The crowdfunding campaign for the Italian version of RuneQuest 6 has started! The game —if successfully funded— will be sold in three books (Player's Book, Gamemaster's Book, Magic Book). I don't know whether this is because Italian players are supposed to be poorer, and hence there is the appeal, for instance, of only buying the Player's Book if you're a player, or because Alephtar Games want to emulate the way a certain famous fantasy role-playing game has been sold for a long time...
Anyway, here is the page for the crowdfunding campaign. I am particularly intrigued by the 4000€ stretch goal: a campaign pack based on the Ladin Iron Age legends of the Kingdom de Fanes. Other stretch goals offer the usual perks of better presented books, etc.; others yet offer the possibility to 'unlock' the Italian translation of other RQ6 books, like Mythic Britain or the Book of Quests. These would still have to be bought separately, though; they are not part of the current bundle.
Funding is currently at 32%, with 33 days to go.
About Me
29 June 2014
23 June 2014
My First Deluxe Tunnels & Trolls Solo Game
So poor Evil Ed was quietly sipping an ale and trying to make an impression on the tavern waitress when the burgomaster came in and talked him into getting into the dungeon to find some cure for an ailing child.
So Evil Ed entered the dT&T version of Buffalo Castle (also received as a free PDF as part of the KS project) through the left door. I had decided he'd have three doses of blade venom thanks to his Poisoner talent, his high IQ, and his re-rollable SR.
With his catastrophic CHR, Evil Ed din't manage to talk the troll into letting him through and had to fight it. Ed din't hesitate a moment, and used the blade venom. Good move as the monster had a MR of 50! Ed dispatched the troll in four rounds, and suffered 2 hp of spite damage during the course of the fight. He grabbed the 300gp jewel and quickly headed back to the exit. Tough luck, this meant he had to fight his way through TWO wandering monsters; first a swarm of killer bees, losing a mere 1 hp (and being now immune to bee poison), and then a giant!!!! A MR of 80!! Ed obviously tried to dodge it rather than fight it but missed two DEX SRs in a row. The giant smashed Ed flat. Bye bye Ed; we hardly knew ye.
So Evil Ed entered the dT&T version of Buffalo Castle (also received as a free PDF as part of the KS project) through the left door. I had decided he'd have three doses of blade venom thanks to his Poisoner talent, his high IQ, and his re-rollable SR.
With his catastrophic CHR, Evil Ed din't manage to talk the troll into letting him through and had to fight it. Ed din't hesitate a moment, and used the blade venom. Good move as the monster had a MR of 50! Ed dispatched the troll in four rounds, and suffered 2 hp of spite damage during the course of the fight. He grabbed the 300gp jewel and quickly headed back to the exit. Tough luck, this meant he had to fight his way through TWO wandering monsters; first a swarm of killer bees, losing a mere 1 hp (and being now immune to bee poison), and then a giant!!!! A MR of 80!! Ed obviously tried to dodge it rather than fight it but missed two DEX SRs in a row. The giant smashed Ed flat. Bye bye Ed; we hardly knew ye.
Labels:
TnT
My First Deluxe Tunnels & Trolls Character
The beta version of the Deluxe Tunnels & Trolls rules comes with an u·g·l·y blank character sheet, which by the way is called a “character card” in dT&T; I guess because it's small enough to fit on an index card. It's also not consistently shown throughout the rules.
Anyway, I couldn't resist, and I created my very first dT&T character! Let me introduce you to Evil Ed:
Given the dismal combat stats, I have dropped the Roguery talent and replaced it with the Poisoner talent. Ed is going to prepare some blade poison before entering that first solo dungeon...
Anyway, I couldn't resist, and I created my very first dT&T character! Let me introduce you to Evil Ed:
Given the dismal combat stats, I have dropped the Roguery talent and replaced it with the Poisoner talent. Ed is going to prepare some blade poison before entering that first solo dungeon...
