). Apparently, it used to be part of an empire; it is about 150km × 250km; it is a tropical island; it is covered with rainforest... So basically everything about this island: the history of the place, its size, its climate, its vegetation, makes is a perfect addition to any Second Age Umathelan campaign game!
Let's look at the reasons why the PCs should end up hexcrawling on it:
☠ The PCs could be stranded on the island because their ship sunk: survival game!
☠ The PCs could be on a mission for the ruler of one of the coastal cities: exploration game!
☠ The PCs could be looking for God Learner ruins in order to loot them: plunder game!
02 February 2013
Timinits & Trolls (Rules) ‒ Part Three
The latest issue (No.15) of Rule One Magazine is out, complete with the third and final instalment of my Gloranthan adaptation of the Tunnels and Trolls rules.
To summarise:
So pick up the free PDF prรฉcis of the Tunnels and Trolls rules, download all three parts of my house rules, peruse this blog, and you're ready for countless hours of swords & sorcery enjoyment of old-school adventuring in Glorantha's imperial past!
To summarise:
- Part One was an introduction to the chosen setting (Umathela in the Second Age)
- Part Two had all the necessary rules to generate a character
- Part Three has equipment lists, magic, and foes
So pick up the free PDF prรฉcis of the Tunnels and Trolls rules, download all three parts of my house rules, peruse this blog, and you're ready for countless hours of swords & sorcery enjoyment of old-school adventuring in Glorantha's imperial past!
01 February 2013
The Painbow
The painbow is one of the mechamagic items crafted by the Zistorite sect of the God Learners. It looks like a crossbow, except that it does not have a bow string, and its stock is much thicker. The stock contains the magic missiles that are fired by the painbow upon pulling the trigger.
This mechamagical weapon is mostly made of metal, as is the Zistorites' wont. Some models, however, especially in Umathela, make use of hard Pamaltelan wood. The bow is usually plain, but some models, like the one pictured above, may have very ornate bows, which can even be used as hand-to-hand weapons, should the mechamagical mechanism jam, or should the charger be emptied.
Until the demise of the Middle Sea Empire, only the Zistorites and their closest allies used painbows. After the independence of the Umathelan cities and the general loss of power and importance of the God Learner sects, some mechamagical weapons, amongst which the painbow, started to be found outside Gord Learner-related circles, mostly in the possession of wealthy collectors, of Malkioni mercenaries, or of plunderers of God Learner ruins.
The weapon itself is manufactured with a certain amount of charges. Different 'series' of weapons get different starting amounts of charges, so it is difficult to give a general amount. It's usually in the two-figure range. The charges are magical in nature, basically magic missiles that inflict pain rather than physical damage upon hitting the target — hence the name of the weapon. The GM is free to work out the exact effects for his or her system of choice.
This mechamagical weapon is mostly made of metal, as is the Zistorites' wont. Some models, however, especially in Umathela, make use of hard Pamaltelan wood. The bow is usually plain, but some models, like the one pictured above, may have very ornate bows, which can even be used as hand-to-hand weapons, should the mechamagical mechanism jam, or should the charger be emptied.
Until the demise of the Middle Sea Empire, only the Zistorites and their closest allies used painbows. After the independence of the Umathelan cities and the general loss of power and importance of the God Learner sects, some mechamagical weapons, amongst which the painbow, started to be found outside Gord Learner-related circles, mostly in the possession of wealthy collectors, of Malkioni mercenaries, or of plunderers of God Learner ruins.
The weapon itself is manufactured with a certain amount of charges. Different 'series' of weapons get different starting amounts of charges, so it is difficult to give a general amount. It's usually in the two-figure range. The charges are magical in nature, basically magic missiles that inflict pain rather than physical damage upon hitting the target — hence the name of the weapon. The GM is free to work out the exact effects for his or her system of choice.
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