A four-page discussion of all the upcoming modifications in
MRQ II is available in
the latest issue of Signs & Portents by genius designers Loz and Pete Nash.
Here are a few interesting highlights:
- a complete overhaul of the (lousy) MRQ rules
- the most excellent rules from Loz' Guilds, Factions and Cults are one of the cornerstones of MRQ II
- re-written magic rules
For more detail, I definitely encourage you to read pages 28 to 31 of S&P issue No.75.
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