Labels:
TnT
19 June 2014
KickStarter News
OK, there have been quite some exciting news from the Kickstarter projects that I'm backing in the last few days, so here's a heads-up for whomever wasn't a backer.
The Guide to Glorantha
The printer has finished printing the pages and the covers for the Guide to Glorantha, and has sent Rick several samples to gauge the colours, the quality and the weight of the paper, etc. — this is a printer who specialises in colour hardbacks, not your run-of-the-mill printer of role-playing books. As soon as the printer gets the green light —which it should— the pages and covers will be bound into hardcovers, and that task is expected to be completed early next week.
The picture on the left is a picture of a sample of the cover for Volume One of the Guide, with coins and notes for scale...
Also, Pegasus Spiele have been confimed as the distributors for European customers, so as soon as the books arrive in Germany, we should get them really quick!
Deluxe Tunnels & Trolls
I have just received the latest Kickstarter update, complete with a link to download a PDF of the beta version of Deluxe Tunnels & Trolls, all 105 pages of it. Yay! This is the very first time we get to have a glimpse of something more concrete than a table of contents or a three- or four-page Word document. I am über excited.
I was expecting a PDF which would've looked like pages and pages of unformatted text, yet this beta version of dT&T looks pretty much like an almost-finished product, with a two-column text throughout, clean illustrations with the text around them, clean tables, boxed text with a different background and font to the main text, top and bottom friezes... The layout is clean and easily readable, with a slightly old-school presentation, which somehow reminds me of RuneQuest 2. Some of the illos are brand new, some others are old favourites from past editions of T&T or from the pages of SA, and old fans will easily recognise them.
It is too early to comment on the rules themselves (I may run a game at THE KRAKEN if I find interested players), but there appear to be a few novelties, especially in the Combat section of the rules, e.g., martial artists, Berserkers, stunning your opponent...
There is a section that lists all the stuff that it still missing for the beta PDF, and it is mouth-watering, since it mentions Citizens, Paragons, Illkin, Extended Talents, amongst other things. Can't wait!
The Guide to Glorantha
The printer has finished printing the pages and the covers for the Guide to Glorantha, and has sent Rick several samples to gauge the colours, the quality and the weight of the paper, etc. — this is a printer who specialises in colour hardbacks, not your run-of-the-mill printer of role-playing books. As soon as the printer gets the green light —which it should— the pages and covers will be bound into hardcovers, and that task is expected to be completed early next week.
The picture on the left is a picture of a sample of the cover for Volume One of the Guide, with coins and notes for scale...
Also, Pegasus Spiele have been confimed as the distributors for European customers, so as soon as the books arrive in Germany, we should get them really quick!
Deluxe Tunnels & Trolls
I have just received the latest Kickstarter update, complete with a link to download a PDF of the beta version of Deluxe Tunnels & Trolls, all 105 pages of it. Yay! This is the very first time we get to have a glimpse of something more concrete than a table of contents or a three- or four-page Word document. I am über excited.
I was expecting a PDF which would've looked like pages and pages of unformatted text, yet this beta version of dT&T looks pretty much like an almost-finished product, with a two-column text throughout, clean illustrations with the text around them, clean tables, boxed text with a different background and font to the main text, top and bottom friezes... The layout is clean and easily readable, with a slightly old-school presentation, which somehow reminds me of RuneQuest 2. Some of the illos are brand new, some others are old favourites from past editions of T&T or from the pages of SA, and old fans will easily recognise them.
It is too early to comment on the rules themselves (I may run a game at THE KRAKEN if I find interested players), but there appear to be a few novelties, especially in the Combat section of the rules, e.g., martial artists, Berserkers, stunning your opponent...
There is a section that lists all the stuff that it still missing for the beta PDF, and it is mouth-watering, since it mentions Citizens, Paragons, Illkin, Extended Talents, amongst other things. Can't wait!
