About Me
10 December 2025
Chaosium Con Europe II
05 December 2025
Cons & News
Chaosium Con Europe
This was the first official Chaosium Con in continental Europe (after the various unofficial ones in Germany). It was organised as part of the 50th anniversary celebrations of Chaosium’s creation by Greg Stafford, and it took place from 30 October to 2 November in the beautiful port city of Gdańsk in Poland.
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| red bricks galore |
The venue was really nice: the Uphagen Manor, a former redbrick manor transformed into a hotel (see the picture). There weren’t that many gaming slots so I only played RuneQuest (twice), Pendragon and Age of Vikings, the latter GM’ed by Pedro Ziviani, its creator. It was still nice to catch up with the ‘tribe’ as I hadn’t been attending any con outside of France since the coronavirus pandemic.
I was very, very positively impressed by Age of Vikings. I initially thought it was ‘just’ the second edition of Mythic Iceland but it is much more than that. The rules are basically a streamlined version of RQ/BRP:UGE in terms of combat, skills, passions... honestly I wish Chaosium had trod this path rather than the inelegant nuRQ. Oh, well.
I shall provide other snippets of news gathered around the many pints of beers that were quaffed at the bar of the hotel—I couldn’t attend any of the panels (because of conflicting schedules with the games or with my wife’s desire to visit Gdańsk) so the following is all hearsay (also, probably old news by the time you read this).
The short term publishing schedule for RuneQuest is as follows:
- the Sartar book,
- the Pavis book,
- a new Starter Set with a focus on Sartar and Pavis,
- a new rulebook (see below),
- the remaining ‘cults’ books are going to be published after all of the above, Darkness then Water then Chaos,
- the cults books for the Invisible God and the Horned God are not in the pipe at the moment,
- the Harmast novel.
Later on, we should expect:
- a reprint of the RQ3 Dorastor supplement (à la Sun County)
- the new White Bear Red Moon wargame won’t be an identical reprint after all; it will feature less wargame-y rules than the original game (but not a reboot as what Chris Klug was working on).
The more general news about RuneQuest is that the ‘new rulebook’ will be a shorter but more streamlined book, less intimidating than the current one, and with bestiary elements and better indexing. Contrary to the tentative “nuRQ” of 2025 it won’t aim at being a ‘new edition’.
We shall also expect more PDF downloads like the Elder Race Adventurers and the Praxian adventure The Hunt for the Storm Calf.
The good news is that the con is back in 2026, also in Gdańsk, but probably a tad earlier in the year.
Contes d’Automne
This is probably less of interest to my non-Francophone readers. Contes d’Automne is a fantastic con set in a former monastery in Provence. What I really like there is the sense of being with your friends during the whole duration of the con: all meals are taken together, whereas at Chaosium Con Europe you had to leave the con’s premises to find something to eat in the neighbourhood, which (1) broke the out-of-time-out-of-everything spell and (2) didn’t guarantee you’d have lunch with the tribe. I hope they fix it for next year.
Anyways, I discovered a lot of games at Contes d’Automne—which is usually what happens because GMs there tend to concentrate on lesser-known games. I played Cthulhu Dark, Blades in the Dark, and Candela Obscura (yes, quite an array of gloomy games), and I ran QuestWorlds, because I purchased the hardcover at Chaosium Con and couldn’t wait to use it.
If you speak French, I really recommend this con.
09 September 2025
Shipwreck from Antiquity
05 September 2025
nuRQ - Important News
This is from social media, so I guess it’s OK to share it.
Update on the new RuneQuest
An update on the work on a new edition of RuneQuest. Thanks to the countless hours of playtesting, feedback, and revisions, we’ve realized that we need more time to keep developing a new edition. Consequently we're pushing back the estimated release date to 2027 at the earliest.
However, all that work has made clear to us that the existing RuneQuest rules can be presented in a far more concise and clear manner. The process has also helped us identify where the existing rules need to be clarified to make it easier for newcomers to learn the game mechanics and for us to make VTT adaptations.
So without further ado, what we are going to do is release a Revised RuneQuest core rule book. This will be significantly shorter than the existing RuneQuest: Roleplaying in Glorantha core rule book—about a third the size. Combat rules are cleaned up, and the rules are far clearer and better presented than in RuneQuest: Roleplaying in Glorantha. This book will include a Bestiary, and will focus on Sartar, Prax, and the Big Rubble.
In the meantime, we will continue to roll out new releases for the RQG line; stay tuned for some exciting announcements!
20 August 2025
Vampires and Glorantha
Why? Well, because as a mythical creature, the vampire only appeared in European literary fiction in the 18th century. It’s a creature from the modern era, not from Antiquity, and not even from the Middle Ages. I actually even found vampires lame in D&D.
