| Terrain | km per day |
|---|---|
| River (upriver) | 10 |
| River (downriver) | 30 |
| Sea | 40 |
| Ocean | 30 |
| Royal Road in good weather | 50 / 40 / 25* |
| Royal Road in bad weather Trade road in good weather |
40 / 30 / 15 |
| Trade road in bad weather Herders' path in good weather |
30 / 25 / 12 |
| Herders' path in bad weather Wilderness |
20 / 15 / 5 |
| Forest Desert |
10 / 8 / 3 |
| Swamp | 8 / 5 / 2 |
| Snow storm Mountains |
8 / 5 / 0 |
About Me
12 January 2020
Movement Rates for RQG (Updated)
Page 102 of RuneQuest: Adventures in Glorantha provides Movement Rates for various terrain types in the Dragon Pass area. In a previous blog post, I have expanded that table for other types of terrain. Now I realise I had been too optimistic in terms of river travel, and that I hadn't included sea travel, so here's an updated table:
*pls refer to p102 of the RQG core rules for details
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