16 June 2014
Glorantha in Space
I've been asked to elaborate on the Glorantha in Space game I've run at the Eternal Con. Well, basically it's space fantasy with a Gloranthan twist: you take the following...
...you add the following:
...and the result is called Glorantha in Space!
...you add the following:
...and the result is called Glorantha in Space!
Labels:
GiS
11 June 2014
Back from The Eternal Con
The Eternal Con takes place every year around Whitsun in Burg Stahleck, a (slightly re-built) castle overlooking the Rhine, which is rumoured to have been home to a robber Baron in the middle ages.
This year's con was a particular milestone because it was the 25th anniversary of having a Gloranthan/Chaosium games-devoted convention take place in Burg Stahleck [edit: actually, it's only been 19 years in a row at Burg Stahleck; the first RuneQuest-Gesellschaft con in 1990, for instance, was held in Cologne], and it was the 5th anniversary of the Eternal Con, the current incarnation of the con [edit: even though the organisers of the previous incarnation, Tentacles, do not view the Eternal Con as its successor]. As a result, it experienced full attendance with very early bookings (I believe it was almost fully booked in January already). Plus we had fantastic weather and cheap German beer.
The programme of the con was quite dense and, as usual, I didn't manage to attend all the events I'd originally planned to. Most notably, I missed Pete's RuneQuest 6 game on Saturday morning. Anyway, here is my report from the con:
FRIDAY 6 JUNE, evening, Moon Design panel
The Guide to Glorantha
News for backers: The Guide is currently in its final proofing. Since it is a coffee table book, it is being printed by a publisher who is not specialised in gaming books. As soon as it's printed, it will be shipped to Europe and then it should be available to backers pretty quickly.
News for non-backers: In a few weeks, you will be able to buy the PDFs; you will also be able to order the books — still no hard date, however, as to when you will actually get them. Backers obviously have to be served first.
The Moon Design team entertained us to a preview of the finished Argan Argar Atlas, "a moment of brilliant madness" as Jeff described it; e.g., each tree has been individually placed by Colin!
The whole of Glorantha is now described on 117 pages at the same scale (1 hex = 8km), and there is an appendix with a historical atlas of Genertela at the end of the Argan Argar Atlas.
There do exist some historical maps of Fonrit, but unfortunately they were left out of the historical atlas.
HeroQuest Glorantha
I've seen the draft of HeroQuest Glorantha, 250 pages!! It should be ready for Gen Con this year, with a cover by Jon Hodgson that represents a scene from the introductory scenario [see ‘Saturday’ below].
The book will emphasise heroic gaming, i.e., you won't be a peasant fighting his way up to ‘herodom’ — you already start as a hero; there are several sample heroquests in the book.
Other Books
The next book in the pipe (end of 2014?) is The Coming Storm by Ian Cooper. Text is ready. Art is missing, and it takes a lot of time because of the painstakingly detailed art direction and the unavailability of artists.
King of Sartar will be re-released, greatly expanded from Greg's archives. Also, he wrote a new chapter! Much of the new material focuses on the House of Sartar. There also are improved time-lines, and new maps.
Next (2015): a new Trollpak. It will build upon the original RQ2 version by Sandy, plus it will feature a fully-fledged Uz-only campaign.
The next issue of Wyrms Footnotes will be a Lunar special issue.
Also in the works: a Gloranthan boardgame by Sandy, similar to Cthulhu Wars.
We were shown an early but working draft of the board — which obviously represents Glorantha with huge geographical zones (4 to 5 zones per continent).
Other projects:
- Gods of Glorantha, an encyclopaedia à la Guide to Glorantha, possibly via a KS project;
- a weekly Gloranthan web comic, by Jeff & Kalin Kadiev, of which at least 20 pages have already been created — it looks fantastic!
Plus, obviously, the various RuneQuest 6 projects by the Design Mechanism:
- Adventures in Glorantha
- Return to Sun County by Michael O'Brien
This was followed by a few Q&A with the audience:
Q: What if someone wants to publish Gloranthan stuff?