But we can fix this, because mythical creatures feeding on the vital fluids of the living have been present in myth and legend since... forever. However, their depiction is in stark contrast with the ‘charismatic villain’ type popularised by Bram Stoker’s novel and by classic horror film. Vampire-like creatures from antiquity are almost invariably monstrous and repulsive, resembling ghouls rather than European aristocrats.
Given Chaosium’s current art direction for Glorantha, much more inclusive of non-European influences, I would like to suggest the following as alternate inspiration for the vampire:
First and foremost, the vetāla, a class of spirits in Hindu mythology that live close to charnel grounds and that can take possession of dead bodies as vehicles for movement. These animated corpses then cause mischief in nearby villages.
Bhairava is the god of vetāla. As with many fearsome South Asian deities, he is not ‘evil’— his frightening appearance may indicate that he is a fierce protector of the faithful or that he teaches how to transform anger or hatred into understanding. This being said, the way he is depicted can be a source of inspiration for the ‘new’ Gloranthan vampire, in line with the current art used in the game.
| Bhairava |
Second, the strix of Ancient Greece. It was a monstrous bird that fed on the blood of children [hence the D&D ‘stirge’].
27 July 2025
RuneQuest 90s (Part One)
Now obviously I cannot read Japanese, but I have this magic item called ‘Google Lens’ that does miracles to understand what is written in that book.
A bit of context first. While the rest of the world, in the late 1990s, was experiencing a dearth of RQ products, Japan had its very own edition of RQ, with a new set of rules, and a slew of supplements.
Since I only have the core book, this post will concentrate on it: ©1992, 160 pages, perfectbound, with apparently everything needed to start playing (so kind of like RQ2).
Summary of the book (note that these are the English-language headings of the chapters):
1. Introduction
2. Character Generation
3. Basic Laws of RuneQuest
4. Melee Combat
5. Power of Spirit & Rune
6. Character Development, Natural Damage, Large Scale Movement, Item Pricelist, and others
7. Game Masters Guide
8. Creatures of Glorantha
9. Introduction to Glorantha or Gate to the Dragon Pass
10. Wings of the Wind [an introductory scenario]
I will try to delve deeper into some of these chapters using my magic item.
Character Generation
Characteristics are the usual 3D6, except INT & SIZ, 2D6+6.
HPs are CON+SIZ halved, MPs are equal to POW, damage bonus is also the usual.
Then choose a cult from the list that starts on page 21.
The cult you choose will determine the skills, equipment, and spells you start with.
Skills: The base percentage of each skill is either INT% (knowledge-based skills) or DEX% (athletic skills). Then for each skill from the cult list, add +40%. Finally, choose three skills from outside your cult list and add +20%. Cults with a ‘*’ cannot be selected in this way.
Spells: An adventurer starts with 2 Spirit Magic spells from the ones available in their cult description.
Cults are listed from page 21 on, they are: Orlanth Adventurous, Yelmalio, Humakt, Storm Bull, Odayla, Bebeester Gor, Issaries, Chalana Arroy, Donandar, Ernalda, Lhankor Mhy, Lanbril, Eurmal.
That is all! Nice and easy. No encumbrance, no fatigue, no useless bookkeeping.
I like Issaries, so let us have a look at the Issaries cult:
Cult - Issaries is worshipped by people who are involved in travel and business. There are many types of faithful, such as shopkeepers, merchants, and monks. They are known for their shrewd negotiation skills and their ability to travel far and wide. They are at their best in negotiations and bargaining siruations. There are temples to Issaries in every city of Dragon Pass.
Myth - In the Gods Age, Issaries was famous for his great wisdom and his extraordinary talents. When the world was destroyed, Issaries was heartbroken so he accompanied Orlanth on a journey to Hell to rescue the Sun God Yelm. Issaries became the eyes and ears of the Lighbringers, guiding them to a successful journey.
Enemies and allies - The followers of Issaries, who govern communication, make no enemies. The followers of Etyries, the Lunar goddess of trade, are rivals with Issaries.
Runes - Harmony, Issaries, Movement.
Symbols - Quarterstaff, Mule.
Skills - Two-handed weapon attack, two-handed weapon parry, Speak Tradetalk, R/W Tradetalk.
Spirit Magic Spells - Mindspeech, Mobility.
Rune Magic Spells - Spell Trading, Lock, Passage [Rune spells are listed because there is an optional rule that lets you start with Rune Magic].
Equipment - Quarterstaff, knife, soft leather armour, sacred items (pen and two parchment scrolls), goods worth 200-2000 L (to be determined with the GM), blanket, waterskin, backpack, tinder and flint, 7 days worth of preserved food.
24 July 2025
NuRQ Scope and Logo revealed?
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| click to enlarge |
- You can see a fighter/adventurer type looking at a vast ruin: the default setting for NuRQ is going to be the Big Rubble, and the PCs are going to have adventures in ‘dungeons’ that they are going to loot...









