Rick Meints’ Forward to 𝘊𝘶𝘭𝘵 𝘊𝘰𝘮𝘱𝘦𝘯𝘥𝘪𝘶𝘮 (2002): “I find it amazing that virtually all of this material [basically what is contained in the 𝘎𝘭𝘰𝘳𝘢𝘯𝘵𝘩𝘢𝘯 𝘊𝘭𝘢𝘴𝘴𝘪𝘤𝘴] came out within the span of only three years.”

11 August 2024

RPG A Day 8−11

Day 8 — An Accessory You Appreciate

As a GM, being a proponent of the ‘theatre of the mind’ style of play, I am not fond of the use of accessories; I’ve never ever used minis, I seldom use a dry-erase board, and my GM screen is only there to make sure no one is peering at my notes.

An accessory I do appreciate as a player is the All Rolled Up because I know I’ll have all the stuff I need for the gaming session or at the con.

Square Dice Trays are also very useful because my dice somehow always end up rolling under a piece of furniture.

Day 9 — An Accessory You’d Like to See

Now if someone could invent a virtual tabletop system for dummies— that would be the ultimate ‘accessory I’d like to see’! Something like what Rally The Troops does for wargames or Boardgame Arena does for boardgames, but for tabletop role-playing games.

Day 10 — RPG You’d Like to See on TV

A lot of RPGs nowadays are based on licences so in a way we already have a lot of RPG universes on telly. One thing comes to my mind though: I’d like to see an East Asian fantasy TV show with low-level magic, not the kind of over-the-top magic you see in The Storm Riders or in The Legend of Zu; no, I want to see low-level, discreet magic like in The Celestial Empire.

Day 11 — RPG with Well-Supported One-Shots

Except for a very long campaign that was a mash-up of Masks of Nyarlathotep and Horror on the Orient Express, my experience with the Call of Cthulhu RPG has been one of one-shots with our characters dying or becoming mad at the end of the one-shot session, so I reckon this is it.

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