A: At the moment, Moon Design are particularly keen on foreign language translations. They assured the licence would be really cheap.
Q: What if it is a free supplement?
A: Just talk to us.
Q: What if it is a commercial supplement?
A: Wait for the Guide if you want to publish a HQ supplement, or wait for Adventures in Glorantha if you want to publish a RQ6 supplement, then get in touch with Moon Design.
SATURDAY 7 JUNE, afternoon
I had prepared a single scenario to run at the con this year. It was called Glorantha in Space. Just as implied by the name, it was a science fiction scenario set in a futuristic yet low-tech Gloranthan universe. I used the Machinations of the Space Princess rules to run the scenario and we all had a blast.
SATURDAY 7 JUNE, evening
I had dinner with, amongst other fine companions, Pete Nash, who said a lot of nice things about The Celestial Empire. I can die a happy man now.
SATURDAY 7 JUNE, late evening
Jeff ran the introductory scenario of HeroQuest Glorantha, emphasising the group creation rules. Apparently there will be quite a number of options; we chose to be a group of lower-class citizens of Nochet, all from the same neighbourhood. I ended up creating a "nice pimp", with a sidekick called David Lee Roth. My daughter played a lazy farmer who owed a lot of money to the local temple. The scenario has quite a number of interesting twists, and can be modulated to be run over a single session, like Jeff did, or over two to four sessions. Obviously, it all ended up with a heroquest, during which Ian's character died (who said no-one ever dies in HQ?). A very diverse scenario, in which everybody gets to play a part.
SUNDAY 8 JUNE, morning
The now-traditional game of Trollball took place in the main courtyard under a glorious sun. I guess you can find a number of pictures on Facebook. It was very entertaining; kudos to the participants who got wetted by water balloons, hit by foam weapons, covered in flour, and trodden upon by Pete...
SUNDAY 8 JUNE, early afternoon
The cool thing at the Eternal Con is that even when you haven't signed up for a game, you can still play because there always are conventiongoers who bring games. My daughter and I discovered a fantastic little abstract boardgame called Kendo. We've played quite a number of games as it soon gets addictive.
SUNDAY 8 JUNE, late afternoon
We got to play the latest version of Éric Nieudan's White Books, which I had only received on Thursday afternoon, and clumsily assembled in Bacharach. There were four of us playing, all with GM'ing experience, and the game went like a breeze.
My previous White Books at Chimériades session had ended up in crazy gonzo-ness; this one, on the contrary, managed to stay in the gritty fantasy genre we had decided upon at the start of the game.
SUNDAY 8 JUNE, evening, the Design Mechanism panel
The panel was hosted by Pete Nash, with Loz Whitaker sort of attending over a catastrophic Google+ hangout connection.
Books by Pete/Loz
We had a heads-up on the production schedule:
- Shores of Korantia had just been released
- Ships & Shield Walls; basically these are ship and mass combat rules mostly out of Shores of Korantia, but expanded & improved by Pete. A sure bet for naval/military campaigns.
- RQ Essentials, released that very day (!) is a pay-what-you-want supplement to compete with the 1$ Legend PDF. It is basically a stripped-down version of RuneQuest 6 but, at 200+ pages, it is a real role-playing game, not a set of quick-start rules. Loz and Pete hope it will raise awareness for RuneQuest 6. I certainly hope it will; go download your copy NOW.
- Mythic Britain should come out next, hopefully in the autumn of 2014.
- Adventures in Glorantha. Pete has been working on this manuscript for a long time, but the book has been delayed by the publication of HeroQuest Glorantha because the idea is to have the same "look and feel" for magic even though the systems are fairly different. The manuscript should be finished in August and then the Design Mechanism will launch a KS to have money for the artwork because there's expectation from the fans now to have as good art as in the Moon Design books. So here's hoping for an early 2015 release.
