Rick Meints’ Forward to ๐˜Š๐˜ถ๐˜ญ๐˜ต ๐˜Š๐˜ฐ๐˜ฎ๐˜ฑ๐˜ฆ๐˜ฏ๐˜ฅ๐˜ช๐˜ถ๐˜ฎ (2002): “I find it amazing that virtually all of this material [basically what is contained in the ๐˜Ž๐˜ญ๐˜ฐ๐˜ณ๐˜ข๐˜ฏ๐˜ต๐˜ฉ๐˜ข๐˜ฏ ๐˜Š๐˜ญ๐˜ข๐˜ด๐˜ด๐˜ช๐˜ค๐˜ด] came out within the span of only three years.”

05 January 2018

City Generator

There is a nifty on-line City Generator available here. It says 'mediaeval city generator', and Glorantha is an ancient world rather than a mediaeval one, but I still find it extremely useful to prep my RQ games.

I haven't fully explored all its options, and in particular the implications of the toggle on/off of the various features (some of them seem to remove the previous ones), but once I master the tool I will probably post some bits of advice on how to use it, and maybe on how to Gloranthise the results.

Also the City Generator has quite a community of users who submit new ideas to the developer, meaning the tool is probably bound to get further improvements (e.g., numbered buildings).

Enjoy!

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