The game started with RQ2 on Roll20, then moved on to the RQG rules (and Foundry) as soon as they were made available, and ended up with a hybrid RQG-OpenQuest ruleset, with the occasional “Runes in the Dark” homebrew for our (many) heists.
Despite the many dangers, our party of five remained the same during the duration of the campaign... I was the only one to transition from a first character, killed in a single blow, er sting, by a Chaos wasp who rolled a crit in his head, to a second one, so we all ended up with Rune-level characters. The whole zero-to-hero shebang.
Our GM extraordinaire, Steve, has devoted an episode of his Orlanth Rex’s Gaming Vexes podcast to reminiscing about salient events, favourite rules changes, character arc vs story arc, and whatnot, from these five glorious years of gaming. Oh, and did I mention Chaos wasps?