Also in early 2015 there will be RQ6 Classic Fantasy coming out, based on the BRP monograph by the same author. And it will be a stand-alone book, with the RQ6 rules tweaked for "old school" play.
Further down the time-line: Luther Arkwright, from a proto-steampunk British comic from the early 80s, which apparently is still fairly popular in the UK. This book will introduce technology rules.
Pete and Loz are aiming at spring 2015.
Books by other authors
Age of Treason should see a RQ6 re-writing by the same author who wrote the original Mongoose supplement.
MOB's Mythic Constantinople should be published at the end of 2014. It is a mix of a big scenario and a campaign setting, set at the time of the Fall of Constantinople.
Next MOB will produce a Return to Sun County book, expanding upon the original 1992 book by Ken Rolston. Aiming at half again or twice as long.
Third party products
Sarah Newton is re-writing and expanding her science fantasy Chronicles of Future Earth source book; it will be powered by RQ6 but published by Mindjammer Press.
Paolo Guccione has re-written and re-published Stupor Mundi for RQ 6.
If anybody else is interested in writing or publishing a RQ6-powered supplement, all they need is get a RQ6 Gateway licence; just drop Loz a line.
Foreign language products
- a Spanish version of RQ6 has just been successfully crowdfunded, with $33k raised.
- Paolo is also going to crowdfund the Italian translation of RQ6; he may publish it in several books, à la D&D.
- Lutz has finished the German translation, and is now looking for a publisher.
- Pete and Loz mentioned that there also were people trying to do French and Swedish translations, without further details.
Question about "culture packs"from the audience:
- Pete expressed interest in doing a RQ6 version of Rome, maybe if Paolo gave the rights
- Pete explained that he would definitely love to write RQ6 Mahabharata, but is afraid that there wouldn't be any market for such a game. Bluntly said, culture role-playing games don't sell.
- Pete also said that he'd love me to re-write The Celestial Empire for RQ6 (blush). I can now die a very happy man.
- A book about Bronze Age Greece or Sumer could very well end up being written one day, because Pete is interested in both these ancient cultures.
By the way, Pete and Loz mentioned that, if anybody wanted to write such a book, he or she please send a few sample chapters to the Design Mechanism, and they may very well end up being published!
Then we had a fun demonstration by Pete of why he had designed RQ6 combat the way he had, with mock fights with helpless members of the audience :)
A fantastic moment!
Personal note from the time I write this blog entry: If you re-read my notes from the Design Mechanism's 2013 panel at Baharach, you'll realise that, except for the hardback edition KS and the Shores of Korantia setting book, everything else seems to have been delayed by a full year.
SUNDAY 8 JUNE, late evening, auction
The auction at Bacharach is a traditional moment of madness and of euros being spent on over-priced mouldy items, which will soon be superseded by the Guide to Glorantha anyway :)
Yet it is a moment we all enjoy and, much like last year, I ended up spending way more than I had initially planned. However, some of the items I bought this year were items I had really, really been trying to get hold of for several years, so I ended up quite satisfied. Plus I bought a really cute knitwear Cthulhoid snowman for my daughter.
SUNDAY 8 JUNE, late late late, closing ceremony + socialising
This year, because of the incredible heat, the closing ceremony was held in the courtyard. It was a magic moment, with the beautifully lit tower of Burg Stahleck over the assembled crowd, and the Rhine in the distance.
After the closing ceremony, we chatted, socialised, and drank astonishing amounts of German beer. I took advantage of the general tipsiness to get insider information about the Field Guide to Gloranthan Creatures that Pete Nash was working on (see my earlier post on the subject). It turns out that Pete has finished the text for a long time. He has written it in the style of the Biturian Varosh travelogues of yore, and apparently put all his wry humour into it, judging by the very funny anecdotes he told us. The way the book is supposed to be published by Moon Design is that the God Learner's unfortunate travelogue written by Pete is to be completed by (a) Third Age comments by a sceptical sage written by Sandy Petersen and presented in side text boxes, and (b) black and white illustrations. Alas, at the time both are missing and, given that Sandy is currently busymaking dough selling boardgames working on other projects, there is no publication date foreseen for this product yet.
