available on the Chaosium blog. This latest blog entry is mostly devoted to Gloranthan Runes and to how they will be used in the new RuneQuest.
In my opinion, there are two salient points: (1) Rune skills, and (2) Rune points.
Runes, much like in the short-lived RuneQuest Adventures in Glorantha by The Design Mechanism, will be directly expressed in gaming terms by straight percentile skills, and quite high-level ones too.
Apparently the player will have to choose three elemental runes and receive interesting starting scores in them; the example mentioned in the blog entry is Air 60%, Moon 40%, and Fire 20%. RuneQuest Adventures in Glorantha usually envisioned a single elemental rune at start.
The other runes (see my earlier post) function in opposing pairs; their total being always 100%, the worst score in one of them is necessarily going to be 50%. Not bad for a starting skill.
Apparently Rune Magic has been singled out as one of the weak areas of RQ2, what with sacrificing your POW for single use spells. Apparently a new mechanism will be implemented: Rune Points. RPs will fuel Rune Magic spells just like MPs fuel Battle Magic spells. They will still be ‘bought’ by sacrificing POW; however, it seems they will be easier to recover.