This Random Dragon Pass Wilderness Generator is a hack of รric Nieudan's own more generic classic fantasy random wilderness generator.
What you need:
- A standard 52-card deck with French suits (♠♥♦♣); remove the jokers and the 2's.
- Dice.
1. Draw cards to make a 7×7 grid; leave centre of grid empty. The centre is your main point of interest (city, dungeon, whatever) and is up to you — see picture below:
2. Terrain the remaining 48 areas according to card suit; face cards mean there is a steading. See tables below:
| Terrain |
|---|
| ♦ plains or plateau |
| ♣ woods or swamp |
| ♥ hills or dunes |
| ♠ mountains or canyons |
| Steadings |
|---|
| Jack: village, hamlet or camp |
| Queen: temple, shrine, other holy place |
| King: tower, keep or fortress |
| Ace: town or trading post |
3. Encounters and events. For each card, roll d20 and compare to card value (Jack = 11, Queen = 12, King = 13, Ace = 14) on the main table below. Choose or draw another card for subtypes.
Variant: Use a d12 for step 3; use a different type of die in the light grey rectangle around the centre of the grid, see above; e.g., if the centre is a city (civilised) then use a d10 in the light grey area; if it is a dungeon (wild) then use a d20.
| Die | Civilised Encounters Die roll < card value |
Events Die roll = card value |
Wild Encounters Die roll > card value |
|---|---|---|---|
| 1 | Farmers ♦travelling ♣foraging ♥poaching ♠fleeing | ||
| 2 | Fishermen ♦working ♣mending nets ♥famished ♠building a dam | ||
| 3 | Merchants ♦caravan ♣lost ♥being robbed ♠loaded with gold | Ambush or trap | |
| 4 | Acolytes ♦preaching ♣looking for help ♥begging ♠on a pilgrimage | Impromptu market | Aldryami ♦elves ♣dryad ♥pixies ♠runners |
| 5 | Men-at-arms ♦mercenaries ♣soldiers at war ♥militia ♠recruiting | Freak weather | Dwarves ♦industrious ♣wise ♥hungry ♠curious |
| 6 | Ducks ♦assassins ♣traders ♥confidence artists ♠family | Blocked roads | Newtlings ♦scared ♣hostile ♥friendly ♠on a pilgrimage |
| 7 | Wizards ♦master & retainers ♣illusionists ♥necromancer ♠witch | Fire | Animals ♦herbivores ♣wolves ♥ pterodactyls ♠mountain lions |
| 8 | Adventurers ♦bruised & beaten ♣hostile ♥friendly ♠richly equipped | Flood | Monster ♦dinosaur ♣manticore ♥jack o'bear ♠minotaur |
| 9 | Barbarians♦in battle ♣on a heroquest ♥raiding ♠hiding from foe | Battle | Nomads ♦Grazelanders ♣Pol Joni ♥Praxians ♠Morokanths |
| 10 | Trolls ♦merchants ♣patrol ♥messengers ♠raiding | Ghosts | Spiders ♦hive ♣parasites with hosts ♥giant ♠sentient |
| 11 | Bandits ♦river raiders ♣on the run ♥hiding ♠carrying plunder | Country fair | Trolls ♦slavers ♣Zorak Zorani ♥Tusk raiders ♠cave trolls |
| 12 | Thieves ♦street thugs ♣running from the law ♥spies ♠burglars | Chaos nest | Bandits ♦pirates ♣folk heroes ♥highwaymen ♠mercenaries |
| 13 | Dragonewts ♦ambassadors ♣warband ♥mercs ♠travelling | Siege | Humanoids ♦baboons ♣centaurs ♥satyrs ♠wind children |
| 14 | Plague | Thanes ♦visiting ♣prisoners ♥at a wedding ♠travelling | |
| 15 | Undead ♦wraiths ♣vampires ♥zombies ♠ghouls | ||
| 16 | Chaotic ♦broo ♣dragon snail ♥ogres ♠scorpion men | ||
| 17 | Lycanthropes ♦Elurae ♣tusk brothers ♥wolfbrothers ♠tiger sons | ||
| 18 | Abomination ♦gargoyle ♣basilisk ♥walktapus ♠cockatrice | ||
| 19 | Elemental ♦gnome ♣salamander ♥undine ♠sylph | ||
| 20 | Special ♦cultists ♣demon ♥magical sheep ♠sky bulls |
As always, I welcome any feedback for improvement.


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