Sunny Bacharach |
This year's con was a particular milestone because it was the 25th anniversary of having a Gloranthan/Chaosium games-devoted convention take place in Burg Stahleck [edit: actually, it's only been 19 years in a row at Burg Stahleck; the first RuneQuest-Gesellschaft con in 1990, for instance, was held in Cologne], and it was the 5th anniversary of the Eternal Con, the current incarnation of the con [edit: even though the organisers of the previous incarnation, Tentacles, do not view the Eternal Con as its successor]. As a result, it experienced full attendance with very early bookings (I believe it was almost fully booked in January already). Plus we had fantastic weather and cheap German beer.
The programme of the con was quite dense and, as usual, I didn't manage to attend all the events I'd originally planned to. Most notably, I missed Pete's RuneQuest 6 game on Saturday morning. Anyway, here is my report from the con:
FRIDAY 6 JUNE, evening, Moon Design panel
The Guide to Glorantha
News for backers: The Guide is currently in its final proofing. Since it is a coffee table book, it is being printed by a publisher who is not specialised in gaming books. As soon as it's printed, it will be shipped to Europe and then it should be available to backers pretty quickly.
News for non-backers: In a few weeks, you will be able to buy the PDFs; you will also be able to order the books — still no hard date, however, as to when you will actually get them. Backers obviously have to be served first.
The Moon Design team entertained us to a preview of the finished Argan Argar Atlas, "a moment of brilliant madness" as Jeff described it; e.g., each tree has been individually placed by Colin!
The whole of Glorantha is now described on 117 pages at the same scale (1 hex = 8km), and there is an appendix with a historical atlas of Genertela at the end of the Argan Argar Atlas.
There do exist some historical maps of Fonrit, but unfortunately they were left out of the historical atlas.
Draft cover for HeroQuest Glorantha |
HeroQuest Glorantha
I've seen the draft of HeroQuest Glorantha, 250 pages!! It should be ready for Gen Con this year, with a cover by Jon Hodgson that represents a scene from the introductory scenario [see ‘Saturday’ below].
The book will emphasise heroic gaming, i.e., you won't be a peasant fighting his way up to ‘herodom’ — you already start as a hero; there are several sample heroquests in the book.
Other Books
The next book in the pipe (end of 2014?) is The Coming Storm by Ian Cooper. Text is ready. Art is missing, and it takes a lot of time because of the painstakingly detailed art direction and the unavailability of artists.
King of Sartar will be re-released, greatly expanded from Greg's archives. Also, he wrote a new chapter! Much of the new material focuses on the House of Sartar. There also are improved time-lines, and new maps.
Next (2015): a new Trollpak. It will build upon the original RQ2 version by Sandy, plus it will feature a fully-fledged Uz-only campaign.
The next issue of Wyrms Footnotes will be a Lunar special issue.
Also in the works: a Gloranthan boardgame by Sandy, similar to Cthulhu Wars.
We were shown an early but working draft of the board — which obviously represents Glorantha with huge geographical zones (4 to 5 zones per continent).
Other projects:
- Gods of Glorantha, an encyclopaedia à la Guide to Glorantha, possibly via a KS project;
- a weekly Gloranthan web comic, by Jeff & Kalin Kadiev, of which at least 20 pages have already been created — it looks fantastic!
Plus, obviously, the various RuneQuest 6 projects by the Design Mechanism:
- Adventures in Glorantha
- Return to Sun County by Michael O'Brien
This was followed by a few Q&A with the audience:
Q: What if someone wants to publish Gloranthan stuff?
A: At the moment, Moon Design are particularly keen on foreign language translations. They assured the licence would be really cheap.
Q: What if it is a free supplement?
A: Just talk to us.
Q: What if it is a commercial supplement?
A: Wait for the Guide if you want to publish a HQ supplement, or wait for Adventures in Glorantha if you want to publish a RQ6 supplement, then get in touch with Moon Design.
SATURDAY 7 JUNE, afternoon
I had prepared a single scenario to run at the con this year. It was called Glorantha in Space. Just as implied by the name, it was a science fiction scenario set in a futuristic yet low-tech Gloranthan universe. I used the Machinations of the Space Princess rules to run the scenario and we all had a blast.
SATURDAY 7 JUNE, evening
I had dinner with, amongst other fine companions, Pete Nash, who said a lot of nice things about The Celestial Empire. I can die a happy man now.
SATURDAY 7 JUNE, late evening
Jeff ran the introductory scenario of HeroQuest Glorantha, emphasising the group creation rules. Apparently there will be quite a number of options; we chose to be a group of lower-class citizens of Nochet, all from the same neighbourhood. I ended up creating a "nice pimp", with a sidekick called David Lee Roth. My daughter played a lazy farmer who owed a lot of money to the local temple. The scenario has quite a number of interesting twists, and can be modulated to be run over a single session, like Jeff did, or over two to four sessions. Obviously, it all ended up with a heroquest, during which Ian's character died (who said no-one ever dies in HQ?). A very diverse scenario, in which everybody gets to play a part.
SUNDAY 8 JUNE, morning
The now-traditional game of Trollball took place in the main courtyard under a glorious sun. I guess you can find a number of pictures on Facebook. It was very entertaining; kudos to the participants who got wetted by water balloons, hit by foam weapons, covered in flour, and trodden upon by Pete...
SUNDAY 8 JUNE, early afternoon
The cool thing at the Eternal Con is that even when you haven't signed up for a game, you can still play because there always are conventiongoers who bring games. My daughter and I discovered a fantastic little abstract boardgame called Kendo. We've played quite a number of games as it soon gets addictive.
Yes, I'm the worst photographer ever. |
SUNDAY 8 JUNE, late afternoon
We got to play the latest version of Éric Nieudan's White Books, which I had only received on Thursday afternoon, and clumsily assembled in Bacharach. There were four of us playing, all with GM'ing experience, and the game went like a breeze.
My previous White Books at Chimériades session had ended up in crazy gonzo-ness; this one, on the contrary, managed to stay in the gritty fantasy genre we had decided upon at the start of the game.
SUNDAY 8 JUNE, evening, the Design Mechanism panel
The panel was hosted by Pete Nash, with Loz Whitaker sort of attending over a catastrophic Google+ hangout connection.
Books by Pete/Loz
We had a heads-up on the production schedule:
- Shores of Korantia had just been released
- Ships & Shield Walls; basically these are ship and mass combat rules mostly out of Shores of Korantia, but expanded & improved by Pete. A sure bet for naval/military campaigns.
- RQ Essentials, released that very day (!) is a pay-what-you-want supplement to compete with the 1$ Legend PDF. It is basically a stripped-down version of RuneQuest 6 but, at 200+ pages, it is a real role-playing game, not a set of quick-start rules. Loz and Pete hope it will raise awareness for RuneQuest 6. I certainly hope it will; go download your copy NOW.
- Mythic Britain should come out next, hopefully in the autumn of 2014.
- Adventures in Glorantha. Pete has been working on this manuscript for a long time, but the book has been delayed by the publication of HeroQuest Glorantha because the idea is to have the same "look and feel" for magic even though the systems are fairly different. The manuscript should be finished in August and then the Design Mechanism will launch a KS to have money for the artwork because there's expectation from the fans now to have as good art as in the Moon Design books. So here's hoping for an early 2015 release.
Also in early 2015 there will be RQ6 Classic Fantasy coming out, based on the BRP monograph by the same author. And it will be a stand-alone book, with the RQ6 rules tweaked for "old school" play.
Further down the time-line: Luther Arkwright, from a proto-steampunk British comic from the early 80s, which apparently is still fairly popular in the UK. This book will introduce technology rules.
Pete and Loz are aiming at spring 2015.
Books by other authors
Age of Treason should see a RQ6 re-writing by the same author who wrote the original Mongoose supplement.
MOB's Mythic Constantinople should be published at the end of 2014. It is a mix of a big scenario and a campaign setting, set at the time of the Fall of Constantinople.
Next MOB will produce a Return to Sun County book, expanding upon the original 1992 book by Ken Rolston. Aiming at half again or twice as long.
Third party products
Sarah Newton is re-writing and expanding her science fantasy Chronicles of Future Earth source book; it will be powered by RQ6 but published by Mindjammer Press.
Paolo Guccione has re-written and re-published Stupor Mundi for RQ 6.
If anybody else is interested in writing or publishing a RQ6-powered supplement, all they need is get a RQ6 Gateway licence; just drop Loz a line.
Foreign language products
- a Spanish version of RQ6 has just been successfully crowdfunded, with $33k raised.
- Paolo is also going to crowdfund the Italian translation of RQ6; he may publish it in several books, à la D&D.
- Lutz has finished the German translation, and is now looking for a publisher.
- Pete and Loz mentioned that there also were people trying to do French and Swedish translations, without further details.
Question about "culture packs"from the audience:
- Pete expressed interest in doing a RQ6 version of Rome, maybe if Paolo gave the rights
- Pete explained that he would definitely love to write RQ6 Mahabharata, but is afraid that there wouldn't be any market for such a game. Bluntly said, culture role-playing games don't sell.
- Pete also said that he'd love me to re-write The Celestial Empire for RQ6 (blush). I can now die a very happy man.
- A book about Bronze Age Greece or Sumer could very well end up being written one day, because Pete is interested in both these ancient cultures.
By the way, Pete and Loz mentioned that, if anybody wanted to write such a book, he or she please send a few sample chapters to the Design Mechanism, and they may very well end up being published!
Then we had a fun demonstration by Pete of why he had designed RQ6 combat the way he had, with mock fights with helpless members of the audience :)
A fantastic moment!
Personal note from the time I write this blog entry: If you re-read my notes from the Design Mechanism's 2013 panel at Baharach, you'll realise that, except for the hardback edition KS and the Shores of Korantia setting book, everything else seems to have been delayed by a full year.
SUNDAY 8 JUNE, late evening, auction
The auction at Bacharach is a traditional moment of madness and of euros being spent on over-priced mouldy items, which will soon be superseded by the Guide to Glorantha anyway :)
The auction is about to start |
Yet it is a moment we all enjoy and, much like last year, I ended up spending way more than I had initially planned. However, some of the items I bought this year were items I had really, really been trying to get hold of for several years, so I ended up quite satisfied. Plus I bought a really cute knitwear Cthulhoid snowman for my daughter.
The loot |
SUNDAY 8 JUNE, late late late, closing ceremony + socialising
This year, because of the incredible heat, the closing ceremony was held in the courtyard. It was a magic moment, with the beautifully lit tower of Burg Stahleck over the assembled crowd, and the Rhine in the distance.
After the closing ceremony, we chatted, socialised, and drank astonishing amounts of German beer. I took advantage of the general tipsiness to get insider information about the Field Guide to Gloranthan Creatures that Pete Nash was working on (see my earlier post on the subject). It turns out that Pete has finished the text for a long time. He has written it in the style of the Biturian Varosh travelogues of yore, and apparently put all his wry humour into it, judging by the very funny anecdotes he told us. The way the book is supposed to be published by Moon Design is that the God Learner's unfortunate travelogue written by Pete is to be completed by (a) Third Age comments by a sceptical sage written by Sandy Petersen and presented in side text boxes, and (b) black and white illustrations. Alas, at the time both are missing and, given that Sandy is currently busy
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